Search found 966 matches

by AssumedPseudonym
Mon Mar 18, 2019 10:12 pm
Forum: Beginner's Luck
Topic: Red flash (Split from old thread)
Replies: 12
Views: 801

Re: Red flash (Split from old thread)

 Apparently this has been dealt with in the 1.9 alpha.
by AssumedPseudonym
Tue Mar 12, 2019 11:06 am
Forum: Shipyards
Topic: recurring timer event query
Replies: 4
Views: 272

Re: recurring timer event query

 I’m pretty sure that a type can only have one instance of a timer event running at a time, and that firing it while it’s already running will start a new instance of the timer. Don’t quote me on that, though. <.< >.> <.<; If you really want to check to be certain, I would suggest testing with a pri...
by AssumedPseudonym
Tue Mar 12, 2019 10:55 am
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 183
Views: 51316

Re: The Backroads — an alternate route

 Their latest incarnation is actually kitbashery of a number of George’s item/device/weapon models, with texturing that’s rooted in the project that eventually evolved into TBR — it was originally used on the ships that turned into the Lambda Coalition.
by AssumedPseudonym
Sun Mar 03, 2019 11:12 am
Forum: Official Extensions
Topic: Coming Soon: Reign in Hell
Replies: 10
Views: 2759

Re: Coming Soon: Reign in Hell

 I just put up a ticket on the issue I mentioned when you showed up for George’s weekly stream.
by AssumedPseudonym
Thu Feb 28, 2019 6:26 pm
Forum: Announcements
Topic: 1.8 Release
Replies: 21
Views: 24955

Re: 1.8 Release

 As another Linux/Wine user, I’ve had no issue with any of the updates anywhere along the line. I’m willing to compare notes via PM, if necessary.
by AssumedPseudonym
Fri Feb 22, 2019 11:13 pm
Forum: Commonwealth
Topic: Cool stargate effect in after effects
Replies: 1
Views: 184

Re: Cool stargate effect in after effects

 With the overall move toward using procedural effects instead of image sequences, I would definitely be in favor of something along these lines being used if and when George gets around to updating the gating effect. Nifty piece of work, this.
by AssumedPseudonym
Sun Feb 10, 2019 5:52 am
Forum: Mod Announcements
Topic: AE Mod Collection
Replies: 51
Views: 18389

Re: AE Mod Collection

 IronParrot reported an issue with Scuttle Shipwrecks suddenly not properly downloading as of 1.8b5. Given that I hadn’t done anything to the mod in roughly a year-and-a-half, I can only assume George did something that broke something somewhere. Regardless, I went in and updated it to hopefully cor...
by AssumedPseudonym
Tue Jan 29, 2019 6:03 pm
Forum: The Drawing Board
Topic: [DEV] Elemental Shift
Replies: 22
Views: 2680

Re: [DEV] Elemental Shift

 I’ve been doing more coding for Song lately than I have for me… <.< >.> <.<;
by AssumedPseudonym
Tue Jan 29, 2019 2:21 pm
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 183
Views: 51316

Re: The Backroads — an alternate route

 …Okay then. *Cracks knuckles.* I don't find that stacking two of the same weapon is worth the use of an extra device slot, particularly not on a small ship like the Psi. Personally, I'd much rather hold out for dual weapons, and there are plenty of those to be found!  It’s not as helpful early on, ...
by AssumedPseudonym
Tue Jan 29, 2019 1:03 pm
Forum: Beginner's Luck
Topic: Red flash (Split from old thread)
Replies: 12
Views: 801

Re: Red flash (Split from old thread)

 Red flashes only care about what the damage roll is, and that happens before all of the resistances come into play. If something does even a single point of damage after resistances but the original damage roll was above the red flash threshold, you’re getting a red flash. Basically, the red flash ...
by AssumedPseudonym
Sun Jan 06, 2019 4:40 pm
Forum: Ideas & Suggestions
Topic: Would like to see more teamwork among modders and devs
Replies: 3
Views: 215

Re: Would like to see more teamwork among modders and devs

Alandra wrote:I find myself asking why I had to download an obscure mod to have decent in-game sound effects! :P
 …Clearly Song and I need to work on our marketing campaign…
by AssumedPseudonym
Thu Dec 27, 2018 11:32 am
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 183
Views: 51316

Re: The Backroads — an alternate route

 Several of those topology/encounter changes were because of me, actually. I mean, he probably would have implemented something along those lines eventually, but I did a lot of griping until he did. (And even then I had to open up a new ticket on it because all of the fancy-shmancy new stuff breaks ...
by AssumedPseudonym
Sun Dec 23, 2018 1:37 pm
Forum: Beta Bug Reports
Topic: Cutest 1.8b4 bug ever: himal station can't shoot past itself
Replies: 2
Views: 259

Re: Cutest 1.8b4 bug ever: himal station can't shoot past itself

 Yep, Amteloletom’s got it right. It’s not that infrequent an occurrence, either. It’s definitely a bug, just not the one you thought you were reporting, heh.
by AssumedPseudonym
Fri Dec 21, 2018 10:09 pm
Forum: Mod Announcements
Topic: Cabbage Corp
Replies: 60
Views: 22573

Re: Cabbage Corp

 It looks like Cabbage Corp won’t run if you don’t have Corporate Command installed.
by AssumedPseudonym
Fri Dec 21, 2018 7:00 am
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 183
Views: 51316

Re: The Backroads — an alternate route

 Once I get encounters properly sorted out (and once George fixes a few issues on his side of things), starting with a TBR playership in Zyr and sticking to TBR systems will mostly result in running into TBR stations (friendly and hostile alike, though outlaws and pirates will still show up regardle...