Search found 95 matches
- Sat Mar 01, 2014 11:35 pm
- Forum: Shipyards
- Topic: Adventure somewhat broken because of Huari image [solved]
- Replies: 3
- Views: 2061
Adventure somewhat broken because of Huari image [solved]
This is about my translation adventure History: I made a working adventure, everythings was fine. I translated more stuff. I removed the Image UNIDs within the files so I don't have to include the whole resource folder Then the adventure was broken - Huari temple: unknown image:8020109 That's part o...
- Sat Mar 01, 2014 10:15 pm
- Forum: The Drawing Board
- Topic: German Translation/Deutsche Übersetzung
- Replies: 6
- Views: 6040
German Translation/Deutsche Übersetzung
It has reached alpha status and everything should be translated until Rigel Aurelius, except some items and harcoded stuff like the Welcome Message and the buy-screen. I need somebody who is willing to invest some time on checking spelling and writing style. Die Übersetzung hat Alpha Status erreicht...
- Sat Mar 01, 2014 12:04 pm
- Forum: Mod Announcements
- Topic: Hayari Noosphere
- Replies: 12
- Views: 8407
Re: Hayari Noosphere
Wasn't able to play it without PSD. The files for PSD compability are looking for ressources which only PSD provides. Removing the PSD compability files resolves in another error, don't know if this would be solvable by removing the code for loading the PSDc files within the main file. I played with...
- Wed Feb 26, 2014 11:14 am
- Forum: Ideas & Suggestions
- Topic: A few ideas and suggestions
- Replies: 10
- Views: 6477
Re: A few ideas and suggestions
2) that has always been bugging me. I also like to see a bigger range of shield generators to install directly. How about a random selection which is linked to the system level? This way you had some usefull shields to choose further in the game. 3) I like that! Little shuttles flying around, doing ...
- Tue Feb 25, 2014 11:34 pm
- Forum: Bug Reports & Tech Support
- Topic: Heretic ROM bug
- Replies: 7
- Views: 6211
Re: Heretic ROM bug
Hm, there is still a cross on the map, which points to one of the Hyugens Mission buoys. You can't finish the mission, though. Downloading the coordinates does nothing. I found the ship myself, also nothing happening here. I would suggest this mission kinda interrupted the process and should be inve...
- Fri Jan 31, 2014 11:38 am
- Forum: Shipyards
- Topic: EncountersVol01.xml breaks adventure
- Replies: 8
- Views: 3897
Re: EncountersVol01.xml breaks adventure
Thanks George! Now I have a working adventure. You know, translating T is kinda easy. I only need a minimum understanding of coding and most things are quite smooth to translate. Only a few things are bothering me, but they can be ignored. Possible next weekend I'm going to release a first version o...
- Thu Jan 30, 2014 11:24 pm
- Forum: Shipyards
- Topic: EncountersVol01.xml breaks adventure
- Replies: 8
- Views: 3897
Re: EncountersVol01.xml breaks adventure
https://www.dropbox.com/s/j9nhku5am6f4f51/Transcendence.xml changes have been commented. You have to delete <Module filename="Encountersvol01.xml"/> from loading within the adventure, but it is marked for easy spotting. https://www.dropbox.com/s/wvurhkrxs7n625v/EncountersVol01.xml nothing has been ...
- Thu Jan 30, 2014 7:24 pm
- Forum: Shipyards
- Topic: EncountersVol01.xml breaks adventure
- Replies: 8
- Views: 3897
Re: EncountersVol01.xml breaks adventure
I don't think so, this file only contents the sovereign, the station and the ship of the huari. They should be created indepentendly from Huaramarca. Also I modified Transcendence.xml and the tolopology shouldn't be changed. Is Huaramarca also not created in this case? The Wiki says Huari.xml create...
- Thu Jan 30, 2014 4:46 pm
- Forum: Shipyards
- Topic: EncountersVol01.xml breaks adventure
- Replies: 8
- Views: 3897
Re: EncountersVol01.xml breaks adventure
I narrowed it down to the huari empire code inside the file. If I remove this part, everythings fine. Can't figure out what's wrong though.
- Thu Jan 30, 2014 12:38 pm
- Forum: Shipyards
- Topic: EncountersVol01.xml breaks adventure
- Replies: 8
- Views: 3897
EncountersVol01.xml breaks adventure
If I start the game and choose my adventure it says: Unable to find starting ship classes that match adventure criteria. If I remove EncountersVol01.xml from the mod everything is fine. This error happens also when the adventure only consists of this particular .xml, so it may be a bug? I didn't mod...
- Mon Jan 27, 2014 5:10 pm
- Forum: Shipyards
- Topic: Adventure for translation[solved]
- Replies: 0
- Views: 1735
Adventure for translation[solved]
For my translationMod I have to make an own adventure, since I can't overwrite everything I want, especially the prologue. Since I'm only altering text and not code, it would be easiest if I just copy everything from TransSource and translate it. I tried this, T says: "Transcendence.xml expected <Tr...
- Sat Jan 25, 2014 7:20 pm
- Forum: Shipyards
- Topic: Code works, nothing happens
- Replies: 2
- Views: 1750
Re: Code works, nothing happens
No, still no message. I tried many events, like <OnGameStart> <OnPlayerEnteredSystem> <OnGlobalUniverseLoad> and some others. I copied code from RPGPlayer.xml. Nothing worked. I removed the timer to show the message instantly, but that didn't change anything. SOLVED by RPC the station wasn't created...
- Sat Jan 25, 2014 7:01 pm
- Forum: Shipyards
- Topic: Code works, nothing happens
- Replies: 2
- Views: 1750
Code works, nothing happens
I have a new idea, the code works but nothing happens. digdug and StarWeaver gave some code to me, but it's the same. I think I'm overlooking something. I want to show a message after a timer has run out. For testing this timer is set to 1. Even remove the timer and only leaving the message in the c...
- Sat Jan 18, 2014 6:08 pm
- Forum: Shipyards
- Topic: [Request] Thing for translations
- Replies: 4
- Views: 2537
Re: [Request] Thing for translations
Thanks for the effort, but nope it doesn't work. I still got two characters in return.
Hm, seems like I have to use "ae" for "ä". It's not that nice to look at, but it works. Thanks to jEdit, changing that will only take seconds for all the files.
Hm, seems like I have to use "ae" for "ä". It's not that nice to look at, but it works. Thanks to jEdit, changing that will only take seconds for all the files.
- Sat Jan 18, 2014 9:38 am
- Forum: Shipyards
- Topic: [Request] Thing for translations
- Replies: 4
- Views: 2537
Re: [Request] Thing for translations
Some online dictionairy said that's the name, but I can't find it again. Must have lied.
I'm talking about the little numbers in chemistry, like in H2.
Hm, but my charaters don't work. For example, if I use "ü" It is displayed as "ü"
What can I do?
I'm talking about the little numbers in chemistry, like in H2.
Hm, but my charaters don't work. For example, if I use "ü" It is displayed as "ü"
What can I do?