http://dvlenk6.blackraven3d.com/examples/shiplist.txt
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- Fri Jan 23, 2009 8:54 pm
- Forum: Modding Resource Archives
- Topic: Ship List 0.99c
- Replies: 0
- Views: 6390
- Thu Jan 22, 2009 7:50 am
- Forum: Shipyards
- Topic: Getting autons to *look* like something else
- Replies: 7
- Views: 5863
- Thu Jan 15, 2009 6:51 am
- Forum: Gaming
- Topic: Good free games
- Replies: 79
- Views: 185396
www.wesnoth.org I'm modding this game ATM. I'll probably cycle back here soon. I've been playing that for years now. Not too much on the server, but have a local group that gets together to play. - - - - - Ultima Underworld, The Stygian Abyss Ultima Underworld II, Labyrinth of Worlds Great 1st pers...
- Wed Jan 07, 2009 10:17 am
- Forum: Shipyards
- Topic: Getting autons to *look* like something else
- Replies: 7
- Views: 5863
(sysCreateShip &scDwargRaider; <== what I changed* (objGetPos gSource) * I would try making up xml for a new ship class, something like: &scDwargRaiderAuton; then use that in place of the &scDwargRaider; from your auton xml. Then use the image for the Dwarg Raider as the image for the newly created ...
- Thu Dec 25, 2008 1:42 pm
- Forum: Off-Topic
- Topic: Merry Christmas
- Replies: 4
- Views: 4899
Merry Christmas
Hope you all have a good one.
I'm off to spend the day with my great niece and nephew.
I'm off to spend the day with my great niece and nephew.

- Wed Nov 19, 2008 9:34 pm
- Forum: Commonwealth
- Topic: The opening screen
- Replies: 4
- Views: 4158
- Tue Oct 14, 2008 11:55 am
- Forum: Shipyards
- Topic: Enemy ships armor segments
- Replies: 6
- Views: 5831
- Sun Oct 12, 2008 9:13 am
- Forum: Off-Topic
- Topic: Genetica 3
- Replies: 0
- Views: 3553
Genetica 3
Newest version of the seamless texture generator from Spiral Graphics is available for free download.
Open Beta for the program:
http://www.spiralgraphics.biz/release9-11-08.htm
Open Beta for the program:
http://www.spiralgraphics.biz/release9-11-08.htm
- Sat Oct 11, 2008 10:46 pm
- Forum: The Drawing Board
- Topic: Sebenkia adventure mod (Stage: Graphics and design)
- Replies: 10
- Views: 9006
- Tue Oct 07, 2008 7:57 pm
- Forum: Modding Reference
- Topic: List of builtin events
- Replies: 21
- Views: 19684
There's a bunch listed in this thread: http://neurohack.com/transcendence/forums/viewtopic.php?t=1350 Then you can make your own for missions also: SEE CommonwealthFleet.xml, <Events...> section of CSC Task Force. Then look at the mission codes to see how on whatever events are constructed. (sysAddO...
- Wed Aug 27, 2008 8:20 am
- Forum: Shipyards
- Topic: First try at the Sol System
- Replies: 6
- Views: 4047
- Wed Aug 27, 2008 8:17 am
- Forum: Shipyards
- Topic: Game Units
- Replies: 3
- Views: 2688
The speed of light in a vacuum is 186,282.397 miles per second. 299,792,458 is the right figure, in metric units. - - - - - If you look in the SystemTypes section of transcendence.xml, you'll see that most measurements are light-seconds. You can use light minutes also, for more distant objects. It s...
- Wed Aug 27, 2008 12:00 am
- Forum: The Drawing Board
- Topic: Sebenkia Shipyards (mods & New graphics!)
- Replies: 62
- Views: 43279