Search found 123 matches
- Mon Apr 16, 2018 1:15 am
- Forum: Shipyards
- Topic: Version - API - Transdata list?
- Replies: 2
- Views: 2762
Re: Version - API - Transdata list?
http://ministry.kronosaur.com/program.hexm?id=1&status=closed&tag=37 This page contains all the API specification tickets since API 28. Each ticket is tagged with the version in which it was implemented. The API version usually increments whenever George releases a development build. API 40 - 1.8b1 ...
- Tue Apr 10, 2018 6:05 am
- Forum: Commonwealth
- Topic: [Discussion] Enhanced lower-level items VS higher-level items
- Replies: 2
- Views: 3114
[Discussion] Enhanced lower-level items VS higher-level items
What if more ships were to equip highly enhanced versions of lower level items instead of higher level items? Very few ships actually have enhanced items at all. Arco Vaughn: Uses super-boosted Reactive Armor Centauri Raider: 10% chance of enhanced Cetauri Recoilless Light IAVs: About 10% chance of ...
- Mon Apr 02, 2018 2:52 am
- Forum: Commonwealth
- Topic: The Uzun Targeting Scanner is Real!
- Replies: 2
- Views: 3098
The Uzun Targeting Scanner is Real!
People keep saying that the Uzun Targeting Scanner for the Burak Launcher does not exist , but I say that it does exist! Just today in Tau Ceti, I was browsing the Commodities Exchange at Icarus Station when I encountered a shiny black metal crate; I checked the side of the crate and there was a st...
- Sat Mar 17, 2018 8:52 am
- Forum: Shipyards
- Topic: Multiverse open for uploading mods
- Replies: 37
- Views: 45117
Re: Multiverse open for uploading mods
George: Check the pending submissions for the Multiverse. I'm reuploading Commonwealth Police and Playership Bones from Xelerus.
- Thu Mar 15, 2018 4:40 am
- Forum: Ideas & Suggestions
- Topic: Batteries
- Replies: 7
- Views: 5243
Re: Batteries
not included I'm surprised that this hasn't been proposed earlier. I myself once thought of a similar idea of "capacitors" during one of my short-lived non-Transcendence projects. It seems like a potentially useful tradeoff, though there should be some notable advantage of installing a capacitor ov...
- Wed Mar 14, 2018 2:15 am
- Forum: Announcements
- Topic: 1.8 Beta 1 is ready!
- Replies: 75
- Views: 1351985
Re: 1.8 Beta 1 is ready!
And apparently the ~ is being stripped when setting aCommand, though I don't see how. https://github.com/kronosaur/Transcendence/blob/22d5eafa601a84d8f898518d76c9e54b09cc895f/Transcendence/CIntroSession.cpp#L620 I think the intro screen could use some special starting scenarios (i.e. a battle betwe...
- Tue Mar 13, 2018 6:19 pm
- Forum: Announcements
- Topic: 1.8 Beta 1 is ready!
- Replies: 75
- Views: 1351985
Re: 1.8 Beta 1 is ready!
I see that intro screen commands are supposed to be in, but I can't get them to actually fire on the intro screen. I tested the intro screen commands earlier and found that the event is probably broken, though I know that they were working when I first implemented them. Edit: Found one of my typos ...
- Sat Mar 10, 2018 5:53 am
- Forum: Commonwealth
- Topic: Transcendence Picture thread
- Replies: 600
- Views: 696925
Re: Transcendence Picture thread
Just farming Luminous with my particle turret
https://cdn.discordapp.com/attachments/ ... nknown.png
https://cdn.discordapp.com/attachments/ ... nknown.png
- Mon Feb 12, 2018 12:00 am
- Forum: Ideas & Suggestions
- Topic: Linked-fire options
- Replies: 6
- Views: 5055
Re: Linked-fire options
Assign the "Alt" key to fire all linked/second weapons only. Additionally, assign each secondary/linked weapon to a key on the Number Row/Numpad (possibly based on the slot in which it was installed). For instance, an unarmed ship that installs a side-mounted light ion blaster and then a side-mounte...
- Sat Feb 10, 2018 10:27 pm
- Forum: Ideas & Suggestions
- Topic: Minotaur class
- Replies: 36
- Views: 26907
Re: Minotaur class
1. Rename to "Legionary-class corvette"
2. Replace omni-weapon linked-fire mount with a linked-fire omni-mount for most energy weapons.
3. Install five segments of armor (in the configuration shown in the image below)
2. Replace omni-weapon linked-fire mount with a linked-fire omni-mount for most energy weapons.
3. Install five segments of armor (in the configuration shown in the image below)
- Thu Feb 01, 2018 6:18 am
- Forum: Commonwealth
- Topic: [George] [Request] TrueSpace stream
- Replies: 6
- Views: 8745
Re: [George] [Request] TrueSpace stream
George: Do you have any specific guidelines on how to render Item Images and Hero Images?
- Thu Jan 25, 2018 7:17 am
- Forum: Commonwealth
- Topic: [George] [Request] TrueSpace stream
- Replies: 6
- Views: 8745
Re: [George] [Request] TrueSpace stream
Can you demonstrate how you create textures and bumpmaps such as GreenVespid.jpg and HogonPlates.jpg?
- Wed Jan 24, 2018 7:43 am
- Forum: Commonwealth
- Topic: Transcendence Picture thread
- Replies: 600
- Views: 696925
Re: Transcendence Picture thread
Radiant Guardian
Animated: https://i.imgur.com/uaioM1z.gifv
Radiant
Animated: https://i.imgur.com/9dXDfFn.gifv
Animated: https://i.imgur.com/uaioM1z.gifv
Radiant
Animated: https://i.imgur.com/9dXDfFn.gifv
- Sat Jan 13, 2018 9:06 am
- Forum: Commonwealth
- Topic: [George] [Request] TrueSpace stream
- Replies: 6
- Views: 8745
Re: [George] [Request] TrueSpace stream
I have some unanswered questions about TrueSpace 1. How do you set up a TrueSpace scene to automatically render 120-facings / N-facings for ships or frames for animated stations like Teraton Defenders? 2. How do you produce your textures? 3. How do you create that second viewing window (with the wir...
- Sat Jan 13, 2018 8:52 am
- Forum: Shipyards
- Topic: TransArt170.zip
- Replies: 8
- Views: 5320
Re: TransArt170.zip
http://kronosaur.com/downloads/TransArt170.zip The above 300MB zip file contains the models and textures for core vanilla Transcendence. You are free to use them as long as you are doing something vaguely related to Transcendence and you give appropriate credit in your final product. Can you update...