Search found 1081 matches
- Sun Jan 12, 2025 7:26 am
- Forum: Official Extensions
- Topic: Project Renegade (Beta) (1.7)
- Replies: 37
- Views: 99038
Re: Project Renegade (Beta) (1.7)
Project Renegade is no longer being maintained and its creator has left the community, so the odds of that getting fixed are approximately zero.
- Tue Dec 24, 2024 5:09 pm
- Forum: Modding Reference
- Topic: Function List — 1.9.2 (API 53)
- Replies: 2
- Views: 5349
Re: Function List — 1.9.2 (API 53)
D E P R E C A T E D F U N C T I O N S armGetHitPoints: DEPRECATED: Use (itm@ item 'maxHP) instead. armGetName: DEPRECATED: Use itmGetName instead. armIsRadiationImmune: DEPRECATED: Use itm@ instead. CshpCanInstallArmor: DEPRECATED: Use objCanInstallItem instead. envHasAttribute: DEPRECATED: Use ty...
- Tue Dec 24, 2024 5:09 pm
- Forum: Modding Reference
- Topic: Function List — 1.9.2 (API 53)
- Replies: 2
- Views: 5349
Re: Function List — 1.9.2 (API 53)
(obj@ obj property) -> value property (all) 'ascended 'canAttack 'canBeAttacked 'category -> 'beam | 'effect | 'marker | 'missile | 'mission | 'ship | 'station 'commsKey 'currency -> currency type UNID 'currencyName 'cyberDefenseLevel 'damageDesc -> { shieldLevel:n armorIntegrity:n HullIntegrity:n }...
- Tue Dec 24, 2024 5:08 pm
- Forum: Modding Reference
- Topic: Function List — 1.9.2 (API 53)
- Replies: 2
- Views: 5349
Function List — 1.9.2 (API 53)
… Very late on updating this, yeah, I know. Sorry. <.< >.> <.<; F U N C T I O N L I S T (!= x1 x2 ... xn) -> True if any arguments are not equal (* x1 x2 ... xn) -> z (+ x1 [x2 ... xn]) -> sum (int32 or real) (- x1 x2 ... xn) -> z (- x) -> -x (/ x y) -> x / y (real) (< [x1 x2 ... xn]) -> True if ...
- Thu Dec 12, 2024 10:59 pm
- Forum: Shipyards
- Topic: UNID Database
- Replies: 566
- Views: 605063
Re: UNID Database
Done. Go forth and mod!
- Fri Nov 22, 2024 4:07 am
- Forum: Mod Announcements
- Topic: AE Mod Collection
- Replies: 62
- Views: 254531
Re: AE Mod Collection
After four years of kinda being about ninety percent back-burner’d, I have finally updated a few things. The main thing that pushed me to do the update was Arisaya and Song updating ships to 360 facings. I figured since I provided a good half of Song’s ship graphics, I might as well update mine to ...
- Fri Nov 22, 2024 4:03 am
- Forum: Official Extensions
- Topic: The Backroads — an alternate route
- Replies: 240
- Views: 565912
Re: The Backroads — an alternate route
After four years of kinda being about ninety percent back-burner’d, I have finally updated TBR. I have no idea what all I have changed since the last update, it’s been… a while, and my documentation of that sort of thing is somewhere between “lacking” and “nonexistent”. The main thing that pushed m...
- Wed Jul 10, 2024 4:58 am
- Forum: Commonwealth
- Topic: Can this game be played on Chromebooks?
- Replies: 4
- Views: 6060
Re: Can this game be played on Chromebooks?
If Steam can be run on a Chromebook, I’d suggest trying to play it via Proton if Wine isn’t an option.
- Wed Jan 31, 2024 3:54 pm
- Forum: Announcements
- Topic: 1.9 Release
- Replies: 71
- Views: 2029497
Re: 1.9 Release
Can do. ^.^
- Sat Nov 04, 2023 10:28 pm
- Forum: Announcements
- Topic: 1.9 Release
- Replies: 71
- Views: 2029497
Re: 1.9 Release
It’s not dead, no, it’s just always been very slow on development — and slower still due to other commitments George has been under recently. He also still does his weekly Twitch streams on Thursdays at 6:00pm Eastern.
- Mon Oct 03, 2022 12:05 pm
- Forum: Transcendence Tech Support
- Topic: System 34: Undefined Object References
- Replies: 5
- Views: 33840
Re: System 34: Undefined Object References
Not quick, unfortunately. He’s a one man operation who’s already trying to do more with the game at one time than he can keep up with and two kids. He will get to it, but the only concrete time frame you’re going to get is somewhere between “last week and he forgot to post about it” and “the heat d...
- Fri Aug 19, 2022 9:16 am
- Forum: Shipyards
- Topic: How do I connect my mods topology to Eternity Port?
- Replies: 4
- Views: 23052
Re: How do I connect my mods topology to Eternity Port?
0x00200004 is “unidPartISystemMap”. That’s about all I can give you for now — I was just checking the forum before heading for bed — but that should at least give you an idea of where you should start poking at things.
- Thu Jun 30, 2022 6:19 pm
- Forum: Mod Announcements
- Topic: AE Mod Collection
- Replies: 62
- Views: 254531
Re: AE Mod Collection
…Okay, a couple of weeks, in this case. He found a problem, and fixing it might fix the issue. Try it again now.
- Sun Jun 05, 2022 12:33 am
- Forum: Mod Announcements
- Topic: AE Mod Collection
- Replies: 62
- Views: 254531
Re: AE Mod Collection
I’ve poked George with it. It may be a couple of days before he has a solution, but I’m honestly not sure where the problem is originating. He can actually check into that a lot better than I can.
- Sat Jun 04, 2022 3:51 am
- Forum: Mod Announcements
- Topic: AE Mod Collection
- Replies: 62
- Views: 254531
Re: AE Mod Collection
The only thing that immediately comes to mind was that something went sideways either during my last update to it or when the game downloaded it for you. It happened for some people with one of the libraries with TBR when I renamed it, if memory serves, so I might have either typoed the filename or...