Search found 100 matches

by bzm3r
Sun Dec 14, 2014 8:30 pm
Forum: Shipyards
Topic: Any interest in automated generation of models+textures?
Replies: 8
Views: 2217

Any interest in automated generation of models+textures?

Hello, I am wondering if anyone would like to join me in using Blender+Python to explore procedural generation of 3D shapes and texturing, with a mind towards automating the process (while still having pretty results!) of creating models for our gem of a game, Transcendence. Here's a video to help y...
by bzm3r
Sun Dec 14, 2014 7:55 pm
Forum: Commonwealth
Topic: Transcendence: why do you love it? (no spoilers)
Replies: 12
Views: 3323

Re: Transcendence: why do you love it? (no spoilers)

 Nostalgia hooked me, but modding potential is what really reeled me in.  I used to play Escape Velocity: Override back on my old Mac back around Y2K or so. Transcendence was the first game I found that really had a lot of the same feel, and like PM pointed out, it’s free. And then I got into moddi...
by bzm3r
Sun Dec 14, 2014 7:00 pm
Forum: Commonwealth
Topic: Transcendence: why do you love it? (no spoilers)
Replies: 12
Views: 3323

Re: Transcendence: why do you love it? (no spoilers)

First game I found that played like Star Control 2 and had more than one enemy ship firing at the player, and the game is free. My primary interest in such games is to take a ship and blast whatever is in the way. Why Transcendence though? There are plenty of topdown arcade games that can be found ...
by bzm3r
Sun Dec 14, 2014 4:54 pm
Forum: Commonwealth
Topic: Transcendence: why do you love it? (no spoilers)
Replies: 12
Views: 3323

Transcendence: why do you love it? (no spoilers)

Hi all, I have been thinking (maybe 'dreaming' is more honest than thinking) a whole bunch about mods I'd like to make, and have started to navel gaze a bit on what makes Transcendence (the concept, not necessarily the game as it stands right now!) fun. I thought it would be interesting to hear a fe...
by bzm3r
Sun Dec 07, 2014 8:27 pm
Forum: Shipyards
Topic: ODM Civilian Crafts mod issue with Transcendence 1.5
Replies: 3
Views: 1179

Re: ODM Civilian Crafts mod issue with Transcendence 1.5

So, could anything be done to fix it? Or is it a lost cause?
by bzm3r
Sun Nov 30, 2014 7:59 am
Forum: Shipyards
Topic: Black Market expansion mod issue with Transcendence 1.5
Replies: 3
Views: 1017

Re: Black Market expansion mod issue with Transcendence 1.5

pixelfck wrote:I'll see if I can bring out a hotfix, but I'm *very* short on time atm.

Cheers,
Pixelfck
That's very kind of you, and I look forward to it!
by bzm3r
Fri Nov 28, 2014 4:50 am
Forum: Modding Reference
Topic: TransLISP: best way to get started?
Replies: 2
Views: 1772

TransLISP: best way to get started?

I've been told there isn't a tutorial, but for those with experience, could you write a little about the best way I could go about getting myself acquainted with TransLISP?
by bzm3r
Fri Nov 28, 2014 4:44 am
Forum: Commonwealth
Topic: Thank You!
Replies: 4
Views: 1659

Re: Thank You!

Hi George, I found Transcendence because I was trying to scratch an old itch: something that plays like EV: Nova. Thanks so much for this wonderful game (it's just what the doctor ordered!), and for your *epic* take on the top-down space genre. I loved playing through 1.5, and have already started a...
by bzm3r
Fri Nov 28, 2014 4:38 am
Forum: Shipyards
Topic: ODM Civilian Crafts mod issue with Transcendence 1.5
Replies: 3
Views: 1179

ODM Civilian Crafts mod issue with Transcendence 1.5

When this mod is enabled (http://xelerus.de/index.php?s=mod&id=1250), whether or not all other extensions are deselected, non-player ships do not move from the Eridani after 'gating' in. Can this be fixed?
by bzm3r
Fri Nov 28, 2014 4:17 am
Forum: Shipyards
Topic: Black Market expansion mod issue with Transcendence 1.5
Replies: 3
Views: 1017

Black Market expansion mod issue with Transcendence 1.5

Hi -- I just wanted to bring attention to the fact that the Black Market expansion extension (available on xelerus: http://xelerus.de/index.php?s=mod&id=1296), which seems *very* interesting, doesn't work with 1.5. It throws up an error (something to do with a missile) as soon as you try to start up...