Search found 147 matches

by EditorRUS
Thu May 21, 2015 9:29 am
Forum: Commonwealth
Topic: A couple of questions regarding equipment
Replies: 17
Views: 4156

Re: A couple of questions regarding equipment

2: Until you get at least a Nova-100 and decent gear, I would say it’s definitely worth it to collect and offload damaged goods at them. It can add up faster than you might expect. It generally stops being worth it sometime between Rigel Aurelius and St. Kat’s, though. Prices just get too steep at ...
by EditorRUS
Mon May 18, 2015 7:31 pm
Forum: The Drawing Board
Topic: Hitbox? Hitbox!
Replies: 11
Views: 2778

Re: Hitbox? Hitbox!

That's not correct. Capital ships can have multiple weapons hardpoints and can mount heavier armor. Try equipping the ICS's armor plating and you'll see what I mean. As I mentioned above, this can have multiple weapons hardpoints is the only advantage for me of big ships over smaller ones. Especial...
by EditorRUS
Mon May 18, 2015 2:48 pm
Forum: Shipyards
Topic: Enemy sovereigns and docking 'enabled
Replies: 9
Views: 2942

Re: Enemy sovereigns and docking 'enabled

I am not entirely sure but check out Huari. You can become friendly with them which makes you be able to dock their stations.
by EditorRUS
Mon May 18, 2015 2:43 pm
Forum: The Drawing Board
Topic: Hitbox? Hitbox!
Replies: 11
Views: 2778

Hitbox? Hitbox!

This topic is about one weakness in game's balance. As you progress, you get better weapons, armor, but one thing never changes - your hitbox (unless you are playing with Player Drones, but that's a different story). This makes one huge difference between you and others: other need to become larger ...
by EditorRUS
Wed Apr 01, 2015 8:05 pm
Forum: Announcements
Topic: 1.6 Beta 1
Replies: 38
Views: 14070

Re: 1.6 Beta 1

Just downloaded and played a bit. Decided to do a little speedrun without changing armor and stuff, only 1st system weapons and standard reactor. And it crashed at Jiang's Star system. Here's the crash log: 04/02/2015 00:38:14 -------------------------------------------------------------------------...
by EditorRUS
Sat Mar 28, 2015 11:18 pm
Forum: The Drawing Board
Topic: Damage override
Replies: 2
Views: 1388

Re: Damage override

For some reason the forum doesn't allow me to use [spoiler] tags and also trims spaces and tabs at the beginning of each line so I had to replace tabs with this ░░░░░. But anyway, I hope this way it looks better.
by EditorRUS
Sat Mar 28, 2015 4:37 am
Forum: The Drawing Board
Topic: Damage override
Replies: 2
Views: 1388

Damage override

It's always bothered me that it doesn't really matter for tactics what type of damage type your weapon have. Here's a suggestion - to add complex math for damage types. Tier 1 (Direct transfer of energy) Laser. ░░░░░It's really just a ray of light. ░░░░░Any armor receives this ray unchanged except t...
by EditorRUS
Sat Mar 28, 2015 3:45 am
Forum: Commonwealth
Topic: [George] What damage type would a tachyon weapon be?
Replies: 9
Views: 2346

Re: [George] What damage type would a tachyon weapon be?

It doesn't really matter because tachyonic weapons are supposed to be extremely piercing weapons which pierce through shields and armor. On the second thought they also carry less damage because they basically interact with matter fewer times. So it should be something insanely piercing and not real...
by EditorRUS
Tue Mar 17, 2015 3:57 pm
Forum: Shipyards
Topic: TransData doesn't like giving useful shield data
Replies: 2
Views: 1113

Re: TransData doesn't like giving useful shield data

Well, I want to try my luck.

*Probably* that's because you have a space in your path.
by EditorRUS
Sat Mar 07, 2015 3:22 am
Forum: Shipyards
Topic: Is there infinity or NaN?
Replies: 0
Views: 2136

Is there infinity or NaN?

Does TLISP support "infinity" for num variables?

(setq X infinity) --> X = 1.#INF or inf depending from the OS.
(setq X (divide X X)) --> X = 1.#IND or nan depending from the OS.
by EditorRUS
Sat Mar 07, 2015 3:17 am
Forum: Beginner's Luck
Topic: Faction Reputations
Replies: 5
Views: 1929

Re: Faction Reputations

Next, I have the Cheat codes mod, but it doesn't seem to be fully working right. The code (bmcrime) gives me a "nil" result, and (cleanslate), (cleanslate bm), (bmcrime "nil" 0) and (bmcrime nil 0) don't stop them from hating me. I've tested a bit and blew up a commonwealth station, and (cwcrime) g...
by EditorRUS
Wed Feb 25, 2015 9:45 am
Forum: Shipyards
Topic: Interstellar Variables
Replies: 7
Views: 1841

Re: Interstellar Variables

I'm thinking about making a very choice-dependent mod. Destroying anything in a one system will have an impact in every other system (ie kill a base or capital ship, set baseDestroyed="true" and there's a firing squad waiting at every gate). I also wanted to have wingmen who could "perform" mission...
by EditorRUS
Thu Jan 29, 2015 5:56 pm
Forum: Shipyards
Topic: Is it possible to get/set data related to capacitors/temp?
Replies: 7
Views: 1897

Re: Is it possible to get/set data related to capacitors/tem

I should mention I do not need to make the player hold the fire button as done in arcade/console games. If the player is idling, it is understood he is holding the fire button down. I mention holding the fire button down because that is how it worked in R-Type and many other similar games, but the ...
by EditorRUS
Thu Jan 29, 2015 9:31 am
Forum: Shipyards
Topic: Is it possible to get/set data related to capacitors/temp?
Replies: 7
Views: 1897

Re: Is it possible to get/set data related to capacitors/tem

Probably not. In Weapon Extended 5 they solved the problem by making virtual station "capacitor". So when you hold fire weapon button - it uses this virtual station to store the charge. As you released this button (it was made very easy) the capacitor released all its held charge. Here's what to use...
by EditorRUS
Wed Jan 28, 2015 10:29 am
Forum: Shipyards
Topic: Complex balancing (Discussion?)
Replies: 4
Views: 1596

Re: Complex balancing (Discussion?)

I hope it's just "middle of the damage range It is. 4d6 will yield (4+24)/2=12 average dam. DPS is Damage Per Second . Note that damage is applied as if there is no resistances or level differences at all. The problem here is that when resistances and level-difference calculated, they use MULTIPLY ...