Search found 1081 matches

by AssumedPseudonym
Sun Jan 12, 2025 7:26 am
Forum: Official Extensions
Topic: Project Renegade (Beta) (1.7)
Replies: 37
Views: 99038

Re: Project Renegade (Beta) (1.7)

 Project Renegade is no longer being maintained and its creator has left the community, so the odds of that getting fixed are approximately zero.
by AssumedPseudonym
Tue Dec 24, 2024 5:09 pm
Forum: Modding Reference
Topic: Function List — 1.9.2 (API 53)
Replies: 2
Views: 5349

Re: Function List — 1.9.2 (API 53)

D E P R E C A T E D   F U N C T I O N S armGetHitPoints: DEPRECATED: Use (itm@ item 'maxHP) instead. armGetName: DEPRECATED: Use itmGetName instead. armIsRadiationImmune: DEPRECATED: Use itm@ instead. CshpCanInstallArmor: DEPRECATED: Use objCanInstallItem instead. envHasAttribute: DEPRECATED: Use ty...
by AssumedPseudonym
Tue Dec 24, 2024 5:09 pm
Forum: Modding Reference
Topic: Function List — 1.9.2 (API 53)
Replies: 2
Views: 5349

Re: Function List — 1.9.2 (API 53)

(obj@ obj property) -> value property (all) 'ascended 'canAttack 'canBeAttacked 'category -> 'beam | 'effect | 'marker | 'missile | 'mission | 'ship | 'station 'commsKey 'currency -> currency type UNID 'currencyName 'cyberDefenseLevel 'damageDesc -> { shieldLevel:n armorIntegrity:n HullIntegrity:n }...
by AssumedPseudonym
Tue Dec 24, 2024 5:08 pm
Forum: Modding Reference
Topic: Function List — 1.9.2 (API 53)
Replies: 2
Views: 5349

Function List — 1.9.2 (API 53)

 … Very late on updating this, yeah, I know. Sorry. <.< >.> <.<; F U N C T I O N   L I S T (!= x1 x2 ... xn) -> True if any arguments are not equal (* x1 x2 ... xn) -> z (+ x1 [x2 ... xn]) -> sum (int32 or real) (- x1 x2 ... xn) -> z (- x) -> -x (/ x y) -> x / y (real) (< [x1 x2 ... xn]) -> True if ...
by AssumedPseudonym
Thu Dec 12, 2024 10:59 pm
Forum: Shipyards
Topic: UNID Database
Replies: 566
Views: 605063

Re: UNID Database

 Done. Go forth and mod!
by AssumedPseudonym
Fri Nov 22, 2024 4:07 am
Forum: Mod Announcements
Topic: AE Mod Collection
Replies: 62
Views: 254531

Re: AE Mod Collection

 After four years of kinda being about ninety percent back-burner’d, I have finally updated a few things. The main thing that pushed me to do the update was Arisaya and Song updating ships to 360 facings. I figured since I provided a good half of Song’s ship graphics, I might as well update mine to ...
by AssumedPseudonym
Fri Nov 22, 2024 4:03 am
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 240
Views: 565912

Re: The Backroads — an alternate route

 After four years of kinda being about ninety percent back-burner’d, I have finally updated TBR. I have no idea what all I have changed since the last update, it’s been… a while, and my documentation of that sort of thing is somewhere between “lacking” and “nonexistent”. The main thing that pushed m...
by AssumedPseudonym
Wed Jul 10, 2024 4:58 am
Forum: Commonwealth
Topic: Can this game be played on Chromebooks?
Replies: 4
Views: 6060

Re: Can this game be played on Chromebooks?

 If Steam can be run on a Chromebook, I’d suggest trying to play it via Proton if Wine isn’t an option.
by AssumedPseudonym
Wed Jan 31, 2024 3:54 pm
Forum: Announcements
Topic: 1.9 Release
Replies: 71
Views: 2029497

Re: 1.9 Release

 Can do. ^.^
by AssumedPseudonym
Sat Nov 04, 2023 10:28 pm
Forum: Announcements
Topic: 1.9 Release
Replies: 71
Views: 2029497

Re: 1.9 Release

 It’s not dead, no, it’s just always been very slow on development — and slower still due to other commitments George has been under recently. He also still does his weekly Twitch streams on Thursdays at 6:00pm Eastern.
by AssumedPseudonym
Mon Oct 03, 2022 12:05 pm
Forum: Transcendence Tech Support
Topic: System 34: Undefined Object References
Replies: 5
Views: 33840

Re: System 34: Undefined Object References

 Not quick, unfortunately. He’s a one man operation who’s already trying to do more with the game at one time than he can keep up with and two kids. He will get to it, but the only concrete time frame you’re going to get is somewhere between “last week and he forgot to post about it” and “the heat d...
by AssumedPseudonym
Fri Aug 19, 2022 9:16 am
Forum: Shipyards
Topic: How do I connect my mods topology to Eternity Port?
Replies: 4
Views: 23052

Re: How do I connect my mods topology to Eternity Port?

 0x00200004 is “unidPartISystemMap”. That’s about all I can give you for now — I was just checking the forum before heading for bed — but that should at least give you an idea of where you should start poking at things.
by AssumedPseudonym
Thu Jun 30, 2022 6:19 pm
Forum: Mod Announcements
Topic: AE Mod Collection
Replies: 62
Views: 254531

Re: AE Mod Collection

 …Okay, a couple of weeks, in this case. He found a problem, and fixing it might fix the issue. Try it again now.
by AssumedPseudonym
Sun Jun 05, 2022 12:33 am
Forum: Mod Announcements
Topic: AE Mod Collection
Replies: 62
Views: 254531

Re: AE Mod Collection

 I’ve poked George with it. It may be a couple of days before he has a solution, but I’m honestly not sure where the problem is originating. He can actually check into that a lot better than I can.
by AssumedPseudonym
Sat Jun 04, 2022 3:51 am
Forum: Mod Announcements
Topic: AE Mod Collection
Replies: 62
Views: 254531

Re: AE Mod Collection

 The only thing that immediately comes to mind was that something went sideways either during my last update to it or when the game downloaded it for you. It happened for some people with one of the libraries with TBR when I renamed it, if memory serves, so I might have either typoed the filename or...