Search found 81 matches

by GambitDash
Wed Sep 24, 2008 2:11 am
Forum: Commonwealth
Topic: Transcendence 0.99c works on Ubuntu Linux (under Wine!!)
Replies: 18
Views: 6550

F50 wrote:I actually really like the red/blue inversion. Some of those ships should have a blue version. I really like the blue player freighter and the corporate buildings.
Yeah, you can tell how much it bothers me by how fast I've been to fix it :D
by GambitDash
Tue Sep 23, 2008 7:28 am
Forum: Commonwealth
Topic: Transcendence 0.99c works on Ubuntu Linux (under Wine!!)
Replies: 18
Views: 6550

Hell, while I'm showing things off, I might as well show something decent: http://wiki.neurohack.com/transcendence/wiki/_media/transport_screenshot_2008.09.21.2.jpg Much better. Awesome work! You've made an amazing amount of progress in a short time! Can't wait to try it out. I can't avoid a straig...
by GambitDash
Mon Sep 22, 2008 12:47 am
Forum: Commonwealth
Topic: Transcendence 0.99c works on Ubuntu Linux (under Wine!!)
Replies: 18
Views: 6550

Transcendence has been known to run on Wine for quite a while. :) However, Gambit is making a native Linux version which will totally rock, and be much faster. Speaking of, here's a bit of a teaser: http://wiki.neurohack.com/transcendence/wiki/_media/transport_screenshot_2008.09.21.jpg Yes, that's ...
by GambitDash
Tue Sep 16, 2008 4:06 am
Forum: Commonwealth
Topic: Transcendence 0.99c works on Ubuntu Linux (under Wine!!)
Replies: 18
Views: 6550

heh, why?
by GambitDash
Mon Sep 15, 2008 7:53 am
Forum: Commonwealth
Topic: Transcendence 0.99c works on Ubuntu Linux (under Wine!!)
Replies: 18
Views: 6550

No problems :)

In case curious minds want to know, it currently gets about 3/4 of the way through the loading process. That means it displays the splash screen and animates the stargate, which is pretty significant :)

Future updates as events warrant.
by GambitDash
Sat Sep 13, 2008 9:48 pm
Forum: Commonwealth
Topic: Transcendence 0.99c works on Ubuntu Linux (under Wine!!)
Replies: 18
Views: 6550

A native port of Transcendence is in the works, but it's good to hear that Wine works well with it :)
by GambitDash
Wed Sep 10, 2008 6:54 am
Forum: Community Discussions
Topic: Official Transcendence Wiki
Replies: 43
Views: 25155

Excellent, thank you everyone for contributing to it! If anyone is pending permissions and is unable to edit pages after logging out and logging back in again, please send me a private message and I'll make sure that it gets sorted out. The wiki's fairly easy to administrate, but the bugtrac is much...
by GambitDash
Tue Sep 09, 2008 7:33 am
Forum: Community Discussions
Topic: Official Transcendence Wiki
Replies: 43
Views: 25155

You've been added.
by GambitDash
Tue Sep 09, 2008 5:48 am
Forum: Commonwealth
Topic: Hardest Fight
Replies: 16
Views: 6294

I'd agree. Taking out friendly fire would be like playing doom without wall clipping. Sure, you could, but it'd be a completely different game play :)
by GambitDash
Tue Sep 09, 2008 5:45 am
Forum: Community Discussions
Topic: Official Transcendence Wiki
Replies: 43
Views: 25155

Official Transcendence Wiki

The new Official Transcendence Wiki is now up at http://wiki.neurohack.com/transcendence/wiki/ . It's a bit rough right now, but it is home. Create your users and they will get promoted to edit access as the administrators check. We've also added a Bug Tracking system at http://wiki.neurohack.com/tr...
by GambitDash
Tue Sep 09, 2008 5:42 am
Forum: Commonwealth
Topic: Transwiki??
Replies: 12
Views: 4600

The new Official Transcendence Wiki is now up at http://wiki.neurohack.com/transcendence/wiki/.

Enjoy!
by GambitDash
Sat Sep 06, 2008 5:02 am
Forum: Commonwealth
Topic: Hardest Fight
Replies: 16
Views: 6294

Fleet battles are something that I'm definitely interested in. Summoning not so much (I /like/ genocide!), but multi-ship battles have definite interest. The only problem nowadays is that, with friendly fire on, swarms (like the miners) quite often self kill. I'm not sure what can be done about that...
by GambitDash
Sat Aug 23, 2008 7:45 am
Forum: Ideas & Suggestions
Topic: Bigger, less crowded, more detailed st.k's?
Replies: 27
Views: 6405

Wolfy wrote:look at the radar...

Image
:D
NOW THAT is what I call the capital of the commonwealth...
Except no capital in the world is that well laid out :P
by GambitDash
Sat Aug 23, 2008 7:44 am
Forum: Ideas & Suggestions
Topic: Bigger, less crowded, more detailed st.k's?
Replies: 27
Views: 6405

In Trans-X 2, all CSC's will have different weapons loadouts- so some, if not all CSC's will appear in the game. (almost every ship will have variable weapon configs- only a few, such as eridani corsairs or eridani centarian raiders will have non-changeable configs) Not to rain on your parade, but ...
by GambitDash
Sat Aug 16, 2008 9:48 pm
Forum: Commonwealth
Topic: Chain Reaction, a Spectacular Event!
Replies: 7
Views: 2899

Brings up an interesting point, though. Perhaps it'd be worthwhile to enhance the AI such that ships above a certain class (i.e. large enough to know better) will actively avoid allied stations that are near destruction. Dunno how difficult that would be, though.