Search found 564 matches
- Sat Apr 04, 2015 12:27 pm
- Forum: The Drawing Board
- Topic: Homeworld-style Adventure Study MKII
- Replies: 134
- Views: 130860
Re: Homeworld-style Adventure Study MKII
There seems to be a bug where if you produce a squad, it auto launches and then goes straight for the gate! Bye bye my 100k RU investment! There must be some association which happens when you spawn in the vanilla ships, which needs to be implemented. Furthermore, the Hangar should also display the ...
- Sat Apr 04, 2015 10:46 am
- Forum: Mod Announcements
- Topic: Souped up Auton Bay
- Replies: 12
- Views: 11524
Re: Souped up Auton Bay
Are you still developing this mod RPC?
- Sat Apr 04, 2015 10:38 am
- Forum: Ideas & Suggestions
- Topic: Faction Relations Screen?
- Replies: 3
- Views: 2637
Re: Faction Relations Screen?
I second this suggestion: it would be useful in particular to mods I'd like to make in the future.
- Fri Apr 03, 2015 7:49 pm
- Forum: Announcements
- Topic: 1.6 Beta 1
- Replies: 38
- Views: 28250
Re: 1.6 Beta 1
I just experienced a weird bug, which is unfortunate since this is my long term permadeath highscore save :( After I failed to preemptively kill all the pteravore lairs, to protect the svalbard, I docked with the svalbard and immediately got teleported to a strange alternate system (no gating animat...
- Fri Apr 03, 2015 6:35 pm
- Forum: The Drawing Board
- Topic: Homeworld-style Adventure Study MKII
- Replies: 134
- Views: 130860
Re: Homeworld-style Adventure Study MKII
Testing shows several things: You can capture stations! This doesn't count as killing them according to raisu The Capturing ship behaves weirdly, as in turns around and shoots at the mothership If the target of capture dies, then the capturing ship will bug out If you spam the capture button on the ...
- Thu Apr 02, 2015 1:26 pm
- Forum: Commonwealth
- Topic: Eternity Port storyline unfinished? *Spoilers*
- Replies: 6
- Views: 4049
Re: Eternity Port storyline unfinished? *Spoilers*
I found I was able to use the overload hack on a Xenophobe Worldship, though I don't fully understand the CDM shard mechanics, just tried feeding everything I could to it, so perhaps I leveled it up higher than OP.
- Thu Apr 02, 2015 1:21 pm
- Forum: Commonwealth
- Topic: On the search for Crossover Mods
- Replies: 7
- Views: 4307
Re: On the search for Crossover Mods
There is a very very beta Homeworld Mothership crossover mod, but it isn't aimed at inserting the storyline of Homeworld, just cool functions.
PM has made a Star Castle mod
RPC has made a couple of minigame mods
All of these are available on xelerus.de
PM has made a Star Castle mod
RPC has made a couple of minigame mods
All of these are available on xelerus.de
- Wed Apr 01, 2015 8:32 am
- Forum: The Drawing Board
- Topic: Homeworld-style Adventure Study MKII
- Replies: 134
- Views: 130860
Re: Homeworld-style Adventure Study MKII
Tested some functions in 1.6: seems to work fine, however there are a couple of graphical bugs; The bitmap is borked, and text fields in dockscreens look a bit odd. @StealthX051 I think that the marine frigate should be about halfway between the Charon frigate and the Scarab in size, but this is ass...
- Tue Mar 31, 2015 5:11 pm
- Forum: Ideas & Suggestions
- Topic: Station buy limits, game balance, and dynamic economy
- Replies: 14
- Views: 16012
Re: Station buy limits, game balance, and dynamic economy
@PM I don't believe I ever got to test that mod, sounds good. @watch tv, do nothing A dynamic freighter load balancing system with mercenary enforcers of the status quo sounds just like the sort of cool behavior I'd like to see in an interactive universe, this would be a very cool mod especially com...
- Tue Mar 31, 2015 1:42 pm
- Forum: Commonwealth
- Topic: 1.6 Beta 1 Graphics Quality
- Replies: 17
- Views: 14067
Re: 1.6 Beta 1 Graphics Quality
Graphics quality maximum: 46 ms; 4 cores. Didn't play, just clicked past the intro and quit. OS: 64-Bit Windows 8.1 CPU: Intel i5 3230M 2C4T @ 2.60Ghz (3.10Ghz Turbo Boost) RAM: 12GB 1600Mhz RAM (4+8GB) GPU: Intel HD 4000 graphics Resolution 1600x900 (assume defaults for refresh frequency and bit de...
- Sun Mar 29, 2015 9:06 am
- Forum: Commonwealth
- Topic: [George] What damage type would a tachyon weapon be?
- Replies: 9
- Views: 4835
Re: [George] What damage type would a tachyon weapon be?
That's a great question. Presumably tachyons would be particles, so they would be either positron or (with a hand-wave) graviton. Or you could bundle them with dark energy/matter can give it a darkLightning type. But I think we could also make their FTL nature orthogonal and have FTL weapons for se...
- Sun Mar 29, 2015 9:02 am
- Forum: Beginner's Luck
- Topic: Any tricks to get cheap fuel in Eternity Port
- Replies: 11
- Views: 8545
Re: Any tricks to get cheap fuel in Eternity Port
When you refuel, always use one less item than you "need" it almost always overuses the last one, so save it for later!
- Fri Mar 27, 2015 2:17 pm
- Forum: The Drawing Board
- Topic: Homeworld-style Adventure Study MKII
- Replies: 134
- Views: 130860
Re: Homeworld-style Adventure Study MKII
After some gameplay, I've come to the conclusion that the mothership doesn't have a specific way to upgrade it's reactor (something about the CW shipyards is borked, but that might have been an earlier feature request by me) A cool feature would be once you reach under 50% fuel to, depending on your...
- Fri Mar 27, 2015 1:42 pm
- Forum: Community Discussions
- Topic: MoTM Broken?
- Replies: 13
- Views: 16827
Re: MoTM Broken?
Yeah I'm interested in this starting up again!
- Fri Mar 27, 2015 1:39 pm
- Forum: Mod Announcements
- Topic: PM's mods
- Replies: 408
- Views: 2003536
Re: PM's mods
Hi, just checking in.
I noticed that the Wasp Launcher mod is completely absent from xelerus, did it disappear during your 1.5 update?
If you aren't going to continue it, do you mind if someone else does?
I hope your other game modding projects are going well.
I noticed that the Wasp Launcher mod is completely absent from xelerus, did it disappear during your 1.5 update?
If you aren't going to continue it, do you mind if someone else does?
I hope your other game modding projects are going well.