Search found 122 matches

by 0xABCDEF
Sat Jul 29, 2017 5:24 am
Forum: Shipyards
Topic: initial item code in armorSelector help please
Replies: 8
Views: 1435

Re: initial item code in armorSelector help please

Sorry, It turned out that I was looking at an incorrect part of the source code and had to delete the inaccurate references. Not many attributes accept code, but those that do usually begin code strings with "=", although that does not seem to be required anymore.
by 0xABCDEF
Sat Jul 29, 2017 2:44 am
Forum: Shipyards
Topic: initial item code in armorSelector help please
Replies: 8
Views: 1435

Re: initial item code in armorSelector help please

Whar does your code look like? The initialItem attribute accepts a string containing TLisp if the string begins with "=". I believe that the value of initialItem refers to the index of an item as it appears in the list of items to show (in case the list includes non-armor items) and not necessarily ...
by 0xABCDEF
Thu Jul 27, 2017 7:52 am
Forum: Commonwealth
Topic: Transgenesis (Alpha 2): Smart XML Editor for Transcendence
Replies: 10
Views: 2640

Transgenesis (Alpha 2): Smart XML Editor for Transcendence

Transcendence modding has a difficult learning curve primarily due to the expansiveness of the modding API and the lack of documentation. It can be difficult for a beginner to create something such as a new ItemType because one has to remember the element and attribute hierarchy for that type, which...
by 0xABCDEF
Tue Jul 25, 2017 9:51 pm
Forum: Announcements
Topic: 1.8 Alpha 2
Replies: 20
Views: 9911

Re: 1.8 Alpha 2

(objRemoveItem gPlayerShip (item (objGetItems gPlayerShip "* +IocrymCyberneticTower") 0)) The (item) function takes a 0-indexed list and returns the entry at the specified index. 0 is the index of the first item in the list and the player is expected to receive exactly one Iocrym Cybernetic Tower. ...
by 0xABCDEF
Fri Jul 21, 2017 5:47 am
Forum: Transcendence Fan Fiction
Topic: Future Release™
Replies: 1
Views: 2367

Future Release™

Future Release™, Chapter 2: The Looming Menace Soon after turning against the modders, the Georges fused their minds together with Luminous to form a single near-omniscient entity, known among some as the Looming Menace. Frustrated by the obscurity of Transcendence among every other society other t...
by 0xABCDEF
Fri Jul 21, 2017 2:12 am
Forum: Commonwealth
Topic: steam vs multiverse downloading
Replies: 1
Views: 939

Re: steam vs multiverse downloading

Ask George to get a Multiverse code for your Steam copy. There is currently no Steam integration for the Multiverse.
by 0xABCDEF
Tue Jul 18, 2017 8:13 pm
Forum: Shipyards
Topic: dockscreen special highlight keys query
Replies: 6
Views: 1863

Re: dockscreen special highlight keys query

If you have any interesting information about dockscreens, please record it on the wiki page (http://wiki.kronosaur.com/modding/xml/dockscreen). I believe that [Return] may be the correct way to represent [Enter] in text.
by 0xABCDEF
Tue Jul 18, 2017 12:51 am
Forum: Mod Announcements
Topic: Playership Bones
Replies: 0
Views: 2535

Playership Bones

Playership Bones implements the Bones feature from NetHack with several customization options. Whenever your ship is destroyed, this mod stores all information about the ship, including installed items and cargo, as a Bones entry in Storage.xml. When you reload the game or start a new one, the mod l...
by 0xABCDEF
Tue Jul 18, 2017 12:20 am
Forum: Mod Announcements
Topic: Command Screen: RTS Dockscreen Interface
Replies: 2
Views: 3042

Re: Command Screen: RTS Dockscreen Interface

This mod was featured on George's Twitch stream.
  1. Clip 1
  2. Clip 2
  3. Clip 3
  4. Clip 4
  5. Clip 5
  6. Clip 6
  7. Clip 7
  8. Clip 8
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  10. Clip 10
by 0xABCDEF
Tue Jul 18, 2017 12:16 am
Forum: Commonwealth
Topic: Desktop Backgrounds
Replies: 0
Views: 1089

Desktop Backgrounds

At least a month ago, George promised, during one stream, to release HD Transcendence ship renders as desktop backgrounds on the Multiverse. However, there has been no mention of it since that stream and the images are nowhere to be found. Here are three Twitch clips showing that they exist. Clip 1 ...
by 0xABCDEF
Tue Jul 18, 2017 12:06 am
Forum: Announcements
Topic: 1.8 Alpha 2
Replies: 20
Views: 9911

Re: 1.8 Alpha 2

There were at least two undocumented features (not mentioned in the API spec) added in the 1.8 alphas. Firstly, the "healer" points that biotech ships use are hardcoded into the engine. Secondly, interior compartments can now be made into external "sections" that move with the ship. For reference on...
by 0xABCDEF
Wed Jul 05, 2017 5:41 am
Forum: The Drawing Board
Topic: [Mod Request] Fireworks Mod
Replies: 3
Views: 2610

[Mod Request] Fireworks Mod

I had the idea of implementing various missiles with firework-like effects for a US Independence Day themed mod. These missiles would have randomly colored explosions, fragments, and particles in order to imitate the various fireworks I see on the 4th of July. However, I do not have much experience ...
by 0xABCDEF
Fri Jun 30, 2017 6:24 pm
Forum: Official Extensions
Topic: Coming Soon: Reign in Hell
Replies: 10
Views: 5002

The True Plot of Reign in Hell

I'm going to be one of the closed-beta testers for this adventure. Also, here's the joke plot that I showed to Xephyr on the Discord Archcannon wrote on Discord: @Xephyr: No, no, no! That's not the true story! Here is the REAL story! Krual, the demigod of suffering, is sent to Human Space as an agen...
by 0xABCDEF
Wed Jun 14, 2017 5:11 am
Forum: The Drawing Board
Topic: [DEV] Elemental Shift
Replies: 25
Views: 8412

Re: [DEV] Elemental Shift

I truly hope that this is one of those adventure ideas that do not get starved of creativity/motivation/time or just somehow develop a severe case of [Future Release]. Many ideas get written down now but often they remain [Future Release] for some time because there's only one person working on them...