Search found 218 matches

by Mutos
Sun Nov 23, 2008 6:58 am
Forum: The Drawing Board
Topic: "Hoshikaze 2250 - Stars of Call" Adventure Project
Replies: 66
Views: 41918

Hi darksider, hi all, Many thanks darksider for the Mod ^-^ The standard orbit image is much more contrasted and vivid, the stars could well be useful, and not only to me but to other adventure developpers, and I much like the calligraphy, even if you qualify it of "poorly-written scribble" ! Btw, a...
by Mutos
Sun Nov 23, 2008 6:56 am
Forum: Shipyards
Topic: Searching for graphics for Asteroid Mining Base
Replies: 3
Views: 2650

Hi Atarlost, hi all, In fact there's a kind of asteroid station that isn't in the regular Transcendence : a Dyson Tree station ! It was proposed by Freeman Dyson, the same as the Dyson Sphere. Basically, you let a wood grow in an asteroid/comet and cover the surface with foliage, using solar energy ...
by Mutos
Fri Nov 21, 2008 5:44 pm
Forum: The Drawing Board
Topic: "Hoshikaze 2250 - Stars of Call" Adventure Project
Replies: 66
Views: 41918

Hi all, hi darksider, For darksider : here are first attempts to answer your questions ! 1/ Micro-freeze I think it's because of the fixed delays between events, that causes too much events to be fired at the same tick. I'll try to fix that by randomizing the event delays. If my hypothesis is the go...
by Mutos
Fri Nov 21, 2008 6:08 am
Forum: Ideas & Suggestions
Topic: "Dynamic Borders"
Replies: 3
Views: 2216

Hi Wolfy,


Dynamic borders is one of the directions I investigated for my own Adventure Mod. The idea is great, but for now I'm still too newbie to tackle to something so huge. Maybe one day ^-^ I'll observe from far, learn from your experiments and try to help if possible.
by Mutos
Thu Nov 20, 2008 6:01 am
Forum: The Drawing Board
Topic: "Hoshikaze 2250 - Stars of Call" Adventure Project
Replies: 66
Views: 41918

Hi darksider,


Thanks for your answer, however it'll be more of a question of days than months, hopefully ^-^ Next week I'll be able to answer something grounded.
by Mutos
Thu Nov 20, 2008 4:27 am
Forum: The Drawing Board
Topic: "Hoshikaze 2250 - Stars of Call" Adventure Project
Replies: 66
Views: 41918

Hi all,


Sorry, have been busy all the time with work from office, my dog who got ill and hundreds of mails to catch up on ! Please a little more time and I'll be able to devise an answer ^-^
by Mutos
Sun Nov 16, 2008 5:03 pm
Forum: The Drawing Board
Topic: "Hoshikaze 2250 - Stars of Call" Adventure Project
Replies: 66
Views: 41918

Hi darksider, hi all,


Thanks darksider for the test and comments ! I'm just back from 1 week in Normandy, away from anything computerized ^-^ So I'll examine in details your comments tomorrow morning. I'll try to get answers to everything, but some may take a while.
by Mutos
Thu Nov 06, 2008 6:20 pm
Forum: The Drawing Board
Topic: "Hoshikaze 2250 - Stars of Call" Adventure Project
Replies: 66
Views: 41918

Hi all, The 5th testbed release of the Soc Adventure Mod is finally out ! I just updated the ZIP on the Xelerus Mod Reporitory. The screenshot didn't change since 4th post as the ships are the same. Main changes are the following : - Behavior code for freighters and pirates, - Stronger file breakdow...
by Mutos
Wed Nov 05, 2008 6:19 am
Forum: Modding Reference
Topic: List of builtin events
Replies: 21
Views: 15477

Hi digdug,


Indeed we're nearing to get something useable ! I'll apply your latest remark asap...
by Mutos
Tue Nov 04, 2008 5:29 am
Forum: The Drawing Board
Topic: "Hoshikaze 2250 - Stars of Call" Adventure Project
Replies: 66
Views: 41918

Hi all, The Traffic Manager Station is ready and runs fine. It is created in the <OnGlobalSystemCreated> event and the <StationType> includes some static data which are read and used to compute other system-specific data. The TMS runs a recurrent event that for now just creates extra freighters and ...
by Mutos
Tue Nov 04, 2008 4:41 am
Forum: Shipyards
Topic: TransData 1.6
Replies: 1
Views: 1488

Hi George, hi all,


Thanks, it'll be useful to all modders ^-^
by Mutos
Sun Nov 02, 2008 8:09 pm
Forum: Modding Reference
Topic: List of builtin events
Replies: 21
Views: 15477

Hi digdug, Thanks in advance for the topic move. When will we know when the list is finished ? I suggest to grep the source for all "<On" sequences and take away every event that appears in Timer triggers. For the difference between Jump and Gate, I should have thought about that. Thanks for the pre...
by Mutos
Sun Nov 02, 2008 7:07 am
Forum: Modding Reference
Topic: List of builtin events
Replies: 21
Views: 15477

Hi digdug, hi all, Yes, or maybe an admin would be able to just move the topic to the Scripting Reference, while keeping a placeholder in the Shipyards ? I know it can be done but I haven't the rights to do it. Btw, would someone have an idea of the difference between <OnObjEnteredGate> and <OnObjJu...
by Mutos
Sat Nov 01, 2008 5:25 pm
Forum: Modding Reference
Topic: List of builtin events
Replies: 21
Views: 15477

Hi digdug,


Thanks for the list. I checked each of them, only <OnContractQuery> and <OnInvokedByPlayer> are builtin. The other ones are activated by event commands like sysAddObjTimerEvent or sysAddObjRecurringTimerEvent.
by Mutos
Sat Nov 01, 2008 9:00 am
Forum: Mod Announcements
Topic: Storage Station
Replies: 2
Views: 2620

Hi Betelgeuse,


Nice idea and nice station !