Search found 1078 matches
- Mon Jul 07, 2014 10:49 am
- Forum: Mod Announcements
- Topic: AE Mod Collection
- Replies: 62
- Views: 254050
Re: AE Mod Collection
The most recent addition: AE - Ship Table Generator . This is purely a utility mod, it has no affect on game play. No ships, no weapons, no nothing. All it does is generate a table of all the ship classes — from vanilla and any loaded mods — at the start of a game. It prints out a list of each shi...
- Mon Jul 07, 2014 9:00 am
- Forum: Announcements
- Topic: 1.3 Released!
- Replies: 43
- Views: 61875
Re: 1.3 Released!
Has anyone come across any Heavy Iocrym armor segments? i was playing recently and found a lvl 13 segment in a smashed up ares shipyard. is this part of corporate command or the vanilla ? I’ve actually came across a full set of neutronium at a wrecked station before. That was before I had Corporat...
- Fri Jul 04, 2014 6:47 pm
- Forum: Commonwealth
- Topic: The Ion9 seems rather decent now
- Replies: 10
- Views: 9857
Re: The Ion9 seems rather decent now
5. The Ion9 MAY do unusually high station damage I have not tested this, but it seems that the WMD check may also be done on a per-fragment/particle basis. If this is the case, the absolute minimum damage against a hardened target would be the number of particles fired in a burst. This would make t...
- Thu Jul 03, 2014 10:42 am
- Forum: Shipyards
- Topic: Undocking events?
- Replies: 3
- Views: 2424
Re: Undocking events?
As near as I can make out, those are built into the station’s code. What I’m needing is more along the lines of a way to check when you undock from any station.
- Tue Jul 01, 2014 5:01 am
- Forum: Shipyards
- Topic: Undocking events?
- Replies: 3
- Views: 2424
Undocking events?
Pretty much exactly what it says on the tin. There’s <OnObjDocked> to fire events when something docks anywhere, but is there a way to make an event fire when something undocks? If not, I may need to post a feature request for an <OnObjUndocked> or the like.
- Mon Jun 30, 2014 4:37 am
- Forum: Shipyards
- Topic: Parallax Worlds
- Replies: 3
- Views: 2890
Re: Parallax Worlds
Just downloaded it, but the only thing in it is the XML file. No graphics look to have made it into the zip.
- Sun Jun 29, 2014 4:35 am
- Forum: Official Extensions
- Topic: The Backroads — an alternate route
- Replies: 237
- Views: 562010
Re: The Backroads — an alternate route
Update of the (insert random time period here): I’ve ( finally ) finished respriting everything to 120 facings. That actually wrapped up a couple of days ago. More ship coding has been the project du jour, and the only faction left needing ships coded in is the Yatfwan Accord. After that, I’m proba...
- Sat Jun 28, 2014 2:38 am
- Forum: Bug Reports & Tech Support
- Topic: Teratons sell 'NotForSale items
- Replies: 4
- Views: 4029
Re: Teratons sell 'NotForSale items
Yep, the “NotForSale” attribute looks to have been specifically added to have a way to exclude weapons from most stations’ inventory (including the ability to buy a NotForSale weapon you just sold to them). If you want to keep an item from generating at a station to begin with, you have to do so by...
- Wed Jun 25, 2014 10:25 pm
- Forum: Announcements
- Topic: 1.3 Released!
- Replies: 43
- Views: 61875
Re: 1.3 Released!
The problem exists with the EI500 as well, I just didn’t get a screenshot of it like I did for the Freyr.
- Wed Jun 25, 2014 8:30 pm
- Forum: Announcements
- Topic: 1.3 Released!
- Replies: 43
- Views: 61875
Re: 1.3 Released!
Aeon Blaze brought this one up over on IRC, having issues with side-mounted weapons not attaching to a ship properly. More specifically, the overlays were much closer to the ship’s center than would be expected, and were sort of “drifting” in relation to the ship’s rotation. I tested my own ships a...
- Wed Jun 25, 2014 1:25 am
- Forum: Announcements
- Topic: 1.3 Released!
- Replies: 43
- Views: 61875
Re: 1.3 Released!
I’ve got a weird one, here. Just for grits and shins, I turned off the shields and shot at a moon, the one near Starton Eridani that has the Centauri camp. This is the resulting epitaph: <Score name="AssumedPseudonym" shipClass="Terrier-class fighter" genome="1" score="104" epitaph="destroyed by ex...
- Tue Jun 24, 2014 7:46 pm
- Forum: Commonwealth
- Topic: "Stargate"
- Replies: 2
- Views: 2606
Re: "Stargate"
That is, in fact, the end of Domina & Oracus: Part 1, yes. There’s nothing past Heretic. …Yet.
- Tue Jun 24, 2014 6:39 pm
- Forum: Bug Reports & Tech Support
- Topic: mis-aligned exhaust effect?
- Replies: 2
- Views: 2737
Re: mis-aligned exhaust effect?
This was first reported not long after the 1.3b1 release, yeah. I don’t have a link to the thread (mostly because I can’t be arsed to dig it up), but I remember George replying and saying something to the effect of: The effects are calculated along a circle from directly overhead, whereas ships ar...
- Mon Jun 23, 2014 9:28 pm
- Forum: Mod Announcements
- Topic: [New Mod] ODM Civillian Crafts
- Replies: 12
- Views: 12068
Re: [New Mod] ODM Civillian Crafts
Those were all me, I’m pretty sure, getting the mod and double-checking that I hadn’t accidentally unzipped an old version. No worries. ^.~
…The next three were me, too, downloading it once to get the mod and twice more courtesy of a browser glitch… ¬.¬;
…The next three were me, too, downloading it once to get the mod and twice more courtesy of a browser glitch… ¬.¬;
- Mon Jun 23, 2014 5:47 pm
- Forum: Bug Reports & Tech Support
- Topic: A handful of 1.3 bugs
- Replies: 5
- Views: 5397
A handful of 1.3 bugs
Three of them, the first two of which are probably related. First, some of the longer lines are getting cut off in dockscreens: FirstScreenshot.jpg Second, the font is… ugly. There’s no other way to say it. It used to be smoother in the 1.3 betas, now it looks like it’s badly in need of antialias...