I repeated the circumstances that caused one of the "On Animate" crashes (lifting the event horizon in Heretic) and this time I got debug code instead of a crash.
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- Tue Feb 19, 2019 6:24 pm
- Forum: Announcements
- Topic: 1.8 Beta 5
- Replies: 15
- Views: 30420
- Tue Feb 19, 2019 6:11 am
- Forum: Beginner's Luck
- Topic: Where to find advanced Luminous equipment in EP?
- Replies: 8
- Views: 12156
Re: Where to find advanced Luminous equipment in EP?
Naturally, I found three Shrouds at a single Luminous Assembler shortly after posting this, lol.
Is there an open Ministry ticket for the go-stop regeneration of armor and shields?
Is there an open Ministry ticket for the go-stop regeneration of armor and shields?
- Mon Feb 18, 2019 5:02 am
- Forum: Beta Bug Reports
- Topic: EP: Never Ending Gate Animation
- Replies: 3
- Views: 10195
EP: Never Ending Gate Animation
I'm running 1.8 beta 5.2, playing EP in a Kaiten-class gunship. For no immediately apparent reason, the warp gate animation between two systems I had already visited never stopped. I had to force the game to close and lose a permadeath run.
My debug log is attached.
My debug log is attached.
- Wed Feb 13, 2019 4:45 pm
- Forum: Beginner's Luck
- Topic: Where to find advanced Luminous equipment in EP?
- Replies: 8
- Views: 12156
Where to find advanced Luminous equipment in EP?
[Not a pure beginner's question; minor spoilers below] It looks like other players are using Luminous launchers and shrouds in EP but I don't know where to find them. I've completed the Luminous storyline a couple times now but have never seen these items in one of my games. Also, if you do manage t...
- Thu Feb 07, 2019 6:00 am
- Forum: Announcements
- Topic: 1.8 Beta 5
- Replies: 15
- Views: 30420
Re: 1.8 Beta 5
Looking forward to trying this. The library downloads seem to work fine for me.
Are the game crashes caused by "miscellaneous animation" fixed in this version? I see these crashes on Ministry tagged with "next release" but not tagged with "1.8b5". I think that's a showstopper bug.
Are the game crashes caused by "miscellaneous animation" fixed in this version? I see these crashes on Ministry tagged with "next release" but not tagged with "1.8b5". I think that's a showstopper bug.
- Tue Jan 29, 2019 5:35 am
- Forum: Beginner's Luck
- Topic: Red flash (Split from old thread)
- Replies: 12
- Views: 14714
Re: Red flash (Split from old thread)
@Song: Thanks for splitting this off and naming what still needs to happen.
@Derakon: Good to know, thanks. I recall that things got a little better with super-heavy Novaya armor, although it still seemed to be flashing for relatively trivial damage.
@Derakon: Good to know, thanks. I recall that things got a little better with super-heavy Novaya armor, although it still seemed to be flashing for relatively trivial damage.
- Sun Jan 27, 2019 6:13 pm
- Forum: Beginner's Luck
- Topic: Red flash (Split from old thread)
- Replies: 12
- Views: 14714
Re: RED FLASHING WARNING = Taking Damage... but...
I'm glad to see this brought up to the top. I think this would be a very good issue to fix in 1.8b5. It would be entirely consistent with the other UI improvements in 1.8. The issue is particularly awful when playing a Manticore, since all damage taken throughout the entire game makes the screen go ...
- Fri Jan 25, 2019 4:34 am
- Forum: Beta Bug Reports
- Topic: 3 bugs/imbalances in Eternity Port v 1.8b4
- Replies: 10
- Views: 13121
Re: 3 bugs/imbalances in Eternity Port v 1.8b4
I noticed 3 more EP bugs/imbalances after this. -Failing the "famous person has been kidnapped" mining colony mission may give the player a free Hercules wingman, because the Hercules that escorts them during the mission sticks around after the mission has been failed. -Some pirate ships (especially...
- Fri Jan 25, 2019 3:38 am
- Forum: Mod Announcements
- Topic: The Final Strike
- Replies: 39
- Views: 87058
Re: The Final Strike
I tried The Final Strike recently. I like your concept very much, and it's clear you've put a lot of work into this. Thanks! Some comments and suggestions: -Most systems have no place to sell anything, leading to money issues and a probable early death by lack of fuel. Even if the Ranx are made frie...
- Tue Jan 22, 2019 7:53 pm
- Forum: Official Extensions
- Topic: The Stars Beyond
- Replies: 671
- Views: 581404
Re: The Stars Beyond
Do you have a 1.8 version someplace? I'd be interested to try this.
- Thu Jan 17, 2019 1:24 am
- Forum: Mod Announcements
- Topic: PM's mods
- Replies: 408
- Views: 2003537
Re: PM's mods
Hi PM, I gave Drake Tech Alpha a try, and It's a lot of fun! I played through to Heretic using Drake equipment more or less exclusively. Things I appreciated: -The customization mechanics for weapons are cool. I particularly appreciated the ability to level up, adjust range, and use virtual weapons ...
- Sat Jan 12, 2019 4:37 am
- Forum: Official Extensions
- Topic: The Backroads — an alternate route
- Replies: 216
- Views: 412716
Re: The Backroads — an alternate route
Happy new year! Hope it's good for you so far. I started over with Lambda gunship and gave the Backroads another whirl. The Psi feels well balanced. The linked-fire feature is cool but would be a lot more useful if two different weapons could fire at the same time. I don't find that stacking two of ...
- Fri Jan 11, 2019 7:14 am
- Forum: Beta Bug Reports
- Topic: 3 bugs/imbalances in Eternity Port v 1.8b4
- Replies: 10
- Views: 13121
Re: 3 bugs/imbalances in Eternity Port v 1.8b4
Gosh, that's convoluted. Wouldn't it be simpler to start with an ion immune tag (along with the regen tag) straight off of the armor forge? And include in the armor description that "taking fire from ion weapons causes it to regenerate" or something to that effect?
- Wed Jan 09, 2019 4:19 am
- Forum: Ideas & Suggestions
- Topic: Suggestion: Scale Down Eternity Port
- Replies: 7
- Views: 4975
Re: Suggestion: Scale Down Eternity Port
I'm in the midst of another EP playthrough, partially to test out whether removing the Ungoverned Territories would work in practice. It definitely would! I stuck to the western chain of systems all the way to Jiang's Star and I didn't miss the extra loot at all. I was a little short on Heliotrope f...
- Wed Jan 09, 2019 4:10 am
- Forum: Beta Bug Reports
- Topic: 3 bugs/imbalances in Eternity Port v 1.8b4
- Replies: 10
- Views: 13121
3 bugs/imbalances in Eternity Port v 1.8b4
As titled, here are 3 bugs in Eternity Port. There are no other mods running. My ship is a Spartan. 1.) Attempting to use the jettison hack always fails and causes a debug message. This appears to be unaffected by current CDM shard AI level or type of station targeted. It looks like this: https://ww...