Search found 1030 matches

by AssumedPseudonym
Sat Apr 25, 2020 12:42 am
Forum: Modding Reference
Topic: Function List — 1.9b1a (API 49)
Replies: 2
Views: 733

Re: Function List — 1.9b1a (API 49)

R E N A M E D / D E P R E C A T E D   F U N C T I O N S itmGetProperty: RENAMED: Use ([email protected] ...) instead. itmSetProperty: RENAMED: Use ([email protected] ...) instead. msnGetProperty: RENAMED: Use ([email protected] ...) instead. msnIncProperty: RENAMED: Use ([email protected] ...) instead. msnSetProperty: RENAMED: Use ([email protected] ...)...
by AssumedPseudonym
Sat Apr 25, 2020 12:41 am
Forum: Modding Reference
Topic: Function List — 1.9b1a (API 49)
Replies: 2
Views: 733

Re: Function List — 1.9b1a (API 49)

(plyChangeShip player newShip [options]) -> True/Nil options: 'identifyInstalled 'noOrderTransfer 'oldShipWaits 'transferCargo 'transferEquipment (plyCharge player [currency] charge) -> credits left (plyComposeString player string [arg1 arg2 ... argn]) -> text When composing the string the following...
by AssumedPseudonym
Sat Apr 25, 2020 12:39 am
Forum: Modding Reference
Topic: Function List — 1.9b1a (API 49)
Replies: 2
Views: 733

Function List — 1.9b1a (API 49)

F U N C T I O N   L I S T (!= x1 x2 ... xn) -> True if any arguments are not equal (* x1 x2 ... xn) -> z (+ x1 [x2 ... xn]) -> sum (int32 or real) (- x1 x2 ... xn) -> z (- x) -> -x (/ x y) -> x / y (real) (< [x1 x2 ... xn]) -> True if x1 < x2 < ... < xn (<= [x1 x2 ... xn]) -> True if x1 <= x2 <= ......
by AssumedPseudonym
Wed Apr 22, 2020 7:39 am
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 210
Views: 74050

Re: The Backroads — an alternate route

 Most of the Lambda mercenary system has finally been implemented in the next beta release I’ll be uploading. Beyond that, there hasn’t been a whole lot done to TBR of late; I kinda took a break from stuff for a while. One minor thing I’ve done is to rework the Legion Select to have a wider cross-se...
by AssumedPseudonym
Wed Mar 18, 2020 12:39 am
Forum: Shipyards
Topic: deciphering a debug log entry help please
Replies: 3
Views: 1444

Re: deciphering a debug log entry help please

03/02/2020 02:41:04 Loaded game file version: 1.9 Alpha 4 (1.9.104.0) 03/02/2020 02:41:04 Extension: The Network [2.00] 03/02/2020 02:41:04 Extension: Osaka Playership [1.1.0.0] 03/02/2020 02:41:04 Extension: Osaka Playership [1.1.0.0] 03/02/2020 02:41:04 Extension: The Stars of the Pilgrim Soundtr...
by AssumedPseudonym
Wed Mar 18, 2020 12:30 am
Forum: Shipyards
Topic: various questions and stuff
Replies: 43
Views: 11607

Re: various questions and stuff

 It’s the intro screen system, yes. I remember George gave a more detailed explanation during a distant IRC Day some years back when I asked about it — I first found the system name in one of my early intro screen mod experiments — but generally it’s most likely going to be the intro screen in a cra...
by AssumedPseudonym
Sun Mar 08, 2020 6:34 pm
Forum: Shipyards
Topic: UNID Database
Replies: 558
Views: 120896

Re: UNID Database

 Reclamation verified. Welcome back. ^.^
by AssumedPseudonym
Sat Feb 29, 2020 12:05 am
Forum: Ideas & Suggestions
Topic: Dynamic Economy
Replies: 4
Views: 1488

Re: Dynamic Economy

 A more mechanical issue is that changing a station’s inventory while you’re trying to browse it causes issues with displaying said inventory. Regardless of what sort of system was to be implemented, it would be best from a QoL perspective if there was a check on whether the playership was docked at...
by AssumedPseudonym
Sun Feb 02, 2020 1:43 pm
Forum: Shipyards
Topic: thrust and thrustRatio explanation please
Replies: 3
Views: 1965

Re: thrust and thrustRatio explanation please

 …Yeah, that. This is what I get for trying to post seconds before rushing out the door… ¬.¬;
by AssumedPseudonym
Fri Jan 31, 2020 2:46 pm
Forum: Shipyards
Topic: Device slots and slot ID
Replies: 3
Views: 1181

Re: Device slots and slot ID

 I was running into a similar problem for my own playerships with secondary weapons. This is my Ministry ticket on how I was trying to go about getting the issue fixed if you want to add a comment to bump it back up into sight.
by AssumedPseudonym
Fri Jan 31, 2020 2:11 pm
Forum: Shipyards
Topic: thrust and thrustRatio explanation please
Replies: 3
Views: 1965

Re: thrust and thrustRatio explanation please

 Actually, thrust and thrustRatio aren’t the problem at all.  I ran into that in a much earlier version of TBR when George changed how thrust power usage is calculated a ways back. (I predicted/complained that it was going to be a “Gotcha!” for modders later on, too.) Currently, it works from the am...
by AssumedPseudonym
Fri Jan 10, 2020 9:37 am
Forum: Beginner's Luck
Topic: Trouble with getting mods to work
Replies: 31
Views: 4988

Re: Trouble with getting mods to work

 Sorry, but that really is your best option if you want to look at the XML files; to my knowledge, they’re not uploaded anywhere. You might be able to find the 1.8 files in the Git repository if it keeps a history of old versions, but you may have to dig a bit since it’s currently on the 1.9 stream....
by AssumedPseudonym
Fri Jan 03, 2020 12:25 am
Forum: Announcements
Topic: 1.9 Alpha 4
Replies: 15
Views: 51109

Re: 1.9 Alpha 4

 I’m fine with the Black Market selling unidentified items, personally. The Sindikat almost certainly do know what they’re selling; if you don’t know, that’s your problem, not theirs.
by AssumedPseudonym
Mon Dec 30, 2019 11:44 am
Forum: Mod Announcements
Topic: Armstrong Player Ship mod
Replies: 10
Views: 2597

Re: Armstrong Player Ship mod

 *Snrk.* I’ve done that before, too… <.< >.> <.<;
by AssumedPseudonym
Sun Dec 29, 2019 8:03 am
Forum: Beginner's Luck
Topic: Trouble with getting mods to work
Replies: 31
Views: 4988

Re: Trouble with getting mods to work

 This will decompile Transcendence.tdb, not Transcendence.exe. The TDB files decompile into the assorted XML files (plus whatever graphic or audio files are included).