Search found 255 matches

by Amariithynar
Sat Apr 07, 2012 10:01 am
Forum: Ideas & Suggestions
Topic: Convenience Functions
Replies: 24
Views: 4764

Re: Convenience Functions

What I mean is if you install a shield, and it gets set to 2, until you uninstall it, it's set to 2. If you uninstall it then install another shield, the 2 slot becomes the first open slot, and the new shield fills the 2 slot. That way you can keep your muscle memory for what key does what much more...
by Amariithynar
Sat Apr 07, 2012 2:49 am
Forum: Ideas & Suggestions
Topic: Armor level bonuses
Replies: 9
Views: 1556

Re: Armor level bonuses

http://wiki.neurohack.com/transcendence ... ent_curves

We really should make it more obvious somewhere, though, ingame.

Preview edit: dammit RPC, stealing my thunder. i was the one who remembered them too! :P
by Amariithynar
Sat Apr 07, 2012 2:46 am
Forum: Ideas & Suggestions
Topic: Convenience Functions
Replies: 24
Views: 4764

Re: Convenience Functions

Or if weapons, shields, and other b-menu items always had the same key functions attached to them...
by Amariithynar
Fri Apr 06, 2012 8:37 pm
Forum: Community Discussions
Topic: Verification of Description
Replies: 6
Views: 1977

Re: Verification of Description

Looking at the weapons xml, it doesn't seem to have any information about the missile speed. Could do some emperical testing? How the comment reads though is that the missile has 5 less speed than normal missiles, though I don't know if that's true offhand.
by Amariithynar
Fri Apr 06, 2012 6:17 am
Forum: MOTM archives
Topic: MoTM - March 2012
Replies: 19
Views: 8319

Re: MoTM - March 2012

I'd sig that last line if it made sense out of context. :3 Thanks, Star.
by Amariithynar
Thu Apr 05, 2012 2:00 am
Forum: Shipyards
Topic: Firerate calculation?
Replies: 2
Views: 663

Re: Firerate calculation?

thanks!
by Amariithynar
Wed Apr 04, 2012 10:19 pm
Forum: Shipyards
Topic: Firerate calculation?
Replies: 2
Views: 663

Firerate calculation?

Dunno where to put this, so popping it into Commonwealth- What's the firerate calculation used in game? Ares Archcannon is 80, with 0.8 shots/sec. The mark I howitzer has a fire rate of 40, but only 1.5 shots/sec. Fast-fire laser is 5, with 10 shots/sec, and bolide laser is 10, at 6 shots per sec. I...
by Amariithynar
Wed Apr 04, 2012 7:12 pm
Forum: Transcendence Fan Fiction
Topic: A Small Dialogue on Docking
Replies: 3
Views: 4296

Re: A Small Dialogue on Docking

Because it's known that the Dreadnought is not piloted by the Ranx. It's something known as IFF- Identify, Friend or Foe. It's a transponder that relays a signal stating who you are. While IFFs can be taken from a dead ship and reused, it would take a high level of hacking to get it right- and even ...
by Amariithynar
Wed Apr 04, 2012 7:08 pm
Forum: Announcements
Topic: 1.08b
Replies: 53
Views: 65151

Re: 1.08b

Savegames are supposed to be in the same folder as the executable, and sometimes being in the base Trans folder causes a messup. Move it completely out of your base trans folder and into one completely separate, saves with the exe, and you should see it listing them just fine. reason for answer: Wor...
by Amariithynar
Wed Apr 04, 2012 7:06 pm
Forum: Ideas & Suggestions
Topic: Make plot devices use zero slots.
Replies: 11
Views: 2338

Re: Make plot devices use zero slots.

If that WAS the case, then when you install a Nova 50 you should have 50MW + your stock reactor, not just 50MW. AS it stands, the stock reactor becomes dead weight instead of having any use once you do a single upgrade.
by Amariithynar
Tue Apr 03, 2012 9:04 pm
Forum: Commonwealth
Topic: Succession Permadeath game on Dropbox
Replies: 150
Views: 21826

Re: Succession Permadeath game on Dropbox

Dropbox is free and easy to get. I never used it before and was using it easily after just having it for a few hours. It's just like having another set of folders available to you, but that other people can access (if you give them permission).
by Amariithynar
Tue Apr 03, 2012 8:48 pm
Forum: MOTM archives
Topic: MoTM - March 2012
Replies: 19
Views: 8319

Re: MoTM - March 2012

Armor Recycler and Creator as well as the Dual Omni Mining Laser and the New Ores/Fuel Rods were all rolled into the Mining Pack, and then some, which was a huge collab by WillyTheSquid and TransGeek together. They should be creditted together and the separate items removed from the list.
by Amariithynar
Mon Apr 02, 2012 10:26 pm
Forum: Ideas & Suggestions
Topic: Speakking of Armor :
Replies: 3
Views: 1016

Re: Speakking of Armor :

It'd also be nice to be able to repair armor that isn't equipped.
by Amariithynar
Mon Apr 02, 2012 5:11 am
Forum: Beginner's Luck
Topic: Protection after StKat
Replies: 14
Views: 3476

Re: Protection after StKat

I've tried it in my latest game. It doesn't work. Since Solar claimed it did, and Atarlost claimed it didn't, ran a test to confirm or deny. apparently the ion damage reduction WILL help protect you from it, BUT it doesn't make you completely immune. Can someone then either a) dredge up the correct...
by Amariithynar
Mon Apr 02, 2012 4:45 am
Forum: Bug Reports & Tech Support
Topic: Modulo Bug: 1.06a
Replies: 12
Views: 2976

Re: Modulo Bug: 1.06a

Vachra, the problem is that within a single arc, there exists only the degrees 0* through 360*. There are no negative angles- if you were at 0* and added -20 degrees, then you'd not get -20*, but 340*. While more basic arithmetic does allow negatives added to positives, and the existence of negative...