Search found 519 matches

by dvlenk6
Tue Aug 26, 2008 5:27 pm
Forum: Gaming
Topic: Next Gen gaming sneak peak
Replies: 4
Views: 2324

Don't forget that that is being done inside of real time engine... :shock:
by dvlenk6
Tue Aug 26, 2008 4:34 pm
Forum: Shipyards
Topic: UNID Database
Replies: 559
Views: 140696

schilcote wrote:Oh, by the way, I figuread out how many different UNIDd can be made with one creator code.

Get ready for this...
The answer is...
1020!... (Thinks)
You can make 65535 unique numbers with 4 hexadecimal digits... :D
that's 16^4 - 1
ffff, in hexadecimals = 65535, in decimals.
by dvlenk6
Tue Aug 26, 2008 4:21 pm
Forum: Shipyards
Topic: Problem with creting a ship
Replies: 15
Views: 2805

The ship image can be a .jpg; you'll save space with the compression. The mask should be a 1-bit (2 color, black & white) .bmp The images that fade out, like an exhaust image, have masks that are 8-bit (256 color) greyscale images. White is opaque, black is transparent; the darker the grey, the more...
by dvlenk6
Tue Aug 26, 2008 4:05 pm
Forum: Shipyards
Topic: Problem with creting a ship
Replies: 15
Views: 2805

You need to declare an ENTITY (at the top) for the ship image. Call it &scaristardtimage; for example.: <!ENTITY scaristardstimage "0xD1023001"> Use that ENTITY in these places: <Image UNID="&scaristardst;" bitmap="aristardst 16facings.bmp" backColor="0x00000000"/> That is, &scaristardt; (from your ...
by dvlenk6
Tue Aug 26, 2008 3:07 pm
Forum: Gaming
Topic: Next Gen gaming sneak peak
Replies: 4
Views: 2324

Next Gen gaming sneak peak

http://blogs.pcworld.com/gameon/archives/007483.html
Newest 3d gaming graphics technology sneak peak on display.
100% real time. :D
by dvlenk6
Mon Aug 25, 2008 6:14 pm
Forum: Shipyards
Topic: Problem with creting a ship
Replies: 15
Views: 2805

Hexadecimal (base 16) is 0-9 then A-F as digits: 0,1,2,3,4,5,6,7,8,9,A,B,C,D,E,F F hex =15 dec 10 hex =16 dec 1F hex =31 dec 100 hex =256 dec and so on... You just need to know that you can use A through F as 'numbers' also. For your colors, when you are making graphics: RGB is hexadecimal R G B 00 ...
by dvlenk6
Mon Aug 25, 2008 5:23 pm
Forum: Shipyards
Topic: Problem with creting a ship
Replies: 15
Views: 2805

They are all 1 digit too long. Ox, followed by 8 hexadecimal digits is the correct format. The first hex. digit MUST be a C or a D. All of the UNIDs should have identical 1st four digits. That is your 'Designer ID' and nobody else should be using it. Go Here: http://neurohack.com/transcendence/forum...
by dvlenk6
Mon Aug 25, 2008 4:01 pm
Forum: Ideas & Suggestions
Topic: It's vaild you stupid program!
Replies: 6
Views: 1510

As I just finished watching the Resident Evil Trilogy, could I suggest 0xDEADyyyy as the extension ID? :P

EDIT - never mind, somebody else is already using that one... :cry:
by dvlenk6
Sat Aug 23, 2008 12:50 pm
Forum: Shipyards
Topic: HELP- texturing
Replies: 12
Views: 2164

...Would you be able to tell me what camera angle(s) and light stuff are needed? 20 images, each at 18 degrees. To position the camera and the lights, imagine that the object is at the origin: The camera is 6 units away and 12 units above the object. The light source is 3 units to the left (as seen...
by dvlenk6
Fri Aug 22, 2008 10:13 pm
Forum: Shipyards
Topic: HELP- texturing
Replies: 12
Views: 2164

Yugi,
You'll have to export (use .obj format) from Wings, then import into Blender.
There is a plugin for Blender to read .wings files; but it is broken right now with the current Blender version; until Scorpius gets around to fixing it.
by dvlenk6
Fri Aug 22, 2008 5:10 pm
Forum: Shipyards
Topic: Question concerning missions
Replies: 4
Views: 1052

Re: Question concerning missions

...I found (shpOrderEscort gPlayerShip gTarget) (and the target was a station.) And I was trying to make a mission that had the player destroy a station. shpOrderEscort gPlayerShip gTarget that is setting the target into the computer, for the pointer on the screen. In CommonwealthFleet.xml; Look at...
by dvlenk6
Fri Aug 22, 2008 4:25 am
Forum: Shipyards
Topic: Question concerning missions
Replies: 4
Views: 1052

Re: Question concerning missions

What code is used to have the player attack the target for the mission to be successful. EDIT: I think I know, you use shpOrderAttack! (correct me if I'm wrong.) shpOrderAttack sets the guide pointer (like the pointer that points to a sung transport in those missions where you have to kill one of t...
by dvlenk6
Fri Aug 22, 2008 3:09 am
Forum: Announcements
Topic: 0.99c Ready!
Replies: 13
Views: 5839

Thanks George. 8)
by dvlenk6
Fri Aug 22, 2008 2:10 am
Forum: Commonwealth
Topic: Huari in v.99a
Replies: 15
Views: 5195

DOSBox works in Vista also.

Old time dos-er here:
Abandonia
Abandonia Reloaded
by dvlenk6
Fri Aug 22, 2008 1:26 am
Forum: Commonwealth
Topic: Opening Codes, Ending Codes
Replies: 4
Views: 1893

Re: Messages Received, With Thanks

Darth Saber wrote:...thanks dvlenk6...
You're welcome. :)