Search found 564 matches

by FourFire
Mon Oct 12, 2015 8:06 pm
Forum: Off-Topic
Topic: Superior AI without actually writing AI
Replies: 38
Views: 13405

Re: Superior AI without actually writing AI

Awesome ideas guys, I think getting it to use different strategies dependent on weaponlists is unnecessary, we only need an AI which is noticeably better at playing than the currently retarded AI, and we can always expand it later once we have something working. A suggestion: releases can have a pre...
by FourFire
Tue Sep 22, 2015 8:44 am
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 600
Views: 174472

Re: Transcendence Picture thread

 …So I have rather underpowered hardware that tends to turn into the Amazing Lag-O-Matic™ when I fire certain weapons from my Overkill mod, and I kinda always wondered what they would look like played at their actual speed. I finally ran it frame-by-frame, screencapped the whole thing, cropped down...
by FourFire
Tue Sep 22, 2015 8:32 am
Forum: The Drawing Board
Topic: Project Renegade
Replies: 78
Views: 30321

Re: Project Renegade

I am the envy (wow, good job!)

Look forward to being able to playtest a betaversion.

Love the idea of having to use tactics and strategy to make up for technological and resource constraints.
by FourFire
Sun Sep 06, 2015 2:53 pm
Forum: Off-Topic
Topic: My Mission to Mars - seriously
Replies: 5
Views: 4057

Re: My Mission to Mars - seriously

Cool, I hope to pass the kupier belt and see the rings of Saturn up close, someday.
Perhaps in the 2070s.
by FourFire
Sat May 09, 2015 8:57 pm
Forum: Shipyards
Topic: Mouse aim and strafing, is it possible?
Replies: 6
Views: 1838

Re: Mouse aim and strafing, is it possible?

In terms of strafing, there was a mod that did that, years ago. I think Prophet made it as a proof of concept. It's not as useful as you'd think, but it's kinda neat at times. This mod: http://xelerus.de/index.php?s=mod&id=738 installs a launcher weapon with infinite ammo and invisible/virtual shot...
by FourFire
Sat May 09, 2015 8:21 pm
Forum: Ideas & Suggestions
Topic: New katana star effect pt. 2
Replies: 12
Views: 3263

Re: New katana star effect pt. 2

I have to honest, I agree with both PM and Atarlost here, the old effect is pretty neat, however I could see this effect being used with some new weapon in the future.
by FourFire
Tue May 05, 2015 1:30 pm
Forum: Ideas & Suggestions
Topic: New katana star effect
Replies: 22
Views: 5922

Re: New katana star effect

I like the current effects for the katana starcannon. I also don't think it needs to change mechanics wise: I recall when it was rather overpowered, back in 1.08b I killed the starfish with it. Well, I also think that I want to add the new "Ray" effect to the pre"1.3 effects of weapons since I also...
by FourFire
Tue May 05, 2015 9:28 am
Forum: Ideas & Suggestions
Topic: New katana star effect
Replies: 22
Views: 5922

Re: New katana star effect

I like the current effects for the katana starcannon. I also don't think it needs to change mechanics wise: I recall when it was rather overpowered, back in 1.08b I killed the starfish with it.
by FourFire
Sat Apr 25, 2015 1:46 pm
Forum: The Drawing Board
Topic: Homeworld-style Adventure Study MKII
Replies: 134
Views: 39479

Re: Homeworld-style Adventure Study MKII

Both I an Adran have a copy of PSD6 (since we've both downloaded xelerus.de) As for the formula for RU: * For raw materials it should be a simple RU = X * mass in KG * itemLevel * For trade goods, it could be the same as above, or with a higher X to symbolize that manufactured goods consist of 100% ...
by FourFire
Thu Apr 23, 2015 10:33 am
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 213
Views: 87440

Re: The Backroads — an alternate route

Why did you need 2,880 frames rendered?
by FourFire
Sun Apr 19, 2015 4:48 pm
Forum: Mod Announcements
Topic: Slightly Saner Mining Tables
Replies: 2
Views: 1978

Re: Slightly Saner Mining Tables

What do you mean by xelerus being broken?
by FourFire
Thu Apr 16, 2015 9:53 pm
Forum: Commonwealth
Topic: Lord Mihko, the Quantum Syndicate Lord
Replies: 22
Views: 5090

Re: Lord Mihko, the Quantum Syndicate Lord

I'm saying the government doesn't provide it for free, and that citizens acquire these things through their own means. Water is manufactured and bought, and a larger market gets more of it produced. Air is likely a part of rent, as is livable space, and those that don't have enough build their own ...
by FourFire
Thu Apr 16, 2015 9:52 pm
Forum: Ideas & Suggestions
Topic: Making armor understandable (and/or non-descriminatory)
Replies: 6
Views: 2156

Re: Making armor understandable (and/or non-descriminatory)

That was probably in the fabled time when shields were nerfed and armor was yet to be buffed, and the game was insanely hard as a result. before my time though.
by FourFire
Thu Apr 16, 2015 9:03 pm
Forum: Commonwealth
Topic: Greenlight success!
Replies: 14
Views: 3847

Re: Greenlight success!

Image
by FourFire
Thu Apr 16, 2015 4:59 pm
Forum: Commonwealth
Topic: Lord Mihko, the Quantum Syndicate Lord
Replies: 22
Views: 5090

Re: Lord Mihko, the Quantum Syndicate Lord

In addition, the space faring civilizations (mostly) have incentive to use Nudge Reenforcement (and policy) to prevent people from multiplying too much, due to limited resources such as air, water and habitable space, which are (supposedly) human rights and must be provided unconditionally to whoev...