Search found 732 matches

by FAD
Thu Aug 17, 2006 7:41 am
Forum: Shipyards
Topic: custom ships in commonwealth militia xml
Replies: 4
Views: 1419

Has anyone modded Rama's ship to make it a player's ship? I haven't seen it yet. I've played the Neo-Nexia Molotok_Modship and found it really interesting how the Sindikat AI ships had the exact configuration. I saved a copy and replaced the weapon with a modified fast-fire laser cannon I've been wo...
by FAD
Sun Aug 13, 2006 4:04 am
Forum: Shipyards
Topic: Afterburner fuel drain?
Replies: 7
Views: 1869

I'm not sure if it will help in this case, but check the config of that howitzer V cannon. It practically spikes the "energy used" bar only when fired, but doesn't appear to drain power while idle (not used). Hope that can be useful.
by FAD
Sun Aug 13, 2006 3:55 am
Forum: Shipyards
Topic: Weapon Configuration Attributes
Replies: 8
Views: 2491

Thanks marr! Appreciate the prompt reply and the information!
by FAD
Sat Aug 12, 2006 8:33 am
Forum: Shipyards
Topic: Weapon Configuration Attributes
Replies: 8
Views: 2491

Where can I find the basic configuration for the lazer cannon? I haven't seen much written about this weapon anywhere. I can't get that transdata utility proggie to work on my PC. It'll call up the copywrite and menu, but it errors out claiming it can't load Transcendence.exe for some reason. Nube q...
by FAD
Sat Aug 12, 2006 7:58 am
Forum: Ideas & Suggestions
Topic: Cargo Expansions?
Replies: 4
Views: 1556

Cargo Expansions?

I'm not sure what's going on with this, but I never see any cargo hold increase after installing a cargo expansion-save for the 1 ton the cargo expansion itself weighs. Also, is the smuggler cargo expansion just to block scanners or is it supposed to increase the hold as well? And, how much of an in...
by FAD
Sat Aug 12, 2006 6:34 am
Forum: Beginner's Luck
Topic: Military Mission
Replies: 21
Views: 8418

Correct. Clear the system before taking on any mission. As for the jumpdrive, it'll jump in the direction your ship is facing. Simply view map and face your ship toward the jump gate the convoy is supposed to come from, then jump-watch the map for where you jump to in relation to where the jump gate...
by FAD
Sat Aug 12, 2006 12:30 am
Forum: Closed bug reports
Topic: I'm stuck in the aren!
Replies: 8
Views: 2296

Maybe even if we had something like a tractor beam, we could tow derelicts away from stations. But I really like the "destroy wrecks" idea-to add to that, would be nice if we had the option to convert derelict wrecks into salvageable ore as well. Something like that could require having some kind of...
by FAD
Sat Aug 12, 2006 12:12 am
Forum: Ideas & Suggestions
Topic: Ideas for new items
Replies: 40
Views: 11712

Forgot to mention... Nothing I've encountered so far in the game will repair reactors, solar panels, repair arms/spiders and weapon enhancers. That's some of the stuff along with some of the non-repairable weapons that I'd like to see either an advanced Tinker or even another type of sphere be able ...
by FAD
Fri Aug 11, 2006 11:57 pm
Forum: Ideas & Suggestions
Topic: Ideas for new items
Replies: 40
Views: 11712

Try going to the new Rasiermeisser station. That repairs devices and such. Like I mentioned earlier, that Rasier station caters to mainly like items. It'll also repair omni lazers as well, but there's quite a few weapons that neither the sphere, the Tinker or Rasiermeisser station can repair. And t...
by FAD
Thu Aug 10, 2006 10:11 am
Forum: Ideas & Suggestions
Topic: Owners Manual
Replies: 15
Views: 4004

That "Test Drive" idea would work great in that it could be where all those "Press U's and A's and D's and such" would be, freeing all that up for when you start the actual game-you wouldn't see them.
by FAD
Thu Aug 10, 2006 9:27 am
Forum: Ideas & Suggestions
Topic: Ideas for new items
Replies: 40
Views: 11712

Some random ideas; A ROM that will charge you a fine for "accidentally" wasting a friendly ship during battle. Reason: Many times a friendly will get in the line of fire and get destroyed and afterward, you cannot dock at the base that friendly was stationed at, ever again. So annoying! Having such ...
by FAD
Thu Aug 10, 2006 5:56 am
Forum: Ideas & Suggestions
Topic: Companions and enemy stations.
Replies: 4
Views: 1456

I think there should be a way to repair and possibly upgrade the AI companion ship whenever docked or near a friendly station. At least, have a command to repair along with the "break and attack" and "regroup" commands, but I'd like to be able to upgrade my wingmans ship if it were possible.