Search found 100 matches

by bzm3r
Wed Apr 22, 2015 7:54 pm
Forum: Shipyards
Topic: Particle effects (and its many incarnations)
Replies: 7
Views: 2266

Re: Particle effects (and its many incarnations)

ohh, nice thread ! I want to join too: I was playing around with smoketrails and remade the Kytryn Launcher for WE6: also, I tried to fiddle with random weapons, weapons that have size and colour changes at every shot: Wow, that random shot weapon effect has real potential! digdug, can you post the...
by bzm3r
Mon Apr 20, 2015 10:39 pm
Forum: Community Discussions
Topic: Humble Open Source Indie Bundle?
Replies: 6
Views: 3761

Re: Humble Open Source Indie Bundle?

george moromisato wrote:I did already, but unfortunately they were not interested.

However, it never hurts for devoted fans to politely ask them.
Why weren't they interested?
by bzm3r
Mon Apr 20, 2015 10:37 pm
Forum: Commonwealth
Topic: So, Xelerus is (finally) dying... plans for a replacement?
Replies: 15
Views: 4291

Re: So, Xelerus is (finally) dying.. do we have a recent bac

While it is clear that github has a lot of functionality, it would not be as low threshold as xelerus was. The beauty of xelerus was that it was simple enough for everybody to understand. If we go for github, the bar will be raised quite a lot. ~Pixelfck I think its pretty easy to download stuff fr...
by bzm3r
Mon Apr 20, 2015 5:01 pm
Forum: Commonwealth
Topic: So, Xelerus is (finally) dying... plans for a replacement?
Replies: 15
Views: 4291

Re: So, Xelerus is (finally) dying.. do we have a recent bac

Just an idea for "Xelerus 2.0". Someone might want to create a GitHub account called Xelerus, where every mod is uploaded as a separate repository? It's easy to download stuff as a zip from GitHub, its easy to discuss issues and features, or merge updates. It also removes the burden of having to mai...
by bzm3r
Sun Apr 19, 2015 6:27 pm
Forum: Community Discussions
Topic: Paste died?
Replies: 13
Views: 6202

Re: Paste died?

Any updates on this?
by bzm3r
Sun Apr 19, 2015 6:23 pm
Forum: Shipyards
Topic: Particle effects (and its many incarnations)
Replies: 7
Views: 2266

Re: Particle effects (and its many incarnations)

(Shrike...where arrree youuuu?)

Thanks for making an effort in documenting this, Pixelfck.
by bzm3r
Wed Apr 15, 2015 2:51 pm
Forum: Shipyards
Topic: Dynamic Systems
Replies: 151
Views: 26739

Re: Dynamic Systems

digdug wrote:
I'm ok with other people updating it. The only problem is that I don't want multiple versions on xelerus.
put it on github and merge as required from other people to keep the project updated with a single trunk ?
+1 for GitHub
by bzm3r
Mon Apr 06, 2015 7:31 pm
Forum: Shipyards
Topic: UNID Database
Replies: 559
Views: 140697

Re: UNID Database

0xEDAF - bzm3r
by bzm3r
Fri Apr 03, 2015 2:19 am
Forum: Anacreon General Discussions
Topic: The precursor race(s) of Transcendence
Replies: 9
Views: 2526

Re: The precursor race(s) of Transcendence

Are Anacreaon empires populated by Humans?
by bzm3r
Sat Mar 14, 2015 11:04 pm
Forum: Commonwealth
Topic: New look for the battle arena
Replies: 14
Views: 3247

Re: New look for the battle arena

-Making the entrances obvious (that sneaky side-entrance evaded me for about a year and a half after I started playing, although the redesign should make that nice and clear since it's an armored belt now)... I am very, very embarrassed to say that I still haven't played the Arena because I haven't...
by bzm3r
Fri Mar 13, 2015 6:22 pm
Forum: The Drawing Board
Topic: An attempt at an anti-stealth device
Replies: 1
Views: 1286

Re: An attempt at an anti-stealth device

Hi. Most likely you've figured out flavour text reasons for why stealth/anti-stealth devices exist, but I just wanted to say that I had looked into the matter a bit myself, and come to the following conclusions: 1) most likely, sensors in space are all about detecting energy radiated away from the o...
by bzm3r
Sun Mar 01, 2015 2:32 am
Forum: Commonwealth
Topic: Space backgrounds
Replies: 25
Views: 5473

Re: Space backgrounds

This is beautiful.

Can we have more pictures?
by bzm3r
Thu Feb 26, 2015 6:53 am
Forum: The Drawing Board
Topic: Shrike's Mines & Missiles ++
Replies: 390
Views: 87640

Re: Shrike's Mines & Missiles ++

Really nice weapon effects Shrike!
by bzm3r
Tue Feb 24, 2015 3:57 am
Forum: The Drawing Board
Topic: Merchants: Planets and Stations
Replies: 25
Views: 5269

Re: Merchants: Planets and Stations

RPC wrote:What time Friday? Is it Friday ~6pm PST? I'll probably be on by then but if not PM me on Thursday to remind me.
That's right -- Friday about 6 PM PST.

Presumably, this is something RPC knows how to do too, so if AP can't make it, we'll still be okay?
by bzm3r
Tue Feb 24, 2015 3:55 am
Forum: The Drawing Board
Topic: Merchants: Planets and Stations
Replies: 25
Views: 5269

Re: Merchants: Planets and Stations

One quick point. Note on Mining: I want asteroid mining to be the main source of raw materials for the space economy (and possibly planet production now that you mention it). In this I would propose to make asteroids produce a percent chance of ores instead of being able to deplete them entirely. Th...