Search found 122 matches

by Patupi
Wed May 16, 2012 10:04 pm
Forum: Mod Announcements
Topic: [MOD] Dynamic Systems V6.d
Replies: 177
Views: 121190

Re: [MOD] Dynamic Systems V5

Fair enough. Also doesn't stop me dying in Eridani vs suped up wolfens with heavy weapons and shielding *grins* But I'm getting there.
by Patupi
Wed May 16, 2012 8:22 am
Forum: Mod Announcements
Topic: [MOD] Dynamic Systems V6.d
Replies: 177
Views: 121190

Re: [MOD] Dynamic Systems V5

05/13/2012 16:52:10 Unable to find required stargate: Debug 05/13/2012 16:53:06 name 05/13/2012 16:53:06 independent 05/13/2012 16:53:06 Retaliationname 05/13/2012 16:53:06 Centauri Warlords 05/13/2012 16:53:06 The Centauri Warlords send a squad to attack independent! 05/13/2012 16:53:30 name 05/13...
by Patupi
Tue May 15, 2012 8:27 am
Forum: Mod Announcements
Topic: [MOD] Dynamic Systems V6.d
Replies: 177
Views: 121190

Re: [MOD] Dynamic Systems V5

Korolov? In Eridani? Is that just some of the freighters being Korolov in origin? I certainly didn't see any Korolov stations there.
by Patupi
Mon May 14, 2012 11:52 pm
Forum: Mod Announcements
Topic: [MOD] Dynamic Systems V6.d
Replies: 177
Views: 121190

Re: [MOD] Dynamic Systems V5

I've tried v5 recently and seen something odd. "Commonwealth attacks commonwealth" huh? I was in Eridani at the time and didn't see what they were attacking, but that sounds odd. Just letting you know, hasn't affected my game yet. Still dying horribly and frequently, same as always ;)
by Patupi
Mon May 14, 2012 11:41 pm
Forum: The Drawing Board
Topic: Dead stars.
Replies: 14
Views: 7281

Re: Dead stars.

That's one thing I always hated about certain scifi stuff. You see a lot stuff about a star turning into a black hole (or similar) and suddenly, what was in orbit around said star is pulled into the black hole. No matter was magically created, the gravity field is NOT bigger, it's just got much much...
by Patupi
Mon May 14, 2012 11:37 pm
Forum: Ideas & Suggestions
Topic: HydroCarbons
Replies: 18
Views: 10187

Re: HydroCarbons

Yeah, thought it was methane. Thanks TG.
by Patupi
Sun May 13, 2012 2:02 pm
Forum: Ideas & Suggestions
Topic: HydroCarbons
Replies: 18
Views: 10187

Re: HydroCarbons

They aren't bound in the same way as on earth though. Not as much energy stored in them (as far as I understand) as oil on Earth etc. But i"m fairly sure they could be used as fuel... just that, as I said, compared to nuclear reactions there is very little actual energy stored there, even in oil. Wo...
by Patupi
Thu May 10, 2012 11:27 pm
Forum: Ideas & Suggestions
Topic: HydroCarbons
Replies: 18
Views: 10187

Re: HydroCarbons

Just as long as no-one tries to make a 'hydrocarbon burning reactor'. *sigh* Yes, you could make an MHD using hydrocarbons and some kind of oxidant, but given that fusion reactors in game burn through fuel rather rapidly I think any reactor using hydrocarbons would last something on the order of 1 s...
by Patupi
Thu May 10, 2012 1:59 am
Forum: Mod Announcements
Topic: Weapon Labs
Replies: 51
Views: 42109

Re: Weapon Labs

Good job I hadn't gotten far in my new game then. Back to the drawing board! :)

Keep up the good work SDW
by Patupi
Sun May 06, 2012 4:22 pm
Forum: Mod Announcements
Topic: [Mod] Playership Drones v4
Replies: 44
Views: 18570

Re: [Mod] Playership Drones v4

It isn't working. I'm getting an error on startup: "t31-class armed transport (3009) unknown image d912516c. This is the UNID on the 40 facing file, but it's a different UNID on the Ships file in the same folder. I'm assuming you don't disable the ships folder as it seems to have a good deal of XML ...
by Patupi
Sun May 06, 2012 3:39 am
Forum: Mod Announcements
Topic: [Mod] Playership Drones v4
Replies: 44
Views: 18570

Re: [Mod] Playership Drones v4

Don't think I've encountered the Juan Carlos mission, but I did do the supply missions a few times. Actually once with a big ship (I think EI7000) that was FULL of minerals, when I got the minerals back after the mission EVERYTHING I got back was doubled. Not sure why. Took a while to sell enough to...
by Patupi
Sat May 05, 2012 5:35 pm
Forum: Mod Announcements
Topic: [Mod] Playership Drones v4
Replies: 44
Views: 18570

Re: [Mod] Playership Drones v4

I tried it but it conflicted with some other mod I was running (forget which now) so I re-disabled them. It'd be nice to have, but tricky with so many other mods out there that modify other ships
by Patupi
Fri May 04, 2012 1:08 am
Forum: Shipyards
Topic: Dynamic Types and transferring data.
Replies: 6
Views: 3027

Re: Dynamic Types and transferring data.

Yeah, I don't get as much time to mess with this stuff as I want, so I check stuff out when I get home from work or in the morning before I head out or the weekends when I'm not working Saturdays. Plus I'm on EST, a little different from New Zealand time *grins* But if anyone wants me to program a C...
by Patupi
Thu May 03, 2012 8:22 am
Forum: Shipyards
Topic: Dynamic Types and transferring data.
Replies: 6
Views: 3027

Re: Dynamic Types and transferring data.

Not sure how likely I'll be to meet anyone on IRC as I'm on 10 hr shifts at work and my time at home is a little limited at present, but I might give it a go over the weekend (maybe not this weekend, I'm a little busy... we'll see). Thanks for the tips, that helps quite a bit. :) btw, what time zone...
by Patupi
Thu May 03, 2012 2:03 am
Forum: Shipyards
Topic: Dynamic Types and transferring data.
Replies: 6
Views: 3027

Dynamic Types and transferring data.

OK, I'm trying to build a shield that can change it's own statistics by destroying itself and creating a new shield with a new set of stats. So far so good. When the initial 'starter' shield is defined it has not only the normal stats (HP, HPBonus etc) but also a series of variables assigned to the ...