Search found 111 matches
- Sat Mar 11, 2017 4:34 am
- Forum: Anacreon General Discussions
- Topic: Sector capital distance limits
- Replies: 4
- Views: 1801
Re: Sector capital distance limits
To address the first issue, of reconfiguring established empires, maybe only designating a capital from an independent world would be affected by the minimum? The idea being that for any world to not be independent, it must have been within range of an established capital, and so its designation is ...
- Fri Mar 10, 2017 6:49 am
- Forum: Anacreon General Discussions
- Topic: Infantry defection mechanics
- Replies: 1
- Views: 1260
Re: Infantry defection mechanics
It would also help to not have to swing through with more transports to pick up all the left over troops in case they decide to revolt and join the opposition to my new GLORIOUS ruling of their puny world... sorry, a bit off topic, ha!
- Fri Mar 10, 2017 6:08 am
- Forum: Anacreon General Discussions
- Topic: Game balance thoughts: War
- Replies: 12
- Views: 3388
Re: Game balance thoughts: War
Is there any chance transports could start in a height that is out of range of defences stationed on a planet? If my fleet attacks a planet, and the planet has ships stationed on it, not a fleet in orbit, the defending ships are able to wipe out an entire fleet, thousands of transports, before my at...
- Fri Mar 10, 2017 4:41 am
- Forum: Anacreon General Discussions
- Topic: Ship balance changes and jump beacons
- Replies: 17
- Views: 4345
Re: Ship balance changes and jump beacons
George, there is something that I ask you to consider. I get your point, but I would like to see how the current arrangement works before changing it. In practice, I think it will be hard to set up such discontiguous outposts because you'll have to use slow ships to do it. And once you've decided t...
- Thu Mar 09, 2017 5:44 am
- Forum: Anacreon General Discussions
- Topic: Anacreon Core Library
- Replies: 1
- Views: 1246
Re: Anacreon Core Library
Thanks for all this info and nice comment on tax rate.
Edit after reading some of it:
I had thought TL6 was the best for highest population but these files show otherwise. Thanks for a real world(in-game) impact with these files.
Edit after reading some of it:
I had thought TL6 was the best for highest population but these files show otherwise. Thanks for a real world(in-game) impact with these files.
- Thu Mar 09, 2017 5:42 am
- Forum: Anacreon General Discussions
- Topic: Era 3 feature/bug list
- Replies: 9
- Views: 2529
Re: Era 3 feature/bug list
I think a lot of people have been clamoring for some way to merge multiple fleets without transferring down to a planet and then deploying back out of it. A lot of this stems from the 1000-ship-per-transaction limit that Mesophon imposes. Also +10000 to this! Hint: there is no 1000 ship transaction...
- Wed Mar 08, 2017 6:24 am
- Forum: Anacreon General Discussions
- Topic: Game map: configuration, planet distribution, etc
- Replies: 6
- Views: 2327
Re: Game map: configuration, planet distribution, etc
Just had another thought on this: Assuming the planets are originally named based on a list of potential names that are randomly chosen from for each planet on galaxy creation, could that list be set up to allow us to assign a planet named based on randomly pulling from the list?
- Wed Mar 08, 2017 4:51 am
- Forum: Anacreon General Discussions
- Topic: Era 3 feature/bug list
- Replies: 9
- Views: 2529
Re: Era 3 feature/bug list
I think a lot of people have been clamoring for some way to merge multiple fleets without transferring down to a planet and then deploying back out of it. A lot of this stems from the 1000-ship-per-transaction limit that Mesophon imposes. Also +10000 to this! Hint: there is no 1000 ship transaction...
- Tue Mar 07, 2017 11:54 am
- Forum: Anacreon General Discussions
- Topic: Game balance thoughts: War
- Replies: 12
- Views: 3388
Re: Game balance thoughts: War
It goes even father back:
https://www.neurohack.com/anacreon/DOSEdition.html
I found the old DOS version on one of those 100+ games CDs way back in the day and then eventually found the windows version 2 that you linked to.
https://www.neurohack.com/anacreon/DOSEdition.html
I found the old DOS version on one of those 100+ games CDs way back in the day and then eventually found the windows version 2 that you linked to.
- Tue Mar 07, 2017 10:22 am
- Forum: Anacreon General Discussions
- Topic: Game server issues
- Replies: 2
- Views: 1239
Re: Game server issues
And its back up.
- Tue Mar 07, 2017 9:54 am
- Forum: Anacreon General Discussions
- Topic: Game server issues
- Replies: 2
- Views: 1239
Game server issues
Got a timeout in the game, and now get the below when trying to re-join the game. ------------------------------------------------------------------------------------------------------------- If you're the owner of this website: The connection to the origin web server was made, but the origin web se...
- Tue Mar 07, 2017 6:41 am
- Forum: Anacreon General Discussions
- Topic: capital world tech levels
- Replies: 5
- Views: 1729
capital world tech levels
Can capital worlds no longer have their tech level raised by a foundation world of higher level? More specifically, in the past, a capital raised by structures could be told to import levels to maintain the current level, even after destroying the structures, thus saving a few percent of production ...
- Tue Mar 07, 2017 5:20 am
- Forum: Anacreon General Discussions
- Topic: Game map: configuration, planet distribution, etc
- Replies: 6
- Views: 2327
Re: Game map: configuration, planet distribution, etc
Additionally, there appears to be a sort of string of trader worlds across the galaxy. If you are not near them, it could be a disadvantage, if you are surrounded by them, it could limit expansion. Edit: Also, if an empire is gone, could planets revert to original scenario name, or maybe just someth...
- Mon Mar 06, 2017 10:38 am
- Forum: Anacreon General Discussions
- Topic: Ship Balance Discussion Thread
- Replies: 16
- Views: 5201
Re: Ship Balance Discussion Thread
Sounds good :) It would be something like this... Range: Starcruiser >> Starfrigate > Jumpcruiser > Gunship > Jumpship Damage: Starcruiser >> Jumpcruiser >> Starfrigate > Gunship > Jumpship Armor: Starcruiser >>> Starfrigate >> Gunship > Jumpcruiser > Jumpship Having one ship type better in every c...
- Sat Mar 04, 2017 9:07 am
- Forum: Anacreon General Discussions
- Topic: Ship Balance Discussion Thread
- Replies: 16
- Views: 5201
Re: Ship Balance Discussion Thread
With 5 ship types, it is easy to do a 2vs2vs1 setup. Each ship type is great against one and good against another, as well as horrible against a 3rd and bad against a 4th, with its self being the '1'. I am not sure which should be which, but this kind of balance means you only need to choose three t...