Search found 1058 matches
- Fri Nov 08, 2019 5:08 am
- Forum: Beginner's Luck
- Topic: Any way to remove mods?
- Replies: 4
- Views: 9624
Re: Any way to remove mods?
Actually yes. You can’t remove it from your collection entirely, but you can disable it from being downloaded on the computer you’re currently using. When you start the game and login, click on the “Mod Collection” button at the top. From there, click on the mod or expansion you don’t want to downl...
- Wed Nov 06, 2019 3:23 am
- Forum: Modding Reference
- Topic: Function List — 1.9a2 (API 46)
- Replies: 4
- Views: 9009
Re: Function List — 1.9a2 (API 46)
…Picky, picky…
<.< >.> <.<
*Fixes.* ¬.¬;
More seriously though, yeah, I figured I should get this one up in a timely manner, seeing as I missed the last two API versions altogether.
<.< >.> <.<
*Fixes.* ¬.¬;
More seriously though, yeah, I figured I should get this one up in a timely manner, seeing as I missed the last two API versions altogether.
- Mon Nov 04, 2019 10:25 pm
- Forum: Modding Reference
- Topic: Function List — 1.9a2 (API 46)
- Replies: 4
- Views: 9009
Re: Function List — 1.9b2 (API 46)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ D E P R E C A T E D F U N C T I O N S armGetHitPoints: DEPRECATED: Use (itmGetProperty item 'maxHP) instead. armGetName: DEPRECATED: Use itmGetName instead. armIsRadiationImmune: DEPRECATED: Use itmGetProperty instead. envHasAttribute: DEPRECATED: Use typHasAttribu...
- Mon Nov 04, 2019 10:24 pm
- Forum: Modding Reference
- Topic: Function List — 1.9a2 (API 46)
- Replies: 4
- Views: 9009
Re: Function List — 1.9b2 (API 46)
(objAccelerate obj angle thrust [ticks]) -> velVector (objAddBuyOrder obj criteria priceAdj) -> True/Nil (objAddConnection obj1 connectType obj2 [options]) -> connectionID connectType: 'hinge 'rod 'spine options: 'pos1: position relative to obj1 'pos2: position relative to obj2 (objAddItem obj item|...
- Mon Nov 04, 2019 10:24 pm
- Forum: Modding Reference
- Topic: Function List — 1.9a2 (API 46)
- Replies: 4
- Views: 9009
Function List — 1.9a2 (API 46)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ F U N C T I O N L I S T (!= x1 x2 ... xn) -> True if any arguments are not equal (* x1 x2 ... xn) -> z (+ x1 [x2 ... xn]) -> sum (int32 or real) (- x1 x2 ... xn) -> z (- x) -> -x (/ x y) -> x / y (real) (< [x1 x2 ... xn]) -> True if x1 < x2 < ... < xn (<= [x1 x2 .....
- Wed Oct 30, 2019 10:57 am
- Forum: Beginner's Luck
- Topic: Questions about saved games
- Replies: 25
- Views: 35078
Re: Questions about saved games
You know, it helps to read the entirety of a post to get its context. I was specifically taking the one line that encapsulated what I was taking issue with, rather than just blockquoting your entire post. The game is not a 4X, if for no other reason than that there is no empire you control to eXpa...
- Tue Oct 29, 2019 10:34 am
- Forum: Beginner's Luck
- Topic: Questions about saved games
- Replies: 25
- Views: 35078
Re: Questions about saved games
But as a 4X game, which many old and popular space games are then this one falls on its face. That’s because it isn’t a 4X game. It never has been. You are trying to play baseball in the middle a football game. The tactics and mechanics you might be used to in a 4X aren’t necessarily going to tran...
- Fri Oct 25, 2019 11:17 am
- Forum: Beginner's Luck
- Topic: Questions about saved games
- Replies: 25
- Views: 35078
Re: Questions about saved games
The saving used by Transcendence is pretty standard behavior in most rogue-likes, which were a major source of George’s inspiration when he made the game.
One minor addendum to making backups of your saves: Make sure you save out to the main menu before you make your backup.
One minor addendum to making backups of your saves: Make sure you save out to the main menu before you make your backup.
- Mon Sep 30, 2019 9:00 pm
- Forum: Beginner's Luck
- Topic: Erial's starter questions
- Replies: 10
- Views: 13132
Re: Erial's starter questions
11) personal Stash Not exactly, but not exactly not, either. Technically you can use any shipwreck or abandoned station, but you risk losing your goods to looters (shipwrecks only, and even then only close to stations) or salvagers (who loot anything and everything). The exception to this is radio...
- Sun Sep 29, 2019 3:19 am
- Forum: Beginner's Luck
- Topic: Erial's starter questions
- Replies: 10
- Views: 13132
Re: Erial's starter questions
Welcome aboard, and always glad to have another player on the forum. ^.^ Let’s see, I can answer most of these, I think: 1) what do i do with damaged weapons ? This is actually a more interesting question than you might think. On the current stable version of Transcendence, the answer is either s...
- Tue Sep 24, 2019 8:57 pm
- Forum: Commonwealth
- Topic: CANNOT DOWNLOAD
- Replies: 2
- Views: 8293
Re: CANNOT DOWNLOAD
Try using https://transcendence.kronosaur.com instead. I just checked it and that seems to be working just fine.
- Sun Sep 15, 2019 5:12 pm
- Forum: Commonwealth
- Topic: Storyline in Eternity Port
- Replies: 6
- Views: 11123
Re: Storyline in Eternity Port
Yep, he confirmed it and showed it off on the first stream this month. It’s going to require a bit of topology work in TBR due to adding a new connection to Rigel Aurelius, but that’s my problem…
- Tue Sep 10, 2019 7:57 pm
- Forum: Commonwealth
- Topic: Storyline in Eternity Port
- Replies: 6
- Views: 11123
Re: Storyline in Eternity Port
He’s adding The Near Stars topology to Stars of the Pilgrim as an expansion option for to add for anybody who has the Eternity Port adventure. It’s apparently going to work similar to Corporate Command, in that you have the option to include or exclude it upon starting up a new game. It will also a...
- Tue Sep 10, 2019 5:53 am
- Forum: Commonwealth
- Topic: George's hi-res renders of Transcendence Ships
- Replies: 5
- Views: 11902
Re: George's hi-res renders of Transcendence Ships
I find it more likely to be due to having a son less than a month old. While I’ve never personally been in that position, I expect it’s one helluva time sink, heh.
- Sun Sep 08, 2019 7:27 pm
- Forum: Commonwealth
- Topic: George's hi-res renders of Transcendence Ships
- Replies: 5
- Views: 11902
Re: George's hi-res renders of Transcendence Ships
He wasn’t able to get one done this past week, no.