Search found 107 matches
- Sun Aug 06, 2017 11:22 am
- Forum: New Developers
- Topic: Getting started with git and github
- Replies: 18
- Views: 64278
Re: Getting started with git and github
I've updated the original post with an expanded introduction and some use of the basic commands.
- Sat Aug 05, 2017 6:20 pm
- Forum: New Developers
- Topic: Getting started with git and github
- Replies: 18
- Views: 64278
Re: Getting started with git and github
this is a great guide that I really needed. I just forked transcendence, cloned it to my pc. Now, I need help with some git etiquette, regarding what and how should I push upstream to George. Do I have to make a branch for each fix I want to tackle ? You don't have to - you could commit your fixes ...
- Fri Aug 04, 2017 7:24 pm
- Forum: New Developers
- Topic: Getting started with git and github
- Replies: 18
- Views: 64278
Re: Getting started with git and github
I find that the GitHub Desktop works fine with the Kronosaur/master repository branches; just select the local master, then click Compare, select Kronosaur/master, then click Update from Kronosaur/master. What issues do you have with the Desktop? Mainly it seems to generate a lot of unnecessary "me...
- Fri Aug 04, 2017 6:21 pm
- Forum: New Developers
- Topic: Getting started with git and github
- Replies: 18
- Views: 64278
Getting started with git and github
This is a basic guide to making contributions via github Git is a distributed version control system which allows you to track all the changes to your project. It can be used for all sorts of projects: software development, Transcendence Mods, or even a book . With version control you have a record ...
- Thu Jun 15, 2017 5:47 pm
- Forum: Shipyards
- Topic: action desc in scrAddAction query
- Replies: 3
- Views: 3599
Re: action desc in scrAddAction query
They're two separate commands - you add the action with scrAddAction, then set the description e.g.: (scrAddAction gScreen 'actionTest -1 'Test 'T (dbgOutput "Boo")) (scrSetActionDesc gScreen 'actionTest "This will print Boo to the debug console") There are more examples in: RPGArmorDockScreens.xml ...
- Mon May 01, 2017 10:12 am
- Forum: Shipyards
- Topic: Reload events
- Replies: 5
- Views: 4585
Re: Reload events
In my upgradable wingmen mod you can install missile launchers on your wingmen. They will then automatically reload at stations selling ammo using code similar to their armor repair. Code is in:
https://github.com/gcabbage/Transcenden ... ingmen.xml
https://github.com/gcabbage/Transcenden ... ingmen.xml
- Sat Apr 29, 2017 6:54 pm
- Forum: Announcements
- Topic: 1.8 Alpha 1 Released
- Replies: 5
- Views: 23404
Re: 1.8 Alpha 1 Released
The early Benedict missions and Korolov at Charon were broken by my mission updates. The Benedict missions are just missing the sistersMission attribute and I've added a fix in the "MissionRefactor" mod available here: https://github.com/gcabbage/TranscendenceMods/archive/master.zip Edit: Initial ve...
- Wed Apr 26, 2017 5:39 pm
- Forum: Ideas & Suggestions
- Topic: New Commonwealth missions
- Replies: 9
- Views: 10495
Re: New Commonwealth missions
Commonwealth MIning Assay The player docks at a mining colony and is approached by a group of miners. They want to mine an asteroid field in the system, but mining activity in the system is known to attract outlaw claim jumpers. The player is given some seismic scanner pods and travels to the ore-b...
- Thu Mar 30, 2017 8:35 pm
- Forum: Ideas & Suggestions
- Topic: Armor balance discussion
- Replies: 52
- Views: 42120
Re: Armor balance discussion
Currently the freighter has an initial mass of 165 (150 hull, 10 armor, 5 device) and thrustRatio of 1.5 This gives initial engine thrust of 165 * 1.5 = 247.5 The Wolfen has an initial mass 46 (30 hull, 11 armor, 5 devices) and thrustRatio of 13 Gives engine thrust of 46 * 13 = 598 So the Wolfen is ...
- Thu Mar 30, 2017 5:36 pm
- Forum: Ideas & Suggestions
- Topic: Armor balance discussion
- Replies: 52
- Views: 42120
Re: Armor balance discussion
One solution to the armor mass issue is to have ships lose max-speed as well as maneuverability. I think it would be more intuitive if the ships maneuverability and max-speed were based on total mass (hull + armor + devices + cargo). I’m guessing that turn-rate and acceleration already depend on to...
- Wed Mar 22, 2017 11:35 pm
- Forum: Shipyards
- Topic: Militia missions --> new format
- Replies: 10
- Views: 16612
Re: Militia missions --> new format
While it's a bit outside the scope of what you've all been planning, might I suggest swapping the marauder ship spawning for the various missions over to tables? Yes, my main aim is to update all the legacy missions to use the latest features (MissionType, Language, ShipTable etc.) so that they are...
- Tue Mar 21, 2017 11:03 pm
- Forum: Shipyards
- Topic: Militia missions --> new format
- Replies: 10
- Views: 16612
Re: Militia missions --> new format
Hi, I think this is a great idea - and I’m also working on converting things to use MissionType. I’ve been putting the changes on github and you can view them in this pull request: https://github.com/kronosaur/Transcendence/pull/32 If you go to the files tab you can see the edits I’ve made, or click...
- Sat Mar 11, 2017 4:55 pm
- Forum: Shipyards
- Topic: Possible flaw in mission types?
- Replies: 6
- Views: 5374
Re: Possible flaw in mission types?
I'm a little confused here - You don't need to register objects for events in order to call them in events. OnObjDestroyed seems to be called whenever an object is destroyed, because I can use the event to evaluate all kinds of objects when they're destroyed without ever registering an object. That...
- Sat Mar 11, 2017 11:32 am
- Forum: Shipyards
- Topic: Possible flaw in mission types?
- Replies: 6
- Views: 5374
Re: Possible flaw in mission types?
From my understanding, msnRegisterForEvents isn't functional anymore (at least, from what I've tried). Take a look at times its used in the code, like in Benedict02.xml, I've just created a test mission and msnRegisterForEvents works with version 1.7 Benedict02 is probably a bad example to start fr...
- Fri Mar 10, 2017 7:01 pm
- Forum: Shipyards
- Topic: Possible flaw in mission types?
- Replies: 6
- Views: 5374
Re: Possible flaw in mission types?
If you are searching for targets etc. in <OnCreate> then you should also register for their events (msnRegisterForEvents gSource targetObj). If any mission critical objects are destroyed just call msnSuccess / msnFailure and the engine should destroy the mission.