Search found 2389 matches

by PM
Sun Jul 14, 2019 10:00 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 309
Views: 105177

Re: PM's mods

Re-uploaded Drake Technologies to Xelerus. Aside from minor bug fixes and tweaks, the main feature is the corporate breakup of Drake Technologies. As per last post, Drake has been split into Drake and Brik. Brik gets almost all of Drake's matter weapons and some armor and shields. Imagik, which was ...
by PM
Fri Jul 12, 2019 3:45 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 309
Views: 105177

Re: PM's mods

Found few minor bugs I overlooked in the last upload of Drake Technologies, and will try to get an update uploaded during the weekend (but no guarantees). I have started on the corporate breakup, which means Drake will no longer own everything in the mod. At the moment, the new manufacturer is calle...
by PM
Thu Jul 11, 2019 9:30 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 309
Views: 105177

Re: PM's mods

Uploaded Drake Technologies to Xelerus, updated for Transcendence 1.9 alpha 1. Many tweaks and some item shuffling. Some removed, few new goodies... at least for part 1. Part 2 is just maintenance to work in 1.9 alpha. Hopefully, Drake Technologies in part 1 is a bit better balanced. As for Drake Te...
by PM
Mon Jul 08, 2019 10:52 pm
Forum: Ideas & Suggestions
Topic: Cargo bay's and space
Replies: 2
Views: 173

Re: Cargo bay's and space

EI500 gained a slot to offset the loss of cargo space. It used to have only nine slots with 200t base cargo. Now it has ten slots with 50t base cargo.
by PM
Thu Jul 04, 2019 5:29 pm
Forum: Commonwealth
Topic: Requests for older mods to be updated or improved
Replies: 8
Views: 1166

Re: Requests for older mods to be updated or improved

It will be a while before I get back to Playership Drones and make it work fully in 1.8 or 1.9 alpha. Similarly, the Star Castle remake mod has some minor bugs that need to be dealt with, but fixing that will be delayed too. Currently, I am updating Drake Technologies to 1.9 alpha. After I finish, I...
by PM
Sat Jun 29, 2019 11:41 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 309
Views: 105177

Re: PM's mods

A bit of a progress report... After about three months of doing nothing for Transcendence, I am working on a relatively minor update for Drake Technologies for 1.9 alpha 1. The summary is "discard-and-draw". Feedback has indicated that the "Split" and "Track" combo might be excessive, so I fixed tha...
by PM
Thu Jun 20, 2019 12:51 pm
Forum: Announcements
Topic: 1.9 Alpha 1
Replies: 13
Views: 19068

Re: 1.9 Alpha 1

The one new feature I noticed most was EMP. With stacking gone, all of the mod weapons that relied on many, weak hits to stack EMP are worthless. Time to redesign or retire several EMP weapons that I made up.
by PM
Wed Jun 19, 2019 4:35 pm
Forum: Shipyards
Topic: Some help with playerships please?
Replies: 21
Views: 1055

Re: Some help with playerships please?

It sorts by sortOrder first, then alphabetically if sortOrder between ships is equal. The lower the sortOrder, the higher priority the ship has. If no sortOrder is given, (I think) it defaults to 100.
by PM
Thu May 16, 2019 5:23 pm
Forum: Commonwealth
Topic: About so called "ballance"
Replies: 8
Views: 847

Re: About so called "ballance"

I think the game has mostly improved since 2010. Level based shop Inventory is more good than bad. Before that, level 4 items are bad because you almost never see them before St. K's, and become obsolete when you do. It also delays when player can get a jumpdrive so that he cannot dive straight to H...
by PM
Fri Mar 29, 2019 1:17 am
Forum: Ideas & Suggestions
Topic: Tweaking the Minotaur (+ more player ships)
Replies: 11
Views: 727

Re: Tweaking the Minotaur (+ more player ships)

Quick comments: * If the secondary mounts accept omnis, then the ship can fire more omni guns than Minotaur. By even if the mounts do not, that is still significant forward-facing firepower. For killing things in front of the ship, it will make Minotaur look tame. (It would probably be on par or a b...
by PM
Wed Mar 20, 2019 12:01 am
Forum: Ideas & Suggestions
Topic: Tweaking the Minotaur (+ more player ships)
Replies: 11
Views: 727

Re: Tweaking the Minotaur (+ more player ships)

The first Centurion is unremarkable, but the X is decent. If Minotaur was not available, I would consider upgrading from Sapphire or Wolfen to Centurion/X. My point about megadrive is if you want to use two primary level 10 ammoless weapons, like two IM90s (or IM90 plus plasma cannon), plus Taikon-2...
by PM
Tue Mar 19, 2019 5:11 pm
Forum: Ideas & Suggestions
Topic: Tweaking the Minotaur (+ more player ships)
Replies: 11
Views: 727

Re: Tweaking the Minotaur (+ more player ships)

By the time Centurions appear, so do the Minotaur. Centurion/X might be a fun ship to play with, except I want Minotaur when I can get either. Minotaur is not overpowered merely due to just two weapons, it is also eight all-purpose slots, 100 base cargo expandable to 200, and heavy armor does not hu...
by PM
Tue Mar 19, 2019 1:45 pm
Forum: Ideas & Suggestions
Topic: Tweaking the Minotaur (+ more player ships)
Replies: 11
Views: 727

Re: Tweaking the Minotaur (+ more player ships)

Minotaur is about a maneuverable as a freighter. It is not great, but not too bad. If player can handle a freighter, he can handle Minotaur. Two primary weapons on top of good all-around stats aside from turning speed makes it better than every other ship except maybe EI200 for cargo capacity. Minot...
by PM
Thu Mar 07, 2019 2:13 am
Forum: The Drawing Board
Topic: Playership Drones for 1.8
Replies: 5
Views: 5991

Re: Playership Drones for 1.8

I probably will avoid items since Playership Drones will be designed to work in both Human Space and beyond. Plus, I do not want the item tied to a single level where player can find some for about a third or so in Human Space then cannot find anymore, then ditto for Vault of the Galaxy. In early Pl...
by PM
Tue Mar 05, 2019 1:56 pm
Forum: The Drawing Board
Topic: Playership Drones for 1.8
Replies: 5
Views: 5991

Re: Playership Drones for 1.8

Earlier, I wrote that I probably will abandon Field Repairs. Since it is the only major feature from Playership Drones v7 not yet implemented for the current version of Playership Drones, I decided to give that another look. After some thought and experimentation, I may be able to re-implement it in...