Search found 993 matches

by AssumedPseudonym
Tue Apr 01, 2014 11:34 pm
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 600
Views: 120436

Re: Transcendence Picture thread

 So I have about a metric kack-ton of ship designs, because I had been going to make a 40-facing overwrite of all of the ships back in 1.1. I didn’t have the ship models, though, so I just made up my own. This got mentioned in IRC while WillyTheSquid — and yes, I am totally blaming him for this post...
by AssumedPseudonym
Tue Apr 01, 2014 5:02 pm
Forum: The Drawing Board
Topic: Question on weapon turrets
Replies: 1
Views: 747

Re: Question on weapon turrets

 In <Devices>:

Code: Select all

<DeviceSlot criteria="w~l" omnidirectional="true"/>
 That should do it.
by AssumedPseudonym
Sat Mar 29, 2014 3:48 pm
Forum: Ideas & Suggestions
Topic: tombstones in-game ?
Replies: 8
Views: 1623

Re: tombstones in-game ?

 No, no extra fighting, just a little message when a fellow pilgrim goes boom.
by AssumedPseudonym
Sat Mar 29, 2014 2:37 pm
Forum: Announcements
Topic: 1.3 Beta 1
Replies: 84
Views: 29511

Re: 1.3 Beta 1

 More or less random 1.3-related comment: The more I see the turning thrusters, the less I like them. I thought I would get used to them, but I really just haven’t. I keep thinking something’s wrong with my ship every time I turn when I first fire up the game (and it’s even worse after having been u...
by AssumedPseudonym
Sat Mar 29, 2014 1:39 pm
Forum: Ideas & Suggestions
Topic: tombstones in-game ?
Replies: 8
Views: 1623

Re: tombstones in-game ?

 I like the idea. It would make it feel more like you’re not the only pilgrim out there heading coreward — and serve as a reminder (in character, at least) that the odds are not in your favor.
by AssumedPseudonym
Sat Mar 29, 2014 11:34 am
Forum: Stable (v1.7) Bug Reports
Topic: [U]sable item hint.
Replies: 0
Views: 968

[U]sable item hint.

 Not a major one, here, but one that might be worth mentioning. This is one that’s only going to happen at the beginning of a game before you have used any items, of course. If you have an uninstalled device in your cargo hold that you can only be invoked when it’s installed, the hint still pops up ...
by AssumedPseudonym
Fri Mar 28, 2014 5:49 am
Forum: Shipyards
Topic: Jay2Jay's Modding Questions Thread
Replies: 14
Views: 2932

Re: Jay2Jay's Modding Questions Thread

 I can help with Question One. …Sorta. I’m not sure how to go about restricting it by output or capacity, but I can throw a few other ways of limiting reactors at you: <Events> <CanInstallItem> (block nil (if (and (eq (itmGetCategory gItem) 64) ; This specifies reactors, (or (geq (itmGetFrequency gI...
by AssumedPseudonym
Thu Mar 27, 2014 5:47 pm
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 600
Views: 120436

Re: Transcendence Picture thread

 …If that’s what you’re coming out with for your first piece of modeling work, I can hardly wait to see what you start cranking out once you have some experience under your belt… o.O
by AssumedPseudonym
Sat Mar 22, 2014 3:24 pm
Forum: Mod Announcements
Topic: AE Mod Collection
Replies: 51
Views: 19471

Re: AE Mod Collection

I’d meant to detail a bit about the assorted ships in this mod on top of what the included readme file has, but never got around to it what with school and updating to 1.3 and various assorted miscellany. So I figure it’s time to do that. Keep in mind that I started work on this mod back on 1.1 — no...
by AssumedPseudonym
Sat Mar 22, 2014 5:21 am
Forum: Commonwealth
Topic: Actually threatening/dangerous enemies?
Replies: 13
Views: 3136

Re: Actually threatening/dangerous enemies?

 No, Ferians will take the Worldship down eventually, but not before it leaves a trail of wrecks behind it. And if shooting down a Worldship is a bit out of your ships capabilities, it’s a good way of getting rid of them before they can wipe out most of the system. Either way, good looting all around.
by AssumedPseudonym
Fri Mar 21, 2014 3:36 pm
Forum: Commonwealth
Topic: Actually threatening/dangerous enemies?
Replies: 13
Views: 3136

Re: Actually threatening/dangerous enemies?

 Having seen what righteously ticked off Ferians can do, my usual trick if I ever want to farm a bit of loot off of them is to sit just out of range of a Penitent station and let its shockwave take out any Ferians who stray too close. I can usually sneak in and loot any wrecks before my shields are ...
by AssumedPseudonym
Thu Mar 20, 2014 10:47 am
Forum: Commonwealth
Topic: Merchandise
Replies: 7
Views: 1301

Re: Merchandise

 Manticore keyring. …Yup. Alternately, baseball cap with either a Corporate or Korolov emblem.
by AssumedPseudonym
Wed Mar 19, 2014 1:01 am
Forum: Commonwealth
Topic: Actually threatening/dangerous enemies?
Replies: 13
Views: 3136

Re: Actually threatening/dangerous enemies?

Try taking on Wind Slavers without omniturbolasers.  Nephren P25. Dual flenser. Cannon accelerator. Weapon optimizer. Sit still, ignore their Shuriken, hold the spacebar, let them fly in front of you. Most of the time, they won’t survive the first shot they run into. ^.~  …Okay, yeah, that’s not al...
by AssumedPseudonym
Tue Mar 18, 2014 4:50 pm
Forum: Commonwealth
Topic: Actually threatening/dangerous enemies?
Replies: 13
Views: 3136

Re: Actually threatening/dangerous enemies?

 If you run into one two or three systems in before you’ve had a chance to upgrade significantly, Charon frigates definitely count. I’ve had an extreme prejudice against the things ever since that happened to me in an EI500 on my second or third run. Sung’s Wind Slavers never bothered me half as muc...
by AssumedPseudonym
Mon Mar 17, 2014 7:06 pm
Forum: Modding Reference
Topic: Armor Graphics Tutorial
Replies: 0
Views: 2399

Armor Graphics Tutorial

A N   A B S O L U T E   B E G I N N E R ’ S   G U I D E   T O   A R M O R   G R A P H I C S (by an absolute beginner)  This tutorial is for customizing armor graphics. I have absolutely zero knowledge in any graphics program other than GIMP, so that’s what I’m using. Most of it should translate into...