Search found 235 matches

by Autohummer
Fri Jan 17, 2014 3:11 pm
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 600
Views: 174475

Re: Transcendence Picture thread

3dsmax design 2012.
by Autohummer
Thu Jan 16, 2014 5:29 pm
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 600
Views: 174475

Re: Transcendence Picture thread

Pardon me for posting this again in the SG00 tread:

Allow me to present my style of cool: Buster Sword + Su-37 + Battleship = Tabinka Mk. VI

Image
by Autohummer
Thu Jan 16, 2014 5:24 pm
Forum: Mod Announcements
Topic: [New Mod-Tower Defense] Star Genesis 00
Replies: 95
Views: 37715

Re: [New Mod-Tower Defense] Star Genesis 00

(Somewhat unrelated tread bump:)

Potential end-boss(?)

Image
by Autohummer
Mon Jan 13, 2014 11:23 am
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 600
Views: 174475

Re: Transcendence Picture thread

Nice work. I think I have an unassembled Gundam model somewhere as well. I must say I like fighters more than mobile suits when it comes to fighting, but that's another can of worms.
by Autohummer
Fri Jan 10, 2014 12:51 pm
Forum: Commonwealth
Topic: Missing elements of communication in Transcendence
Replies: 27
Views: 7158

Re: Missing elements of communication in Transcendence

Actually, I have been following the EVN modding scene for quite a while (one of my mods for Transcendence is a port of the Starbridge Mod E, if you want proof of my familiarity of that universe,) And it is my wish that one day we would be able to do something similar with Transcendence. I personally...
by Autohummer
Mon Jan 06, 2014 9:08 am
Forum: Commonwealth
Topic: Missing elements of communication in Transcendence
Replies: 27
Views: 7158

Re: Missing elements of communication in Transcendence

I agree that we don't really need to force roguelike elements into Transcendence anymore. We already have developments on faction-specific quests such as the Huari campaign, which allows players to interact and befriend an (initially/previously) hostile faction. While I think it is only proper than ...
by Autohummer
Fri Jan 03, 2014 5:04 pm
Forum: Commonwealth
Topic: On the Lamplighter, How does it work?
Replies: 8
Views: 2515

Re: On the Lamplighter, How does it work?

I actually would like to know how much energy the Lamplighter takes to create antimatter to use as a projectile and how much of it is actually converted to antimatter and shot out of the ship. This is because I don't think it uses ammo (that means no external antimatter source), I assume the ship's ...
by Autohummer
Fri Jan 03, 2014 4:51 pm
Forum: Mod Announcements
Topic: [New Mod-Tower Defense] Star Genesis 00
Replies: 95
Views: 37715

Re: [New Mod-Tower Defense] Star Genesis 00

An attack warning would be nice, too, my outlying mining rigs are being hit by a lone enemy fighter and this dragged the wave on until I realised what was happening.
by Autohummer
Thu Jan 02, 2014 3:42 pm
Forum: Mod Announcements
Topic: [New Mod-Tower Defense] Star Genesis 00
Replies: 95
Views: 37715

Re: [New Mod-Tower Defense] Star Genesis 00

Double-post. There are new graphics for the Aciman and the Durkham (Notice the side batteries) in the file I have uploaded.
by Autohummer
Tue Dec 31, 2013 3:38 am
Forum: Mod Announcements
Topic: [New Mod-Tower Defense] Star Genesis 00
Replies: 95
Views: 37715

Re: [New Mod-Tower Defense] Star Genesis 00

Turns out I have to add it to my collections first. All solved now.
by Autohummer
Mon Dec 30, 2013 5:05 pm
Forum: Mod Announcements
Topic: [New Mod-Tower Defense] Star Genesis 00
Replies: 95
Views: 37715

Re: [New Mod-Tower Defense] Star Genesis 00

How do I download the game through Transcendence?
by Autohummer
Sun Dec 29, 2013 1:15 pm
Forum: Mod Announcements
Topic: [New Mod-Tower Defense] Star Genesis 00
Replies: 95
Views: 37715

Re: [New Mod-Tower Defense] Star Genesis 00

Derp. Will fix within the day.

Update: I don't know what's wrong with the mask files. I will try re-uploading them as bmps and see if it would help.

Update:
New bitmasks:
http://www.sendspace.com/file/d4k6wt
by Autohummer
Sat Dec 28, 2013 4:32 pm
Forum: Mod Announcements
Topic: [New Mod-Tower Defense] Star Genesis 00
Replies: 95
Views: 37715

Re: [New Mod-Tower Defense] Star Genesis 00

New spritesheets:

http://www.sendspace.com/file/0jfeft

Multiverse nick is Autohummer.
by Autohummer
Thu Dec 26, 2013 6:20 pm
Forum: Commonwealth
Topic: Unidentified items; discuss
Replies: 16
Views: 5002

Re: Unidentified items; discuss

Well, Commonwealth law does exist and it would be unreasonable to think they would have done away with laws against selling radioactive waste in a public area....
by Autohummer
Thu Dec 26, 2013 7:58 am
Forum: Commonwealth
Topic: Unidentified items; discuss
Replies: 16
Views: 5002

Re: Unidentified items; discuss

I think we can have stores that has no liability concerns or "bazaar-style" establishments sell unidentified items, while corporate/Commonwealth stations should sell identified items. For example, the Teratons (they do experiments with you and they rob you, I don't think they are going to have any q...