Search found 255 matches

by Amariithynar
Wed Oct 24, 2012 10:02 pm
Forum: The Drawing Board
Topic: Sounds, sounds, oh the pretty sounds...
Replies: 15
Views: 4481

Re: Sounds, sounds, oh the pretty sounds...

Thank you! Exactly the sort of thing I was hoping for. So given your example, snXVirusGen is the entity that I direct it to apply to, and the .wav under sound UNID to be changed to the location of the file and its name? Or should it only ever be in resources?
by Amariithynar
Wed Oct 24, 2012 9:41 pm
Forum: The Drawing Board
Topic: Sounds, sounds, oh the pretty sounds...
Replies: 15
Views: 4481

Re: Sounds, sounds, oh the pretty sounds...

You talk about creating <image> entities... but I am not aware of how to do that, either. thus the request for how to go about doing so. ^_^; been quite some time since I've even looked at the code outside of spellchecking and the like with the Mining Pack crew.
by Amariithynar
Wed Oct 24, 2012 9:39 pm
Forum: Ideas & Suggestions
Topic: [Discussion/Suggestions] Background details!
Replies: 13
Views: 3040

Re: [Discussion/Suggestions] Background details!

Mines as stations under a sovereign so that allied ships are immune to friendly fire from the mines, nor do they trigger the mines? I know stations don't appear on the map until you discover them, so just reduce the "discover" range for them? When you get to close to a mine, it then explodes? Or the...
by Amariithynar
Wed Oct 24, 2012 9:13 pm
Forum: The Drawing Board
Topic: Sounds, sounds, oh the pretty sounds...
Replies: 15
Views: 4481

Re: Sounds, sounds, oh the pretty sounds...

Agreed; After all it has designations like .exe and .py for members of the faith. Quite humorous, even while the concept of keeping information shared is a very laudable one. Don't see why informing people of a religion is something so evil- I read the post initially and it was informative, not pros...
by Amariithynar
Sun Oct 21, 2012 11:17 pm
Forum: Ideas & Suggestions
Topic: [Discussion/Suggestions] Background details!
Replies: 13
Views: 3040

Re: [Discussion/Suggestions] Background details!

Pretty much just a "hear hear!". Well written and agree on most points.
by Amariithynar
Sun Oct 21, 2012 9:40 pm
Forum: Commonwealth
Topic: Lucifer VS Fusion Trigger conversation
Replies: 2
Views: 1078

Re: Lucifer VS Fusion Trigger conversation

Fusion triggers are what actually split the atom, thus are the actual illegal component of the nuclear missile, to me. It's an illegal component in civvy hands because they aren't meant to be purchasable as separate units: Entire missiles provided to those with military licenses probably have deadma...
by Amariithynar
Mon May 07, 2012 9:28 pm
Forum: Shipyards
Topic: Ship Dockscreen Images (WIP)
Replies: 21
Views: 5369

Re: Ship Dockscreen Images (WIP)

I'm not of a bigger is better mindset. ;P I've just lived in some fairly small places (including one nicknamed "The Coffin", for a reason) and the dimensions have seemed smaller than what anyone who has a ship as their only living space would use. If it was a larger military ship with a giant crew, ...
by Amariithynar
Sat May 05, 2012 3:14 pm
Forum: Mod Announcements
Topic: [Mod] Playership Drones v4
Replies: 44
Views: 7948

Re: [Mod] Playership Drones v4

Is there an easy way to activate them? I never even knew about this.
by Amariithynar
Wed May 02, 2012 4:13 am
Forum: MOTM archives
Topic: MoTM - March 2012
Replies: 19
Views: 8319

Re: MoTM - March 2012

Congratulations Willy The Squid for winning the March 2012 Mod of the Month "Mining Pack" By no means was he alone in this work, Transcendence Geek and Amariithynar! You guys will be getting a mod of the Month Banner (you can share right? :) ) What he's trying to say here is something along the lin...
by Amariithynar
Sun Apr 29, 2012 2:13 am
Forum: Shipyards
Topic: Ship Dockscreen Images (WIP)
Replies: 21
Views: 5369

Re: Ship Dockscreen Images (WIP)

1 cc is 0.9167 g, and there are 1 million ccs in a cubic metre. Thus, a cubic metre of water ice (because it does specify ice) is actually only 916.7 kg. to get 1 ton of water ice, the volume will be larger.
by Amariithynar
Sun Apr 29, 2012 1:36 am
Forum: Closed bug reports
Topic: But it's GONE ...crash :(
Replies: 3
Views: 2684

Re: But it's GONE ...crash :(

Version updates are released for a reason. Update to fix the crashes that they're made to fix. This is... It's just... ARGH. Don't complain about bugs with earlier versions that have had further releases that fix them! >.<!
by Amariithynar
Wed Apr 25, 2012 7:39 pm
Forum: Community Discussions
Topic: Quick Fix for Ugly IRC logs
Replies: 2
Views: 2280

Re: Quick Fix for Ugly IRC logs

If someone can direct me as to how to do this under Windows 7, that would be appreciated.
by Amariithynar
Thu Apr 19, 2012 2:30 pm
Forum: Shipyards
Topic: New missile idea
Replies: 13
Views: 2218

Re: New missile idea

get in range, target, fly away, drop bombton, aim at target. Voila. makes sure you got the right target.
by Amariithynar
Thu Apr 19, 2012 2:28 pm
Forum: Mod Announcements
Topic: Weapon Labs
Replies: 51
Views: 13098

Re: Weapon Labs (beta)

Did ya fix all the text/grammar errors? :P
by Amariithynar
Thu Apr 12, 2012 4:54 pm
Forum: Ideas & Suggestions
Topic: What do YOU want for 1.09?
Replies: 119
Views: 19582

Re: What do YOU want for 1.09?

One thing, there should be more indicators on your ship's info page. Number of device slots (total/used) would be nice certainly, little things like that that are tricky to figure out, especially when some devices don't use a device slot. Another possible is a weapon that can switch which type of a...