Search found 2472 matches

by PM
Sat Dec 21, 2019 4:50 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 344
Views: 124415

Re: PM's mods

Another upload of Drake Technologies to Xelerus. Updated for 1.9a4 and API48. Features some rebalancing and tweaks, especially with projectile stats for some weapons. Also adds some ammo weapons for Drake (since beam weapons without WMD only go so far) and resurrected a previously removed enhancer f...
by PM
Tue Dec 17, 2019 2:04 am
Forum: Beginner's Luck
Topic: Trouble with getting mods to work
Replies: 31
Views: 4575

Re: Trouble with getting mods to work

Re: Habitats If you donate items, you could get special hints and stuff like where to find items. However, money (or items worth money) is not something player can easily afford to give out like candy. And player needs to know exactly which items to give. (Thanks to early versions where it was hard...
by PM
Mon Dec 16, 2019 5:03 pm
Forum: Commonwealth
Topic: Eternity Port Starting Ships
Replies: 1
Views: 1114

Re: Eternity Port Starting Ships

There was not one when Eternity Port was released. Based on the ships available from Ship Broker, if there would be an ED starter ship, it would likely be the Demir, which seems similar to Hercules aside from starting gear. George would probably need to add a level 2 or 3 primary weapon for it, if t...
by PM
Sun Dec 15, 2019 2:52 pm
Forum: Announcements
Topic: 1.9 Alpha 4
Replies: 15
Views: 50592

Re: 1.9 Alpha 4

I am considering putting WMD:1 or WMD:2 on several more of my mod weapons (that fire high-powered beams) that do not have any WMD now due to the walls, although it may not help too much because weapons with WMD:1 take a long time to smash anything. On my mod continuous X-ray laser, I almost put WMD:...
by PM
Sun Dec 15, 2019 3:11 am
Forum: Announcements
Topic: 1.9 Alpha 4
Replies: 15
Views: 50592

Re: 1.9 Alpha 4

Abbasid walls need WMD to smash. However, player can now easily smash Abbasid stations by sitting on top of the station to bypass the walls and unload his weapon of choice to hit the station directly for an easy fast kill provided the playership can survive the explosion from the station. Previously...
by PM
Tue Dec 10, 2019 2:43 pm
Forum: Commonwealth
Topic: Reactor Max Cap
Replies: 5
Views: 1526

Re: Reactor Max Cap

After briefly scanning the files for some of the enemy ships, either they have the same 1 GW limit, or they have none. Hornet is one of those with no limits, not that it matters since you only fight the weak stock one with laser cannon. Ships that are not (yet) playable have not yet been designed fo...
by PM
Mon Dec 09, 2019 9:20 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 344
Views: 124415

Re: PM's mods

Ah, that bug. Reflection does not actually reflect the projectile, but creates a new copy and directs it elsewhere. Works fine if the original projectile dies, but if it does not due to passthrough, player sees multiple projectiles. This can be seen by firing Katana star cannon at a Dwarg Behemoth. ...
by PM
Mon Dec 09, 2019 8:54 pm
Forum: Commonwealth
Topic: Reactor Max Cap
Replies: 5
Views: 1526

Re: Reactor Max Cap

Recently, Commonwealth ships gained maxReactorPower="10000" . This means reactors with a normal (unenhanced) peak power greater than 1 GW cannot be installed on them, due to power output being too high. This does not apply to enhanced Hyperion (or other) reactors that only exceed 1 GW after the +20%...
by PM
Mon Dec 09, 2019 2:46 pm
Forum: Ideas & Suggestions
Topic: Purchasable Navigational Data
Replies: 1
Views: 745

Re: Purchasable Navigational Data

Do not forget about the TX explorer autons. That said, they are rare.

The only one that is really critical is the stargate. Cannot find the next one, and the game becomes a dead-end (until the gate is found).
by PM
Thu Dec 05, 2019 11:02 pm
Forum: Announcements
Topic: 1.9 Alpha 3
Replies: 10
Views: 4921

Re: 1.9 Alpha 3

Few quick comments on parallax asteroids: * When near a sun, they do not cast shadows like normal (in-plane) asteroids. * When far from sun and not in a cluster, they are too hard to tell apart from normal asteroids. This hurts when trying to use asteroids as cover. Suggestion: Parallax asteroids sh...
by PM
Sun Dec 01, 2019 2:23 am
Forum: Beginner's Luck
Topic: How to force the fabricators to pay off?
Replies: 11
Views: 1807

Re: How to force the fabricators to pay off?

Fabricator is not the game-breaker it used to be. Aside from the changes that weakened fabricators, the more recent change to shop inventories to stock items close to system level made 1) jumpdrive harder to get early and 2) other items easier to get. Today, I use it mainly to get items I want but h...
by PM
Sat Nov 30, 2019 5:21 pm
Forum: Beginner's Luck
Topic: How to force the fabricators to pay off?
Replies: 11
Views: 1807

Re: How to force the fabricators to pay off?

Here is a link to a topic I posted more than five years ago. Should still be relevant today. Basic use: start with fuel (your energy), then ore or armor (your material), then food or soul (disposition), then the device you want to fix or upgrade. You can skip the food if you only care to duplicate ...
by PM
Tue Nov 26, 2019 12:12 am
Forum: Announcements
Topic: 1.9 Alpha 3
Replies: 10
Views: 4921

Re: 1.9 Alpha 3

It would be nice if the difficulty settings explained what they did. Permadeath is self-explanatory, but... had I not lurked at the last Twitch stream, I would have assumed Standard was the default difficulty used by Transcendence for all the previous versions over the years, and not Challenge. Ques...
by PM
Thu Nov 21, 2019 10:25 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 344
Views: 124415

Re: PM's mods

Uploaded new 1.9a2 Transcendence mod Drop Contraband to Xelerus. It lets you drop all illegal and military items that can be confiscated from your ship's cargo hold or automatically before you dock at a Commonwealth station. In case of the latter, slaves will be freed instead of jettisoned (to avoid...
by PM
Thu Nov 21, 2019 1:05 am
Forum: Announcements
Topic: 1.9 Alpha 2
Replies: 11
Views: 5684

Re: 1.9 Alpha 2

Started another game with both Corporate Command and Near Stars Connection on (with Wolfen in Eridani), and ended it a bit before Sanctuary. Some comments. With so many systems in New Beyond, I could take my time or at least not pass through Charon to reach St. K's. Managed to become Korolov Legend ...