Search found 237 matches

by Cygnus.X1
Tue Dec 04, 2012 6:46 pm
Forum: Anacreon General Discussions
Topic: Alpha Release 1
Replies: 7
Views: 5145

Re: Alpha Release 1

/me Pounces! :mrgreen:
by Cygnus.X1
Thu Nov 29, 2012 8:25 pm
Forum: Announcements
Topic: 1.08l
Replies: 38
Views: 39424

Re: 1.08l

So, yes, Transdata 2.7b works with Trans 1.08l :D

But, that wasn't what I needed after all :(

http://xelerus.de/index.php?s=mod&id=57

Does anybody know how "Betel" was generating the element lists he used to make?
by Cygnus.X1
Thu Nov 29, 2012 7:00 pm
Forum: Announcements
Topic: 1.08l
Replies: 38
Views: 39424

Re: 1.08l

digdug wrote:Cygnus.X1,
Latest Transdata is 2.7b
:D
ARGH! wherewherewhere :mrgreen:

(moments later)

found it by logical extension...

http://www.neurohack.com/downloads/TransData27b.zip

gotit, thanksmuch, testing ;)
by Cygnus.X1
Thu Nov 29, 2012 6:12 pm
Forum: Ideas & Suggestions
Topic: Economic Tracker and Cloaking
Replies: 16
Views: 7159

Re: Economic Tracker and Cloaking

If IRL stations would know what they want to buy and how much they want to pay. You as pilot you would copy this data onto your ships computer. This would happen every time you visit a new station. You search your database for the item you want to sell and you find the station that gives the best p...
by Cygnus.X1
Thu Nov 29, 2012 3:57 pm
Forum: Announcements
Topic: 1.08l
Replies: 38
Views: 39424

[George] Re: 1.08l

Transdata 2.7 appears to be incompatible with Trans ver 1.08l I just wanted to make my own attribute list :mrgreen: E:\Trans108l>Transdata /? TransData 2.7 Copyright (c) 2001-2012 by Kronosaur Productions, LLC. All Rights Reserved. /attributelist List of attributes used by types. /decompile Extracts...
by Cygnus.X1
Thu Nov 29, 2012 1:12 am
Forum: Shipyards
Topic: Excalibur Targeting ROM
Replies: 27
Views: 13382

Re: Excalibur Targeting ROM

I've munged up my own code so much I've had to restore backups three times now :( TVR, your solution is brilliant, but I can't attach an overlay to non-space-objects, and I can't attach them to the player ship or the overlays flicker terribly. I have other timed event ideas that I may use that momen...
by Cygnus.X1
Wed Nov 28, 2012 3:46 pm
Forum: Shipyards
Topic: Excalibur Targeting ROM
Replies: 27
Views: 13382

Re: Excalibur Targeting ROM

What I do is simply to check if the station that has my recurring event is already in the system when the playership enters a system, if not, create it, if it is, then everything is ok, since the event is already running. You can also mark the system with sysSetData to quickly check if you have you...
by Cygnus.X1
Tue Nov 27, 2012 8:37 pm
Forum: Shipyards
Topic: Excalibur Targeting ROM
Replies: 27
Views: 13382

Re: Excalibur Targeting ROM

http://paste.neurohack.com/view/YMsJE That is the latest code chunk, but I haven't bothered uploading it to Xels because it's functionally the same as the previous version. It's driving me crazy... There's only one problem, and I'm afraid it might be a game engine bug. If you have the AdvTarg engage...
by Cygnus.X1
Sat Nov 24, 2012 7:07 am
Forum: Shipyards
Topic: Excalibur Targeting ROM
Replies: 27
Views: 13382

Re: Excalibur Targeting ROM

ARGH! I've uploaded a bug-fix for gating problems. I've got the virtual station to successfully be created when you gate to different systems, however make sure to turn off any active targeting before you gate out or the target leading overlays will persist when you return to the system and will be ...
by Cygnus.X1
Fri Nov 23, 2012 6:55 pm
Forum: Shipyards
Topic: Excalibur Targeting ROM
Replies: 27
Views: 13382

Re: Excalibur Targeting ROM

Aww, thanks! Always glad to know when somebody else likes to play with my creations :mrgreen: Ver 1.2 uploaded (@ 52 downloads) The leading target overlays from the Advance ROM are now working quite well. I've also figured out how to make the whole thing survive gating to a new system without odd be...
by Cygnus.X1
Thu Nov 22, 2012 5:54 pm
Forum: Shipyards
Topic: Excalibur Targeting ROM
Replies: 27
Views: 13382

Re: Excalibur Targeting ROM

. multiple leader reticles -> this will be easy but I need to get other stuff figured out first . config dockscreen for Adv ROM -> not much to config as yet . incorporate all code into a single XML file -> when all is said and done... . 40 facing "laser line" graphic -> this is ugly so far So, I fig...
by Cygnus.X1
Tue Nov 20, 2012 3:33 pm
Forum: Shipyards
Topic: Excalibur Targeting ROM
Replies: 27
Views: 13382

Re: Excalibur Targeting ROM

Ver1.1a uploaded at 38 downloads ^_^ Core functionality on the Advanced ROM is complete, you can now have a reticle indicator of what angle your ship needs to be at to hit whatever you have targeted. ToDo: . 40 facing "laser line" graphic . multiple leader reticles . config dockscreen for Adv ROM ....
by Cygnus.X1
Mon Nov 19, 2012 3:43 pm
Forum: Shipyards
Topic: Excalibur Targeting ROM
Replies: 27
Views: 13382

Re: Excalibur Targeting ROM

Try replacing (sysCalcFireSolution ...) with the following: (sysCalcFireSolution (sysVectorSubtract (objGetPos (objGetTarget gSource)) (objGetPos gSource)) (sysVectorSubtract (objGetVel (objGetTarget gSource)) (objGetVel gSource)) (typGetDataField (itmGetType (objGetProperty gPlayerShip 'selectedWe...
by Cygnus.X1
Mon Nov 19, 2012 2:49 am
Forum: Shipyards
Topic: Excalibur Targeting ROM
Replies: 27
Views: 13382

Re: Excalibur Targeting ROM

http://paste.neurohack.com/view/YAUkW/ The heart of the target-leading reticle is in place, but not quite working as intended. I'll be asking for help on IRC soon enough as soon as I can find the time, but the above pastie link is a sneak peak at what I've got so far. The execution flow is fine, but...
by Cygnus.X1
Sun Nov 18, 2012 12:52 am
Forum: Shipyards
Topic: Function for checking if an object is on the Viewport?
Replies: 5
Views: 3020

Re: Function for checking if an object is on the Viewport?

RPC wrote:CygnusX1: I ended up hacking it by using ObjGetDistance from the playership and made a circle of 50 ls radius....
So that's going to be half the distance of visibility on the LRS (100 ls total radial), and more or less twice the distance of visibility on the SRS.