Search found 1081 matches

by AssumedPseudonym
Sat May 23, 2020 6:35 am
Forum: Off-Topic
Topic: Spammer
Replies: 1
Views: 13561

Re: Spammer

 My bad. I’d gotten another report of spam from that account already, but got RL’d and forgot to properly deal with it.
by AssumedPseudonym
Sun May 17, 2020 2:53 am
Forum: Mod Announcements
Topic: Silverfish Playership
Replies: 4
Views: 16861

Re: Silverfish Playership

 Okay, actual bug report this time. The armor segments don’t line up. The aft segment on the dockscreen is showing as the forward-starboard segment on the HUD (as seen in the screenshot), and most of the rest are similarly scrambled.

Image
by AssumedPseudonym
Sat May 16, 2020 9:03 pm
Forum: Mod Announcements
Topic: Silverfish Playership
Replies: 4
Views: 16861

Re: Silverfish Playership

 I had an error after I installed this where I couldn’t use either Xortek or the Garnet playership mods saying that they could not find library 00000024. After decompiling and a bit of poking, I updated the library UNID to D0120024 and they started working again. EDIT: Having up-to-date copies of al...
by AssumedPseudonym
Fri May 15, 2020 1:30 am
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 240
Views: 564724

Re: The Backroads — an alternate route

 Update of the (insert random time period here): The Backroads has been updated. …’Bout time, too; last one was back in August or so, I think. Lots of little changes, a few major things, still no missions because of course not but a bit more work on getting ready to eventually code them up. Still ne...
by AssumedPseudonym
Sat May 02, 2020 1:43 pm
Forum: Transcendence Tech Support
Topic: Setting up Wine for Transcendence on Linux
Replies: 8
Views: 28741

Re: Setting up Wine for Transcendence on Linux

 Yeah, that’s actually a change with Wine some versions back. I just updated the relevant posts, but basically, whatever you were doing to decompile, just prepend “wine” to the front of the command for running TransData.  Also to run a debug game: wine ~/TranscendenceNext/Transcendence.exe /debug  A...
by AssumedPseudonym
Mon Apr 27, 2020 2:31 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 411
Views: 2167789

Re: PM's mods

 That’s unfortunate to hear, I always enjoyed using ZapSats whenever I ran across them. Now I’m tempted to see if I can make my own version of them…
by AssumedPseudonym
Sat Apr 25, 2020 12:42 am
Forum: Modding Resource Archives
Topic: Function List — 1.9b1a (API 49)
Replies: 2
Views: 15528

Re: Function List — 1.9b1a (API 49)

R E N A M E D / D E P R E C A T E D   F U N C T I O N S itmGetProperty: RENAMED: Use (itm@ ...) instead. itmSetProperty: RENAMED: Use (itmSet@ ...) instead. msnGetProperty: RENAMED: Use (msn@ ...) instead. msnIncProperty: RENAMED: Use (msnInc@ ...) instead. msnSetProperty: RENAMED: Use (msnSet@ ...)...
by AssumedPseudonym
Sat Apr 25, 2020 12:41 am
Forum: Modding Resource Archives
Topic: Function List — 1.9b1a (API 49)
Replies: 2
Views: 15528

Re: Function List — 1.9b1a (API 49)

(plyChangeShip player newShip [options]) -> True/Nil options: 'identifyInstalled 'noOrderTransfer 'oldShipWaits 'transferCargo 'transferEquipment (plyCharge player [currency] charge) -> credits left (plyComposeString player string [arg1 arg2 ... argn]) -> text When composing the string the following...
by AssumedPseudonym
Sat Apr 25, 2020 12:39 am
Forum: Modding Resource Archives
Topic: Function List — 1.9b1a (API 49)
Replies: 2
Views: 15528

Function List — 1.9b1a (API 49)

F U N C T I O N   L I S T (!= x1 x2 ... xn) -> True if any arguments are not equal (* x1 x2 ... xn) -> z (+ x1 [x2 ... xn]) -> sum (int32 or real) (- x1 x2 ... xn) -> z (- x) -> -x (/ x y) -> x / y (real) (< [x1 x2 ... xn]) -> True if x1 < x2 < ... < xn (<= [x1 x2 ... xn]) -> True if x1 <= x2 <= ......
by AssumedPseudonym
Wed Apr 22, 2020 7:39 am
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 240
Views: 564724

Re: The Backroads — an alternate route

 Most of the Lambda mercenary system has finally been implemented in the next beta release I’ll be uploading. Beyond that, there hasn’t been a whole lot done to TBR of late; I kinda took a break from stuff for a while. One minor thing I’ve done is to rework the Legion Select to have a wider cross-se...
by AssumedPseudonym
Wed Mar 18, 2020 12:39 am
Forum: Shipyards
Topic: deciphering a debug log entry help please
Replies: 3
Views: 21534

Re: deciphering a debug log entry help please

03/02/2020 02:41:04 Loaded game file version: 1.9 Alpha 4 (1.9.104.0) 03/02/2020 02:41:04 Extension: The Network [2.00] 03/02/2020 02:41:04 Extension: Osaka Playership [1.1.0.0] 03/02/2020 02:41:04 Extension: Osaka Playership [1.1.0.0] 03/02/2020 02:41:04 Extension: The Stars of the Pilgrim Soundtr...
by AssumedPseudonym
Wed Mar 18, 2020 12:30 am
Forum: Shipyards
Topic: various questions and stuff
Replies: 43
Views: 78817

Re: various questions and stuff

 It’s the intro screen system, yes. I remember George gave a more detailed explanation during a distant IRC Day some years back when I asked about it — I first found the system name in one of my early intro screen mod experiments — but generally it’s most likely going to be the intro screen in a cra...
by AssumedPseudonym
Sun Mar 08, 2020 6:34 pm
Forum: Shipyards
Topic: UNID Database
Replies: 566
Views: 603117

Re: UNID Database

 Reclamation verified. Welcome back. ^.^
by AssumedPseudonym
Sat Feb 29, 2020 12:05 am
Forum: Ideas & Suggestions
Topic: Dynamic Economy
Replies: 4
Views: 14929

Re: Dynamic Economy

 A more mechanical issue is that changing a station’s inventory while you’re trying to browse it causes issues with displaying said inventory. Regardless of what sort of system was to be implemented, it would be best from a QoL perspective if there was a check on whether the playership was docked at...
by AssumedPseudonym
Sun Feb 02, 2020 1:43 pm
Forum: Shipyards
Topic: thrust and thrustRatio explanation please
Replies: 3
Views: 22327

Re: thrust and thrustRatio explanation please

 …Yeah, that. This is what I get for trying to post seconds before rushing out the door… ¬.¬;