Search found 218 matches
- Sun Nov 23, 2008 6:58 am
- Forum: The Drawing Board
- Topic: "Hoshikaze 2250 - Stars of Call" Adventure Project
- Replies: 66
- Views: 41918
Hi darksider, hi all, Many thanks darksider for the Mod ^-^ The standard orbit image is much more contrasted and vivid, the stars could well be useful, and not only to me but to other adventure developpers, and I much like the calligraphy, even if you qualify it of "poorly-written scribble" ! Btw, a...
- Sun Nov 23, 2008 6:56 am
- Forum: Shipyards
- Topic: Searching for graphics for Asteroid Mining Base
- Replies: 3
- Views: 2650
Hi Atarlost, hi all, In fact there's a kind of asteroid station that isn't in the regular Transcendence : a Dyson Tree station ! It was proposed by Freeman Dyson, the same as the Dyson Sphere. Basically, you let a wood grow in an asteroid/comet and cover the surface with foliage, using solar energy ...
- Fri Nov 21, 2008 5:44 pm
- Forum: The Drawing Board
- Topic: "Hoshikaze 2250 - Stars of Call" Adventure Project
- Replies: 66
- Views: 41918
Hi all, hi darksider, For darksider : here are first attempts to answer your questions ! 1/ Micro-freeze I think it's because of the fixed delays between events, that causes too much events to be fired at the same tick. I'll try to fix that by randomizing the event delays. If my hypothesis is the go...
- Fri Nov 21, 2008 6:08 am
- Forum: Ideas & Suggestions
- Topic: "Dynamic Borders"
- Replies: 3
- Views: 2216
- Thu Nov 20, 2008 6:01 am
- Forum: The Drawing Board
- Topic: "Hoshikaze 2250 - Stars of Call" Adventure Project
- Replies: 66
- Views: 41918
- Thu Nov 20, 2008 4:27 am
- Forum: The Drawing Board
- Topic: "Hoshikaze 2250 - Stars of Call" Adventure Project
- Replies: 66
- Views: 41918
- Sun Nov 16, 2008 5:03 pm
- Forum: The Drawing Board
- Topic: "Hoshikaze 2250 - Stars of Call" Adventure Project
- Replies: 66
- Views: 41918
- Thu Nov 06, 2008 6:20 pm
- Forum: The Drawing Board
- Topic: "Hoshikaze 2250 - Stars of Call" Adventure Project
- Replies: 66
- Views: 41918
Hi all, The 5th testbed release of the Soc Adventure Mod is finally out ! I just updated the ZIP on the Xelerus Mod Reporitory. The screenshot didn't change since 4th post as the ships are the same. Main changes are the following : - Behavior code for freighters and pirates, - Stronger file breakdow...
- Wed Nov 05, 2008 6:19 am
- Forum: Modding Reference
- Topic: List of builtin events
- Replies: 21
- Views: 15477
- Tue Nov 04, 2008 5:29 am
- Forum: The Drawing Board
- Topic: "Hoshikaze 2250 - Stars of Call" Adventure Project
- Replies: 66
- Views: 41918
Hi all, The Traffic Manager Station is ready and runs fine. It is created in the <OnGlobalSystemCreated> event and the <StationType> includes some static data which are read and used to compute other system-specific data. The TMS runs a recurrent event that for now just creates extra freighters and ...
- Tue Nov 04, 2008 4:41 am
- Forum: Shipyards
- Topic: TransData 1.6
- Replies: 1
- Views: 1488
- Sun Nov 02, 2008 8:09 pm
- Forum: Modding Reference
- Topic: List of builtin events
- Replies: 21
- Views: 15477
Hi digdug, Thanks in advance for the topic move. When will we know when the list is finished ? I suggest to grep the source for all "<On" sequences and take away every event that appears in Timer triggers. For the difference between Jump and Gate, I should have thought about that. Thanks for the pre...
- Sun Nov 02, 2008 7:07 am
- Forum: Modding Reference
- Topic: List of builtin events
- Replies: 21
- Views: 15477
Hi digdug, hi all, Yes, or maybe an admin would be able to just move the topic to the Scripting Reference, while keeping a placeholder in the Shipyards ? I know it can be done but I haven't the rights to do it. Btw, would someone have an idea of the difference between <OnObjEnteredGate> and <OnObjJu...
- Sat Nov 01, 2008 5:25 pm
- Forum: Modding Reference
- Topic: List of builtin events
- Replies: 21
- Views: 15477
- Sat Nov 01, 2008 9:00 am
- Forum: Mod Announcements
- Topic: Storage Station
- Replies: 2
- Views: 2620