Search found 519 matches

by dvlenk6
Fri Mar 10, 2006 12:16 am
Forum: Ideas & Suggestions
Topic: Which sovereign to continue into late-game
Replies: 29
Views: 11862

Oh...I didn't realize we were talking about post-heretic. I took 'late game' to mean somewhere after maybe level 6 or 7 systems to the end. That still doesn't change my thought about Domina having an expanded prescence in the game. I think that if humans were beyond heretic gate when the Iocrym quar...
by dvlenk6
Tue Mar 07, 2006 1:07 pm
Forum: Ideas & Suggestions
Topic: Mod wants
Replies: 25
Views: 9110

Sorry, maybe auton wasn't the best choice of words. I think a regular auton, even if it couldn't move, would still follow you through a gate, not sure. For a trap, it should be a permanent placement when invoked. There wouldn't be any need to communicate with this one. So it wouldn't really be an au...
by dvlenk6
Tue Mar 07, 2006 3:07 am
Forum: Ideas & Suggestions
Topic: Mod wants
Replies: 25
Views: 9110

...Or even better, perhaps there are ways for you to set a trap by the gate so that the reinforcements are delayed (NAMI mine launcher?)... I really like that one. One last thought: Maybe there could just be a class of auton with thrust and maxspeed of 0 that you activate near the gate to stand sen...
by dvlenk6
Mon Mar 06, 2006 8:54 pm
Forum: Ideas & Suggestions
Topic: Which sovereign to continue into late-game
Replies: 29
Views: 11862

2. Sisters of Domina. I picked that one because Domina is a transcendent (no pun intended) being, and as such should be represented in all phases of the game in one form or another. would like to see: 1) Some more Powers of Domina enabled. Possibly only enabled via completion of some non-militaristi...
by dvlenk6
Mon Mar 06, 2006 3:21 pm
Forum: Commonwealth
Topic: late game troubles
Replies: 16
Views: 8225

Re: late game troubles

I am constantly confused over whether people are talking about mods, official changes, or just making observations/conversation. ...Ringers being the only people dealing in rins and the only way to get rins is to sell them cheap ores over and over... ...Lack of interesting friendly non alined statio...
by dvlenk6
Mon Mar 06, 2006 12:38 pm
Forum: Ideas & Suggestions
Topic: Mod wants
Replies: 25
Views: 9110

...But I meant for the maxShips to be a limit to the total number of ships that the station is allowed to call for... ...Is this something for a mod? If so, why is this important? Or are you thinking that all stations should run out of reinforcements after a while? Well, it would be nice for a mod ...
by dvlenk6
Mon Mar 06, 2006 2:02 am
Forum: Ideas & Suggestions
Topic: Mod wants
Replies: 25
Views: 9110

Thank you for answering, and yes it makes sense. But I meant for the maxShips to be a limit to the total number of ships that the station is allowed to call for. Example, Ranx Fortress. minShips=5, reinforcements are either 1d4 or 1+1d4. So, if there are 5 ships at the fortress and I kill one, 2 to ...
by dvlenk6
Sun Mar 05, 2006 11:12 pm
Forum: Ideas & Suggestions
Topic: Mod wants
Replies: 25
Views: 9110

Re: Mod wants

Just one:
maxShips="x" for reinforcements to a station. Ships stop coming once x of them already have.
---
Betelgeuse wrote:Allow new events to be created in overwritten/new ships/stations.
Unless I don't understand what you mean, this already works, at least with new stations.
by dvlenk6
Sun Mar 05, 2006 7:00 am
Forum: Shipyards
Topic: Some changes in the next version
Replies: 14
Views: 5116

That's all perfect :!:
Thank you so much.