Search found 100 matches
- Wed Apr 22, 2015 7:54 pm
- Forum: Shipyards
- Topic: Particle effects (and its many incarnations)
- Replies: 7
- Views: 4488
Re: Particle effects (and its many incarnations)
ohh, nice thread ! I want to join too: I was playing around with smoketrails and remade the Kytryn Launcher for WE6: also, I tried to fiddle with random weapons, weapons that have size and colour changes at every shot: Wow, that random shot weapon effect has real potential! digdug, can you post the...
- Mon Apr 20, 2015 10:39 pm
- Forum: Community Discussions
- Topic: Humble Open Source Indie Bundle?
- Replies: 6
- Views: 10891
Re: Humble Open Source Indie Bundle?
Why weren't they interested?george moromisato wrote:I did already, but unfortunately they were not interested.
However, it never hurts for devoted fans to politely ask them.
- Mon Apr 20, 2015 10:37 pm
- Forum: Commonwealth
- Topic: So, Xelerus is (finally) dying... plans for a replacement?
- Replies: 15
- Views: 8886
Re: So, Xelerus is (finally) dying.. do we have a recent bac
While it is clear that github has a lot of functionality, it would not be as low threshold as xelerus was. The beauty of xelerus was that it was simple enough for everybody to understand. If we go for github, the bar will be raised quite a lot. ~Pixelfck I think its pretty easy to download stuff fr...
- Mon Apr 20, 2015 5:01 pm
- Forum: Commonwealth
- Topic: So, Xelerus is (finally) dying... plans for a replacement?
- Replies: 15
- Views: 8886
Re: So, Xelerus is (finally) dying.. do we have a recent bac
Just an idea for "Xelerus 2.0". Someone might want to create a GitHub account called Xelerus, where every mod is uploaded as a separate repository? It's easy to download stuff as a zip from GitHub, its easy to discuss issues and features, or merge updates. It also removes the burden of having to mai...
- Sun Apr 19, 2015 6:27 pm
- Forum: Community Discussions
- Topic: Paste died?
- Replies: 13
- Views: 19446
Re: Paste died?
Any updates on this?
- Sun Apr 19, 2015 6:23 pm
- Forum: Shipyards
- Topic: Particle effects (and its many incarnations)
- Replies: 7
- Views: 4488
Re: Particle effects (and its many incarnations)
(Shrike...where arrree youuuu?)
Thanks for making an effort in documenting this, Pixelfck.
Thanks for making an effort in documenting this, Pixelfck.
- Wed Apr 15, 2015 2:51 pm
- Forum: Shipyards
- Topic: Dynamic Systems
- Replies: 151
- Views: 66211
Re: Dynamic Systems
+1 for GitHubdigdug wrote:put it on github and merge as required from other people to keep the project updated with a single trunk ?I'm ok with other people updating it. The only problem is that I don't want multiple versions on xelerus.
- Mon Apr 06, 2015 7:31 pm
- Forum: Shipyards
- Topic: UNID Database
- Replies: 564
- Views: 391897
Re: UNID Database
0xEDAF - bzm3r
- Fri Apr 03, 2015 2:19 am
- Forum: Anacreon General Discussions
- Topic: The precursor race(s) of Transcendence
- Replies: 9
- Views: 5975
Re: The precursor race(s) of Transcendence
Are Anacreaon empires populated by Humans?
- Sat Mar 14, 2015 11:04 pm
- Forum: Commonwealth
- Topic: New look for the battle arena
- Replies: 14
- Views: 7962
Re: New look for the battle arena
-Making the entrances obvious (that sneaky side-entrance evaded me for about a year and a half after I started playing, although the redesign should make that nice and clear since it's an armored belt now)... I am very, very embarrassed to say that I still haven't played the Arena because I haven't...
- Fri Mar 13, 2015 6:22 pm
- Forum: The Drawing Board
- Topic: An attempt at an anti-stealth device
- Replies: 1
- Views: 2426
Re: An attempt at an anti-stealth device
Hi. Most likely you've figured out flavour text reasons for why stealth/anti-stealth devices exist, but I just wanted to say that I had looked into the matter a bit myself, and come to the following conclusions: 1) most likely, sensors in space are all about detecting energy radiated away from the o...
- Sun Mar 01, 2015 2:32 am
- Forum: Commonwealth
- Topic: Space backgrounds
- Replies: 25
- Views: 11709
Re: Space backgrounds
This is beautiful.
Can we have more pictures?
Can we have more pictures?
- Thu Feb 26, 2015 6:53 am
- Forum: The Drawing Board
- Topic: Shrike's Mines & Missiles ++
- Replies: 390
- Views: 215636
Re: Shrike's Mines & Missiles ++
Really nice weapon effects Shrike!
- Tue Feb 24, 2015 3:57 am
- Forum: The Drawing Board
- Topic: Merchants: Planets and Stations
- Replies: 25
- Views: 12263
Re: Merchants: Planets and Stations
That's right -- Friday about 6 PM PST.RPC wrote:What time Friday? Is it Friday ~6pm PST? I'll probably be on by then but if not PM me on Thursday to remind me.
Presumably, this is something RPC knows how to do too, so if AP can't make it, we'll still be okay?
- Tue Feb 24, 2015 3:55 am
- Forum: The Drawing Board
- Topic: Merchants: Planets and Stations
- Replies: 25
- Views: 12263
Re: Merchants: Planets and Stations
One quick point. Note on Mining: I want asteroid mining to be the main source of raw materials for the space economy (and possibly planet production now that you mention it). In this I would propose to make asteroids produce a percent chance of ores instead of being able to deplete them entirely. Th...