Search found 1081 matches
Re: Spammer
My bad. I’d gotten another report of spam from that account already, but got RL’d and forgot to properly deal with it.
- Sun May 17, 2020 2:53 am
- Forum: Mod Announcements
- Topic: Silverfish Playership
- Replies: 4
- Views: 16861
Re: Silverfish Playership
Okay, actual bug report this time. The armor segments don’t line up. The aft segment on the dockscreen is showing as the forward-starboard segment on the HUD (as seen in the screenshot), and most of the rest are similarly scrambled.


- Sat May 16, 2020 9:03 pm
- Forum: Mod Announcements
- Topic: Silverfish Playership
- Replies: 4
- Views: 16861
Re: Silverfish Playership
I had an error after I installed this where I couldn’t use either Xortek or the Garnet playership mods saying that they could not find library 00000024. After decompiling and a bit of poking, I updated the library UNID to D0120024 and they started working again. EDIT: Having up-to-date copies of al...
- Fri May 15, 2020 1:30 am
- Forum: Official Extensions
- Topic: The Backroads — an alternate route
- Replies: 240
- Views: 564724
Re: The Backroads — an alternate route
Update of the (insert random time period here): The Backroads has been updated. …’Bout time, too; last one was back in August or so, I think. Lots of little changes, a few major things, still no missions because of course not but a bit more work on getting ready to eventually code them up. Still ne...
- Sat May 02, 2020 1:43 pm
- Forum: Transcendence Tech Support
- Topic: Setting up Wine for Transcendence on Linux
- Replies: 8
- Views: 28741
Re: Setting up Wine for Transcendence on Linux
Yeah, that’s actually a change with Wine some versions back. I just updated the relevant posts, but basically, whatever you were doing to decompile, just prepend “wine” to the front of the command for running TransData. Also to run a debug game: wine ~/TranscendenceNext/Transcendence.exe /debug A...
- Mon Apr 27, 2020 2:31 pm
- Forum: Mod Announcements
- Topic: PM's mods
- Replies: 411
- Views: 2167789
Re: PM's mods
That’s unfortunate to hear, I always enjoyed using ZapSats whenever I ran across them. Now I’m tempted to see if I can make my own version of them…
- Sat Apr 25, 2020 12:42 am
- Forum: Modding Resource Archives
- Topic: Function List — 1.9b1a (API 49)
- Replies: 2
- Views: 15528
Re: Function List — 1.9b1a (API 49)
R E N A M E D / D E P R E C A T E D F U N C T I O N S itmGetProperty: RENAMED: Use (itm@ ...) instead. itmSetProperty: RENAMED: Use (itmSet@ ...) instead. msnGetProperty: RENAMED: Use (msn@ ...) instead. msnIncProperty: RENAMED: Use (msnInc@ ...) instead. msnSetProperty: RENAMED: Use (msnSet@ ...)...
- Sat Apr 25, 2020 12:41 am
- Forum: Modding Resource Archives
- Topic: Function List — 1.9b1a (API 49)
- Replies: 2
- Views: 15528
Re: Function List — 1.9b1a (API 49)
(plyChangeShip player newShip [options]) -> True/Nil options: 'identifyInstalled 'noOrderTransfer 'oldShipWaits 'transferCargo 'transferEquipment (plyCharge player [currency] charge) -> credits left (plyComposeString player string [arg1 arg2 ... argn]) -> text When composing the string the following...
- Sat Apr 25, 2020 12:39 am
- Forum: Modding Resource Archives
- Topic: Function List — 1.9b1a (API 49)
- Replies: 2
- Views: 15528
Function List — 1.9b1a (API 49)
F U N C T I O N L I S T (!= x1 x2 ... xn) -> True if any arguments are not equal (* x1 x2 ... xn) -> z (+ x1 [x2 ... xn]) -> sum (int32 or real) (- x1 x2 ... xn) -> z (- x) -> -x (/ x y) -> x / y (real) (< [x1 x2 ... xn]) -> True if x1 < x2 < ... < xn (<= [x1 x2 ... xn]) -> True if x1 <= x2 <= ......
- Wed Apr 22, 2020 7:39 am
- Forum: Official Extensions
- Topic: The Backroads — an alternate route
- Replies: 240
- Views: 564724
Re: The Backroads — an alternate route
Most of the Lambda mercenary system has finally been implemented in the next beta release I’ll be uploading. Beyond that, there hasn’t been a whole lot done to TBR of late; I kinda took a break from stuff for a while. One minor thing I’ve done is to rework the Legion Select to have a wider cross-se...
- Wed Mar 18, 2020 12:39 am
- Forum: Shipyards
- Topic: deciphering a debug log entry help please
- Replies: 3
- Views: 21534
Re: deciphering a debug log entry help please
03/02/2020 02:41:04 Loaded game file version: 1.9 Alpha 4 (1.9.104.0) 03/02/2020 02:41:04 Extension: The Network [2.00] 03/02/2020 02:41:04 Extension: Osaka Playership [1.1.0.0] 03/02/2020 02:41:04 Extension: Osaka Playership [1.1.0.0] 03/02/2020 02:41:04 Extension: The Stars of the Pilgrim Soundtr...
- Wed Mar 18, 2020 12:30 am
- Forum: Shipyards
- Topic: various questions and stuff
- Replies: 43
- Views: 78817
Re: various questions and stuff
It’s the intro screen system, yes. I remember George gave a more detailed explanation during a distant IRC Day some years back when I asked about it — I first found the system name in one of my early intro screen mod experiments — but generally it’s most likely going to be the intro screen in a cra...
- Sun Mar 08, 2020 6:34 pm
- Forum: Shipyards
- Topic: UNID Database
- Replies: 566
- Views: 603117
Re: UNID Database
Reclamation verified. Welcome back. ^.^
- Sat Feb 29, 2020 12:05 am
- Forum: Ideas & Suggestions
- Topic: Dynamic Economy
- Replies: 4
- Views: 14929
Re: Dynamic Economy
A more mechanical issue is that changing a station’s inventory while you’re trying to browse it causes issues with displaying said inventory. Regardless of what sort of system was to be implemented, it would be best from a QoL perspective if there was a check on whether the playership was docked at...
- Sun Feb 02, 2020 1:43 pm
- Forum: Shipyards
- Topic: thrust and thrustRatio explanation please
- Replies: 3
- Views: 22327
Re: thrust and thrustRatio explanation please
…Yeah, that. This is what I get for trying to post seconds before rushing out the door… ¬.¬;