Search found 753 matches
- Tue Jul 17, 2012 4:11 pm
- Forum: Closed bug reports
- Topic: [I] area weapons with animated effects have no hitbox(1.08b)
- Replies: 3
- Views: 9089
Re: area weapons with animated effects have no hitbox (1.08b
so, i guess this is invalid, closing...
- Mon Jul 16, 2012 6:08 pm
- Forum: Ideas & Suggestions
- Topic: An idea for getting many new players into this game.
- Replies: 26
- Views: 12193
Re: An idea for getting many new players into this game.
Wolfy wrote:
Spoiler: Click me to change the text
nice wolfy!
- Mon Jul 16, 2012 6:03 pm
- Forum: Ideas & Suggestions
- Topic: Multi-player-Iocrym-War
- Replies: 6
- Views: 3758
Re: Multi-player-Iocrym-War
FM3VP is right, the only way to make any sort of multiplayer/coop would require months of work for george, and a rewrite of the trans engine, i doubt that will be happing any tie in the foreseeable future. sorry
- Tue Jul 03, 2012 3:21 pm
- Forum: Community Discussions
- Topic: Information on how to use IRC non-existant.
- Replies: 7
- Views: 7537
Re: Information on how to use IRC non-existant.
just if you didnt see want i just said on irc
click right at the bottom of the screen, there /should/ be a text input box
or, try it in http://www.mozilla.org/en-US/firefox/new/
click right at the bottom of the screen, there /should/ be a text input box
or, try it in http://www.mozilla.org/en-US/firefox/new/
- Tue Jul 03, 2012 2:36 pm
- Forum: Community Discussions
- Topic: Information on how to use IRC non-existant.
- Replies: 7
- Views: 7537
Re: Information on how to use IRC non-existant.
this link works for me,
http://www.neurohack.com/transcendence/ ... m.php?f=34
and to change your nick, /nick <newnick>
what browser do you use btw?
http://www.neurohack.com/transcendence/ ... m.php?f=34
and to change your nick, /nick <newnick>
what browser do you use btw?
- Mon Jun 18, 2012 7:00 pm
- Forum: Transcendence Tech Support
- Topic: Can't download
- Replies: 8
- Views: 20071
Re: Can't download
here is a trans101 link http://dl.dropbox.com/u/4543270/xps/trans101/trans101.7z.001 http://dl.dropbox.com/u/4543270/xps/trans101/trans101.7z.002 http://dl.dropbox.com/u/4543270/xps/trans101/trans101.7z.003 http://dl.dropbox.com/u/4543270/xps/trans101/trans101.7z.004 http://dl.dropbox.com/u/4543270/...
- Mon Jun 18, 2012 6:36 pm
- Forum: Transcendence Tech Support
- Topic: Can't download
- Replies: 8
- Views: 20071
Re: Can't download
try these, 1.5 mb each you will need 7z to open it http://www.7-zip.org/ http://dl.dropbox.com/u/4543270/trans108b/Trans108b.7z.001 http://dl.dropbox.com/u/4543270/trans108b/Trans108b.7z.002 http://dl.dropbox.com/u/4543270/trans108b/Trans108b.7z.003 http://dl.dropbox.com/u/4543270/trans108b/Trans108...
- Thu Jun 14, 2012 3:58 pm
- Forum: The Drawing Board
- Topic: Armor Mod no longer working under 1.08b
- Replies: 6
- Views: 5210
Re: Armor Mod no longer working under 1.08b
armors need to have 2 +0, at the start of hp bonus, thats something i learned while helping WTS make an armor pack
- Sat Jun 02, 2012 10:38 pm
- Forum: New Developers
- Topic: Successful build!!
- Replies: 6
- Views: 36845
Re: Successful build!!
they are in a readme included in the source
- Sat Jun 02, 2012 10:34 pm
- Forum: Off-Topic
- Topic: Vaguely similar game
- Replies: 14
- Views: 7829
Re: Vaguely similar game
escape.... something maybe
- Sat May 26, 2012 11:57 pm
- Forum: Mod Announcements
- Topic: Weapon Labs
- Replies: 51
- Views: 42114
Re: Weapon Labs
unfortunately you are right, i could make it guess the parts...... that would make it work with "any" weapon now i have to try it..... edit, i had a play... but i find weapons with x damage type, but i cant get config, or additional damage types, emp mining etc, sorry the list will have to stay for ...
- Sat May 26, 2012 11:18 pm
- Forum: Mod Announcements
- Topic: Weapon Labs
- Replies: 51
- Views: 42114
Re: Weapon Labs
your are right about the only thing that judges range is weapon type, i actually averaged~ vanilla range to get a base range for my weapons,
i am planing to add an option for howitzers to take up 2 slots, but have more damage/range/poweruse so i might just increase range all round....
i am planing to add an option for howitzers to take up 2 slots, but have more damage/range/poweruse so i might just increase range all round....
- Sat May 26, 2012 10:31 pm
- Forum: Mod Announcements
- Topic: Weapon Labs
- Replies: 51
- Views: 42114
Re: Weapon Labs
@SDW195: Some idea about the errors I get - I found some cost-calculating code for a custom weapon, but do you check if the user has enough credits left to pay when the custom weapon will be build? As this is the moment I get the errors, and as my tests are during an early stage of the game, I only...
- Thu May 24, 2012 9:02 pm
- Forum: Mod Announcements
- Topic: Weapon Labs
- Replies: 51
- Views: 42114
Re: Weapon Labs
i just have to make sure, but most of the changes made are in the stations.xml file in modules/ is that up do date?
if you could try and recreate that error, because i had no issues with the xelerus version, thanks
if you could try and recreate that error, because i had no issues with the xelerus version, thanks
- Wed May 23, 2012 8:38 pm
- Forum: Mod Announcements
- Topic: Weapon Labs
- Replies: 51
- Views: 42114
Re: Weapon Labs
Thanks for the nitpicking, it really helps :) It's a pleasure to hear - as I will continue then... ;-) Got this error while trying to build a Plasma mining turret weapon: 05/23/2012 18:42:58 Type already exists: f0000000 ### (typCreate unidtouse (subst (typGetStaticData -510267364 "weapon1") { attr...