Search found 66 matches

by Bruno
Mon Sep 23, 2013 6:36 am
Forum: Announcements
Topic: Next Paid Extension Poll
Replies: 53
Views: 29811

Re: Next Paid Extension Poll

Can I vote for "none - best if focusing on good part II as soon as it is possible?" Not meaning to be a ruiner of fun, but waiting many years for adventure continuing will probably lead any not-blood-hardcore gamers to go away after a while. Edit: Reading mr. Moromisatos post a bit up in the thread,...
by Bruno
Fri Sep 20, 2013 9:15 pm
Forum: Announcements
Topic: 1.2 Beta 3 is ready!
Replies: 48
Views: 17524

Re: 1.2 Beta 3 is ready!

so. i just downloaded the beta 3 version and it seems to take an unusually long time to load. and it crashes a few times before i get the option to pick a ship. it happened the first few times.. im hoping that it doesnt take so long with a few more startings Second this experience. Not loading time...
by Bruno
Wed Sep 18, 2013 12:37 pm
Forum: Commonwealth
Topic: Business Model Discussion
Replies: 32
Views: 5707

Re: Business Model Discussion

I'd buy Transcendence normal way. (Try, fall in love, buy, download, massive enjoy) Regular age 30+ guy with good (non-computer-business) income who happens to love quality games. Transcendence has that one-in-hundred special feeling that makes me want to buy it to support and feel good about it. Mo...
by Bruno
Sat Sep 14, 2013 6:20 am
Forum: Beta Bug Reports
Topic: 1.2 beta 1 disabled enhancement device still functions
Replies: 3
Views: 1202

Re: 1.2 beta 1 disabled enhancement device still functions

This is still happening in 1.2 beta 2.
by Bruno
Sun Sep 08, 2013 11:06 am
Forum: Beta Bug Reports
Topic: 1.2 beta 1 disabled enhancement device still functions
Replies: 3
Views: 1202

1.2 beta 1 disabled enhancement device still functions

Installing the standard +50% lvl2 kinetic enhancement device, my Smartcannon enjoys the +50% bonus. However, disabling the device with the "B"-button, the bonus is still there, (damage is also shown as 15 not 10). The item is greyed out and power consumption lowered, so the device is clearly disable...
by Bruno
Sun Sep 08, 2013 11:00 am
Forum: Beta Bug Reports
Topic: 1.2 beta 1 Weapon optimizer ROMs broken
Replies: 4
Views: 1190

1.2 beta 1 Weapon optimizer ROMs broken

Using a weapon optimizer ROM will set the weapon to extreme hyperspeed, far beyond any sensibility.

The weapon will not display a firing speed when you look at it in the ship configuration screen.

(edit: vanilla version, no mods)
by Bruno
Sat Sep 07, 2013 12:17 pm
Forum: Announcements
Topic: 1.2 Beta 1 is Ready!
Replies: 36
Views: 12702

Re: 1.2 Beta 1 is Ready!

Digdug is correct, weapon optimizer ROMs are broken.
Firerate becomes ├╝berhigh, so high in fact that it is not even listed in the ship configuration screen.

Image
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by Bruno
Mon Sep 02, 2013 5:56 pm
Forum: Commonwealth
Topic: Introducing the Freyr-class
Replies: 17
Views: 4902

Re: Introducing the Freyr-class

I kinda like it. Looks nice, vintage, probably classic Rasiermesser design. I could buy that ship if it handled well. About specs, is not the game also about choices? Freighter/gunship/hybrid, should not be all alike. A powerful swivel-mounted gunship will be limited in cargo/non-combat devices so y...
by Bruno
Fri Aug 30, 2013 7:57 pm
Forum: Commonwealth
Topic: Succession #5 Game
Replies: 118
Views: 20920

Re: Succession #5 Game

That's right RPC, it is the vanilla mule auton that looks like a couch or comfy chair.
But last time I played vanilla (long time ago) I used a couple without the fly-away problem...
I will see what happens playing the new/upcoming versions.
by Bruno
Fri Aug 30, 2013 9:39 am
Forum: Commonwealth
Topic: Succession #5 Game
Replies: 118
Views: 20920

Re: Succession #5 Game

Hey, it is fun to read about your succession game. Quick comment to last turn: In my 3 last games (my usual mods as listed in DySys thread) where I tried using mule autons, they suddenly decided to take off like Buggy here. Usually filled with items, and at max speed, so that I cant catch it w/o dec...
by Bruno
Wed Aug 21, 2013 5:45 am
Forum: Mod Announcements
Topic: Weapons Extended 5
Replies: 44
Views: 21574

Re: Weapons Extended 5

Cool! Will test this.
digdug wrote:the code also stops the randomizer if the player is closer than 30ls to a gate.
Out of curiosity, what does this actually mean?

Also is there some kind of changelog or text that describe any major changes in the game apart from those related to weapons?
by Bruno
Mon Aug 19, 2013 7:29 am
Forum: Mod Announcements
Topic: [MOD] Dynamic Systems V6.d
Replies: 177
Views: 61678

Re: [MOD] Dynamic Systems V6.a

Ah I see, that is what I get for combining mods that increase difficulty together (and not many who make pilots life easier). Sometimes these things happen. But I like the challenge, more danger means more satisfaction when you win over them, that is what I think. Bring it on. It is not so strange f...
by Bruno
Thu Aug 15, 2013 3:11 pm
Forum: Mod Announcements
Topic: [MOD] Dynamic Systems V6.d
Replies: 177
Views: 61678

Re: [MOD] Dynamic Systems V6.a

Thanks for pointing that out Bruno, I'll look at it. *edit: Wait I don't think rogue settlements spawn turrets though, pic? :S http://imageshack.us/a/img850/1134/704l.png http://imageshack.us/a/img22/7979/hkno.png http://imageshack.us/a/img843/539/yequ.png Ares and Rogue Fleet in beautiful harmony....
by Bruno
Mon Aug 12, 2013 3:02 pm
Forum: Mod Announcements
Topic: [MOD] Dynamic Systems V6.d
Replies: 177
Views: 61678

Re: [MOD] Dynamic Systems V6.a

I think Rogue Fleet station turrets spawn retalitation fleets. So you better be ready for hordes of enemies if you try to take out one of their stations. Perhaps it would be best if only the station itself sent for reinforcements. Especially since the reinforcements are Ares tundra-class heavy gunsh...
by Bruno
Tue Aug 06, 2013 6:34 am
Forum: Commonwealth
Topic: Corporate Command
Replies: 35
Views: 10533

Re: Corporate Command

This is good news! :)

I was just starting to wonder if the game was over, but no.

These game(s) are high quality.