Search found 123 matches

by 0xABCDEF
Mon Apr 16, 2018 1:15 am
Forum: Shipyards
Topic: Version - API - Transdata list?
Replies: 2
Views: 2762

Re: Version - API - Transdata list?

http://ministry.kronosaur.com/program.hexm?id=1&status=closed&tag=37 This page contains all the API specification tickets since API 28. Each ticket is tagged with the version in which it was implemented. The API version usually increments whenever George releases a development build. API 40 - 1.8b1 ...
by 0xABCDEF
Tue Apr 10, 2018 6:05 am
Forum: Commonwealth
Topic: [Discussion] Enhanced lower-level items VS higher-level items
Replies: 2
Views: 3114

[Discussion] Enhanced lower-level items VS higher-level items

What if more ships were to equip highly enhanced versions of lower level items instead of higher level items? Very few ships actually have enhanced items at all. Arco Vaughn: Uses super-boosted Reactive Armor Centauri Raider: 10% chance of enhanced Cetauri Recoilless Light IAVs: About 10% chance of ...
by 0xABCDEF
Mon Apr 02, 2018 2:52 am
Forum: Commonwealth
Topic: The Uzun Targeting Scanner is Real!
Replies: 2
Views: 3098

The Uzun Targeting Scanner is Real!

People keep saying that the Uzun Targeting Scanner for the Burak Launcher does not exist , but I say that it does exist! Just today in Tau Ceti, I was browsing the Commodities Exchange at Icarus Station when I encountered a shiny black metal crate; I checked the side of the crate and there was a st...
by 0xABCDEF
Sat Mar 17, 2018 8:52 am
Forum: Shipyards
Topic: Multiverse open for uploading mods
Replies: 37
Views: 45117

Re: Multiverse open for uploading mods

george moromisato wrote:
Mon Sep 04, 2017 10:12 pm
George: Check the pending submissions for the Multiverse. I'm reuploading Commonwealth Police and Playership Bones from Xelerus.
by 0xABCDEF
Thu Mar 15, 2018 4:40 am
Forum: Ideas & Suggestions
Topic: Batteries
Replies: 7
Views: 5243

Re: Batteries

not included I'm surprised that this hasn't been proposed earlier. I myself once thought of a similar idea of "capacitors" during one of my short-lived non-Transcendence projects. It seems like a potentially useful tradeoff, though there should be some notable advantage of installing a capacitor ov...
by 0xABCDEF
Wed Mar 14, 2018 2:15 am
Forum: Announcements
Topic: 1.8 Beta 1 is ready!
Replies: 75
Views: 1351985

Re: 1.8 Beta 1 is ready!

And apparently the ~ is being stripped when setting aCommand, though I don't see how. https://github.com/kronosaur/Transcendence/blob/22d5eafa601a84d8f898518d76c9e54b09cc895f/Transcendence/CIntroSession.cpp#L620 I think the intro screen could use some special starting scenarios (i.e. a battle betwe...
by 0xABCDEF
Tue Mar 13, 2018 6:19 pm
Forum: Announcements
Topic: 1.8 Beta 1 is ready!
Replies: 75
Views: 1351985

Re: 1.8 Beta 1 is ready!

I see that intro screen commands are supposed to be in, but I can't get them to actually fire on the intro screen. I tested the intro screen commands earlier and found that the event is probably broken, though I know that they were working when I first implemented them. Edit: Found one of my typos ...
by 0xABCDEF
Sat Mar 10, 2018 5:53 am
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 600
Views: 696925

Re: Transcendence Picture thread

Just farming Luminous with my particle turret

https://cdn.discordapp.com/attachments/ ... nknown.png
by 0xABCDEF
Mon Feb 12, 2018 12:00 am
Forum: Ideas & Suggestions
Topic: Linked-fire options
Replies: 6
Views: 5055

Re: Linked-fire options

Assign the "Alt" key to fire all linked/second weapons only. Additionally, assign each secondary/linked weapon to a key on the Number Row/Numpad (possibly based on the slot in which it was installed). For instance, an unarmed ship that installs a side-mounted light ion blaster and then a side-mounte...
by 0xABCDEF
Sat Feb 10, 2018 10:27 pm
Forum: Ideas & Suggestions
Topic: Minotaur class
Replies: 36
Views: 26907

Re: Minotaur class

1. Rename to "Legionary-class corvette"
2. Replace omni-weapon linked-fire mount with a linked-fire omni-mount for most energy weapons.
3. Install five segments of armor (in the configuration shown in the image below)
Legionary Armor Segments.png
Legionary Armor Segments.png (2.98 KiB) Viewed 11603 times
by 0xABCDEF
Thu Feb 01, 2018 6:18 am
Forum: Commonwealth
Topic: [George] [Request] TrueSpace stream
Replies: 6
Views: 8745

Re: [George] [Request] TrueSpace stream

George: Do you have any specific guidelines on how to render Item Images and Hero Images?
by 0xABCDEF
Thu Jan 25, 2018 7:17 am
Forum: Commonwealth
Topic: [George] [Request] TrueSpace stream
Replies: 6
Views: 8745

Re: [George] [Request] TrueSpace stream

Can you demonstrate how you create textures and bumpmaps such as GreenVespid.jpg and HogonPlates.jpg?
by 0xABCDEF
Wed Jan 24, 2018 7:43 am
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 600
Views: 696925

Re: Transcendence Picture thread

Radiant Guardian
Animated: https://i.imgur.com/uaioM1z.gifv
Radiant Scout Large 01.png
Radiant Scout Large 01.png (497.02 KiB) Viewed 46049 times

Radiant
Animated: https://i.imgur.com/9dXDfFn.gifv
Radiant 01.png
Radiant 01.png (1.98 MiB) Viewed 46049 times
by 0xABCDEF
Sat Jan 13, 2018 9:06 am
Forum: Commonwealth
Topic: [George] [Request] TrueSpace stream
Replies: 6
Views: 8745

Re: [George] [Request] TrueSpace stream

I have some unanswered questions about TrueSpace 1. How do you set up a TrueSpace scene to automatically render 120-facings / N-facings for ships or frames for animated stations like Teraton Defenders? 2. How do you produce your textures? 3. How do you create that second viewing window (with the wir...
by 0xABCDEF
Sat Jan 13, 2018 8:52 am
Forum: Shipyards
Topic: TransArt170.zip
Replies: 8
Views: 5320

Re: TransArt170.zip

http://kronosaur.com/downloads/TransArt170.zip The above 300MB zip file contains the models and textures for core vanilla Transcendence. You are free to use them as long as you are doing something vaguely related to Transcendence and you give appropriate credit in your final product. Can you update...