Search found 562 matches
- Fri Mar 22, 2019 7:48 am
- Forum: Stable (v1.7) Bug Reports
- Topic: drone sheild bug
- Replies: 2
- Views: 1424
Re: drone sheild bug
They don't function normally. They collapse more easily, maybe if they take any damage at all.
- Fri Mar 22, 2019 4:32 am
- Forum: Shipyards
- Topic: looking for auton check suggestions
- Replies: 3
- Views: 1778
Re: looking for auton check suggestions
SysFindObject finds autons in OnGlobalPlayerLeftSystem for me. Try something like this:
Code: Select all
(enum (sysFindObject Nil "s +auton; +property:playerWingman;") obj
(if (eq (objGetData obj 'behavior) 'waiting)
; Store some data about the auton
)
)
- Sun Mar 17, 2019 3:06 am
- Forum: Commonwealth
- Topic: What's up with loot in 1.8?
- Replies: 8
- Views: 3262
Re: What's up with loot in 1.8?
So there seem to be two issues: 1. The number of distinct items generated is too small for tables with large multipliers, resulting in very large quantities being needed to add up to enough value. 2. All the items may be drawn from the same entry in the Items table, resulting in several kinds of arm...
- Sat Mar 16, 2019 9:18 am
- Forum: Commonwealth
- Topic: What's up with loot in 1.8?
- Replies: 8
- Views: 3262
Re: What's up with loot in 1.8?
This is probably due to the changes to enable level-based treasure value in API 39 . Maybe it's picking one item and scaling up the quantity to the specified value rather than picking more items. Unfortunately, the logic is buried in many levels of helper functions and I can't find the relevant part...
- Wed Mar 13, 2019 6:42 pm
- Forum: Shipyards
- Topic: recurring timer event query
- Replies: 4
- Views: 1885
Re: recurring timer event query
There can be multiple non-recurring timers of the same name on a type/object/whatever. I'm not sure about recurring timers. Regardless, the cancel functions cancel all matching timers, so this should be OK.
- Wed Mar 06, 2019 8:16 am
- Forum: The Drawing Board
- Topic: Playership Drones for 1.8
- Replies: 10
- Views: 8375
Re: Playership Drones for 1.8
If you want something more plausible but still straightforward, you could have to buy a starship field repair kit, or hire a mobile repair platform wingman.
- Tue Feb 26, 2019 10:39 am
- Forum: Shipyards
- Topic: struct format and editing help please
- Replies: 3
- Views: 1786
Re: struct format and editing help please
Presumably you'd use the node IDs as keys. One option is to allow each value to be an object or list of objects. E.g. { SE:(15708 15672) BA:2098 } You could add to the struct with: (setq theStruct (structAppend theStruct key value)) In many cases this would be OK, but sometimes you might have to che...
- Thu Feb 21, 2019 1:27 am
- Forum: Commonwealth
- Topic: CC permadeath high score
- Replies: 3
- Views: 2311
Re: CC permadeath high score
It does not work with the Lamplighter or plasma cannon.
- Wed Feb 20, 2019 8:57 am
- Forum: Announcements
- Topic: 1.8 Beta 5
- Replies: 15
- Views: 9211
Re: 1.8 Beta 5
That's in the OnCompleted event of msHereticControlPoint, in Heretic02.xml. Maybe aOwnerObj is defined for some mission events but not others?
- Sun Feb 10, 2019 3:14 am
- Forum: Beginner's Luck
- Topic: Mining '' ish
- Replies: 7
- Views: 2613
Re: Mining '' ish
Mining charges have 100% passthrough now, but that doesn't necessarily make them reliable or cost effective.
- Thu Feb 07, 2019 4:32 am
- Forum: Shipyards
- Topic: selecting from multiple xml elements query
- Replies: 4
- Views: 1837
Re: selecting from multiple xml elements query
No, you can only select subelements by tag or index.
- Wed Feb 06, 2019 5:35 am
- Forum: Shipyards
- Topic: selecting from multiple xml elements query
- Replies: 4
- Views: 1837
Re: selecting from multiple xml elements query
Something like this?
(@ (filter groupList theGroup (eq 160 (xmlGetAttrib theGroup 'distance))) 0)
(@ (filter groupList theGroup (eq 160 (xmlGetAttrib theGroup 'distance))) 0)
- Sun Feb 03, 2019 6:04 am
- Forum: Beginner's Luck
- Topic: Stacking weapon upgrades fail?
- Replies: 5
- Views: 2266
Re: Stacking weapon upgrades fail?
Until recently it was indeed possible to stack both enhancers, optimize for fast and than an 10% increment after longlu or domina enhance, making the following common: dual x ray + fast(optimizer) + laser collimator 75% plus domina 20% plus whatever 10%laser booster u can find, this way the weapon ...
- Fri Feb 01, 2019 5:23 pm
- Forum: Shipyards
- Topic: varying mission screen descs query
- Replies: 5
- Views: 2277
Re: varying mission screen descs query
How are you determining if the player stole the weapon? If you detect it when it happens, you could fail the mission. Or maybe use an OnCanDebrief event. See http://wiki.kronosaur.com/modding/xml/missiontype . If you want the overall result (reward, etc.) to be the same, but just have different text...
- Mon Jan 28, 2019 6:50 am
- Forum: The Drawing Board
- Topic: [DEV] Elemental Shift
- Replies: 25
- Views: 9204
Re: [DEV] Elemental Shift
Not even with uranium fuel rods?