Search found 564 matches

by FourFire
Fri Mar 27, 2015 1:26 pm
Forum: Commonwealth
Topic: Near Stars in Domina and Oracus
Replies: 10
Views: 1742

Re: Near Stars in Domina and Oracus

You will get ammo dilution, though. The more ammo using weapons there are the easier it is to wind up with ammo for all the weapons you don't have and none of the weapons you do. This is the exact problem which was the main motivation for me requesting both the Wasp Launcher * and Wizard Auton mods...
by FourFire
Wed Mar 25, 2015 9:25 am
Forum: Ideas & Suggestions
Topic: Stations' "Wasp's Nest" AI somewhat obsolete by late game
Replies: 49
Views: 7752

Re: Stations' "Wasp's Nest" AI somewhat obsolete by late gam

I agree in some rare cases, such as the two algorithms from TVR's intelligent ICX mod.
by FourFire
Wed Mar 25, 2015 9:21 am
Forum: Community Discussions
Topic: MoTM Broken?
Replies: 13
Views: 3348

Re: MoTM Broken?

There seems to be a lot more active users in the past months, so if it is advertised properly both here on the forums and on the IRC channel then I think the vote turnout will be much better.
by FourFire
Wed Mar 25, 2015 9:04 am
Forum: The Drawing Board
Topic: Homeworld-style Adventure Study MKII
Replies: 134
Views: 27531

Re: Homeworld-style Adventure Study MKII

@ StealthX51 && TVR I'd prefer to go the marine frigate route first, because that shouldn't involve having to tow the ship in question while it's still alive: we want it to be hard but still possible to convert high value enemy units, but they should still be able to fight back/try to run away. Thou...
by FourFire
Tue Mar 24, 2015 3:33 pm
Forum: Community Discussions
Topic: MoTM Broken?
Replies: 13
Views: 3348

Re: MoTM Broken?

Is there noone both able and willing to continue MoTM?
by FourFire
Tue Mar 24, 2015 3:32 pm
Forum: Ideas & Suggestions
Topic: Feeding Teraton multiples of raw materials
Replies: 4
Views: 1003

Re: Feeding Teraton multiples of raw materials

My apologies, Shrike, I did not mean to imply that this feature should not be implemented in the base game, but merely intended to inform the poster that they could enjoy such functionality *now* instead of waiting for a feature update (which might not actually happen).
by FourFire
Tue Mar 24, 2015 3:29 pm
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 600
Views: 118925

Re: Transcendence Picture thread

Ohrwa! SO ENVY.

I can't wait to order myself a Dell UltraSharp U2515H to View things in WQHD.
by FourFire
Mon Mar 23, 2015 7:10 pm
Forum: Commonwealth
Topic: Saphire as the poster boy for Steam launch?
Replies: 29
Views: 4523

Re: Saphire as the poster boy for Steam launch?

We should keep the sapphire design, but the poster could be different, I'm not sure how, but I'd be very sad if this game fell into the sexy mascot for moar clicks category.
by FourFire
Mon Mar 23, 2015 7:02 pm
Forum: Ideas & Suggestions
Topic: Feeding Teraton multiples of raw materials
Replies: 4
Views: 1003

Re: Feeding Teraton multiples of raw materials

There is a mod on xelerus which performs this function, look for it.
by FourFire
Sun Mar 22, 2015 8:05 pm
Forum: The Drawing Board
Topic: Homeworld-style Adventure Study MKII
Replies: 134
Views: 27531

Re: Homeworld-style Adventure Study MKII

Ok here's a feature I already thought was implemented, but apparently not: salvage shuttles should loot the items from stations and wrecks which they salvage, and these items should be transferred to the mothership inventory. Currently an already salvaged station contains loot! Here's a new feature ...
by FourFire
Mon Mar 16, 2015 7:48 am
Forum: The Drawing Board
Topic: Homeworld-style Adventure Study MKII
Replies: 134
Views: 27531

Re: Homeworld-style Adventure Study MKII

I certainly didn't, but I'll upload updates whenever I've written a patch.
by FourFire
Sun Mar 15, 2015 11:44 pm
Forum: The Drawing Board
Topic: Homeworld-style Adventure Study MKII
Replies: 134
Views: 27531

Re: Homeworld-style Adventure Study MKII

It would definitely be cool to see station construction! Sorry, I've been busy playing Homeworld Remastered and working overtime at my job this past month. yes salvage shuttles should be customizable in the same way fighters are. I think initially that the mothership should have 16-24 armor slots, h...
by FourFire
Wed Mar 04, 2015 11:18 pm
Forum: The Drawing Board
Topic: Homeworld-style Adventure Study MKII
Replies: 134
Views: 27531

Re: Homeworld-style Adventure Study MKII

OK I have playtested the mod (finally) and have some quick notes: * The inventory of items which can be added to a ship squad blueprint should include the list of items which are craftable seperately; I.E. if I just recycled some dual turbolasers, and can now craft them, I should then be able to put...
by FourFire
Sun Mar 01, 2015 12:26 am
Forum: Commonwealth
Topic: It's Been Too Long...
Replies: 13
Views: 3357

Re: It's Been Too Long...

Welcome Back!

I remember trying your Hells Trinity minigame, and then attempting to mod it so that I could play to a satisfying end, that was several years ago now.
by FourFire
Sun Mar 01, 2015 12:18 am
Forum: Ideas & Suggestions
Topic: Asymmetrical Coop Quests
Replies: 1
Views: 521

Re: Asymmetrical Coop Quests

That sounds brilliant! The save-file transfer protocol would have to be direct from one player to the other, in order to minimize server load, and it would need to be resent every time you gated, in order to effect changes (or perhaps only the systems the other player entered need to change?) that s...