Search found 1004 matches

by AssumedPseudonym
Thu Aug 08, 2019 5:41 am
Forum: Commonwealth
Topic: Full Galactic Map
Replies: 8
Views: 593

Re: Full Galactic Map

 If George gives his okay on showing Eternity Port and Corporate Command topology, I’ll post a map of SotP, CC, EP, TSB, TBR, TTB, and Renegade’s topology after tomorrow’s stream.
by AssumedPseudonym
Thu Aug 08, 2019 5:35 am
Forum: Commonwealth
Topic: placing images in post text query
Replies: 5
Views: 388

Re: placing images in post text query

 I’m glad Song knows how to do that, because I just link to images I’ve posted on Discord first. Discord makes for a very convenient image hosting service sometimes… <.< >.> <.<;
by AssumedPseudonym
Tue Aug 06, 2019 6:10 pm
Forum: Ideas & Suggestions
Topic: Avatars2
Replies: 4
Views: 374

Re: Avatars2

 I’ve been advocating moving ID chips to being data on gPlayer since at least 1.3 or so.
by AssumedPseudonym
Fri Jul 26, 2019 10:19 am
Forum: Mod Announcements
Topic: Binary System Stargates
Replies: 6
Views: 566

Re: Binary System Stargates

 I’d been meaning to experiment with that for years , now.  Two quick things. First, is random traffic able to use these gates in the same manner as the player? Second, Wolfy and I have both created close binary systems where the overall system size is roughly the same as a normal system; you may wa...
by AssumedPseudonym
Mon Jul 22, 2019 6:09 am
Forum: Shipyards
Topic: reducing bmp filesize query
Replies: 4
Views: 354

Re: reducing bmp filesize query

I meant 12 x 10 in the converted image, same as the Transcendence images.  I always do 10x12 on my stuff for technical reasons, so it never even occurred to me that you might have meant 12x10. I would have provided both versions if I’d thought of it. Glad you got something to work well enough to ma...
by AssumedPseudonym
Sun Jul 21, 2019 6:45 pm
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 199
Views: 57240

Re: The Backroads — an alternate route

 Update of the (insert random time period here): I wound up going with C4. …Mostly. I changed the purple to blue because I was afraid otherwise it would be too close to Ryudsew Iler. I may change my mind on that after having seen a side-by-side comparison of the two palettes, though. (EDIT: I did ch...
by AssumedPseudonym
Tue Jul 16, 2019 9:36 am
Forum: Shipyards
Topic: reducing bmp filesize query
Replies: 4
Views: 354

Re: reducing bmp filesize query

 If you have ImageMagick, try this: convert MassiveOlympusMask.bmp -alpha deactivate -threshold 1 -colors 2 -define format=bmp2 OlympusMask.bmp  I’m assuming you’d be using the restructured Olympus mask as your input file with this. Testing with the 5920x7104 Executioner spritesheet from TBR, I got ...
by AssumedPseudonym
Sun Jul 14, 2019 8:25 pm
Forum: Announcements
Topic: 1.8 Release
Replies: 25
Views: 38320

Re: 1.8 Release

 Yep, George has enhancers redone to work from an item picker instead of just applying to the currently selected primary weapon for either the current or next 1.9 alpha release (and I’m vaguely embarrassed that I’m not sure which).
by AssumedPseudonym
Tue Jul 02, 2019 6:23 pm
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 199
Views: 57240

Re: The Backroads — an alternate route

 Update of the (insert random time period here): TBR is currently… slightly broken. It works fine as long as you don’t dock with a Zyrran station; something in the 1.9a update broke things and I have yet to really figure out exactly what.  In other news, I’m finally adding proper compartments for ca...
by AssumedPseudonym
Fri Jun 21, 2019 10:06 pm
Forum: Announcements
Topic: 1.9 Alpha 1
Replies: 13
Views: 28312

Re: 1.9 Alpha 1

There is a bug where ROMS that have already been used or analyzed will appear again as unidentified.  Actually, not a bug! Unidentified items can have multiple unidentified incarnations, now; just because you’ve identified one version doesn’t mean you’ve identified all of them. A map ROM can be a R...
by AssumedPseudonym
Tue Jun 11, 2019 9:57 am
Forum: Shipyards
Topic: storing single save data for continual use query
Replies: 2
Views: 416

Re: storing single save data for continual use query

 Putting it in <OnScreenInit> isn’t a terrible thing, per se — the amount of time it adds doesn’t even deserve to be called negligible — but for a one-and-done snippet of code you just need run when the playership is created, <OnGlobalUniverseCreated> is probably going to be your best option. It’s w...
by AssumedPseudonym
Thu Jun 06, 2019 6:51 am
Forum: Shipyards
Topic: Using Transdata to generate game stats query
Replies: 1
Views: 324

Re: Using Transdata to generate game stats query

 I’ll poke George about this on his weekly stream tomorrow night. I’m pretty sure he’s about the only one who knows all the tricks TransData is capable of.
by AssumedPseudonym
Thu May 30, 2019 10:26 am
Forum: Shipyards
Topic: Some help with playerships please?
Replies: 21
Views: 1692

Re: Some help with playerships please?

 I was going by the code you had posted up above. Try changing the imageHeight and imageWidth to 150 in that, then we can see what the HUD is doing.  The hero image is the 320x320 upward-pointing facing the game shows when you’re picking out ships at the start of the game or in things like dock serv...
by AssumedPseudonym
Wed May 29, 2019 9:22 pm
Forum: Shipyards
Topic: Some help with playerships please?
Replies: 21
Views: 1692

Re: Some help with playerships please?

 Assuming you mean the one that’s simply called “freighter” in that collection, probably the biggest problem you’re running into is that you’re using an imageHeight and imageWidth of 80 for a 150x150 sprite. You’ll need to either resize the spritesheet and its mask to 80x9600 or change the imageHeig...
by AssumedPseudonym
Wed May 29, 2019 7:20 pm
Forum: Shipyards
Topic: Some help with playerships please?
Replies: 21
Views: 1692

Re: Some help with playerships please?

 Could you add the ship graphic you’re trying to use as an attachment?