Search found 107 matches
- Thu Jun 11, 2015 4:38 pm
- Forum: Ideas & Suggestions
- Topic: Korolov / Charon
- Replies: 8
- Views: 6307
Re: Korolov / Charon
Looks reasonable in general. I'd be cautious about the Barbary though......although EMP is criminally under-used ingame right now, that's because it's not a very nice mechanic. Barbaries have also never been a charon ship before. Barbaries are used in the EP missions where they escort Charon frigat...
- Sun Jun 07, 2015 9:16 pm
- Forum: Ideas & Suggestions
- Topic: Korolov / Charon
- Replies: 8
- Views: 6307
Korolov / Charon
I’ve been looking at Korolov / Charon to address the issues mentioned here http://forums.kronosaur.com/viewtopic.php?p=63982#p63982 The attached mod makes the following changes: For cargo values < 100k a Drake missile ship is used instead of a frigate. Above 100k the chance of a frigate increases up...
- Thu May 28, 2015 9:00 pm
- Forum: Commonwealth
- Topic: Newbie player bugs
- Replies: 63
- Views: 40615
Re: Newbie player bugs
The description of the Burak missile launcher says an Uzun targeting scanner can be used to add tracking to missiles. A newbie might expect the Uzun targeting scanner to be available, but it doesn’t appear to be implemented http://ministry.kronosaur.com/record.hexm?id=3941 Thioseptal which is requir...
- Wed Sep 05, 2012 10:27 pm
- Forum: Shipyards
- Topic: Mission Architecture
- Replies: 7
- Views: 4016
Re: Mission Architecture
I found it was useful to define string substitution tokens on a per-mission basis. So in the mission code I could do something like: (msfAddStringSubs gMission "targetname" "qwerty") Then I can use %targetname% in the Text elements. I believe this can be accomplished as of 1.08e with subst: (subst ...
- Mon Sep 03, 2012 9:47 pm
- Forum: Ideas & Suggestions
- Topic: Hotel restaurant
- Replies: 12
- Views: 7726
Re: Hotel restaurant
The encounter implied you were selling to drug users or a local dealer. As such they wouldn't have much use for slaves, corpses, or weapon parts etc.PM wrote:Why not?giantcabbage wrote:should they really be buying slaves and triggers along with the drugs/bootleg 3dv?
- Mon Sep 03, 2012 9:41 pm
- Forum: Shipyards
- Topic: Mission Architecture
- Replies: 7
- Views: 4016
Re: Mission Architecture
I've attached that latest version of the Mission Framework. It comprises two parts, the MissionFramework library which is mostly a set of hacks and functions which allow a virtual ship/station with the mission attribute to behave a bit like the proposed MissionType design type. The second is the Mis...
- Sat Aug 25, 2012 7:29 pm
- Forum: Ideas & Suggestions
- Topic: Hotel restaurant
- Replies: 12
- Views: 7726
Hotel restaurant
Normally when the player encounters the brothers at the hotel bar they will have some low level drugs / 3dv. However, the encounter triggers for any illegal item which can seem a little odd when the brothers suddenly ask for a waste cannon or human cadaver. The same applies to the maintenance level ...
- Wed Aug 08, 2012 9:17 pm
- Forum: Ideas & Suggestions
- Topic: Scores for stations
- Replies: 2
- Views: 2166
Scores for stations
Currently only ships have the score attribute so the player can get 20 points for fighting a Centauri Raider, but a heavily armed station gets you no points (although there are usually plenty of ships defending it). Is there any reason not to have scores for stations too?
- Thu Jun 21, 2012 7:11 pm
- Forum: Off-Topic
- Topic: Vaguely similar game
- Replies: 14
- Views: 9987
Re: Vaguely similar game
It starts you out in a ship collecting items. Eventually you find out that you need to go to an area where you need a better drive to reach it and a cloaking device so they don't blow you up. You then find out that you are being held in a force field by aliens and find a way to escape. The game end...
- Thu Apr 05, 2012 10:59 pm
- Forum: The Drawing Board
- Topic: MissionFramework for 1.08a
- Replies: 6
- Views: 4974
Re: MissionFramework for 1.08a
Thanks for the suggestion. I don’t have much free time to work on the framework at the moment, but when I get back to it I’ll try and add what you want. At the moment you can do some of what you want with a few separate function calls e.g.: (setq mission (msfCreateMission missionUNID parentStation))...
- Thu Mar 15, 2012 10:43 pm
- Forum: The Drawing Board
- Topic: MissionFramework for 1.08a
- Replies: 6
- Views: 4974
MissionFramework for 1.08a
Mission framework has been updated again and is intended for v1.08. Most of the changes are to the framework to make it easier to create missions, rather than adding new missions. 1) <OnSystemCreated> missions now work (the Centauri occupation is now an example of this) 2) Most text strings are now ...
- Mon Mar 05, 2012 10:58 pm
- Forum: Community Discussions
- Topic: Fixing the Wiki
- Replies: 36
- Views: 204179
Re: Fixing the Wiki
Does the wiki have the Structured Data Plugin installed? http://www.dokuwiki.org/plugin:data (alternatively the Tags plugin could probably be used too). Something like that would allow the pages to be organised into categories etc. and index tables/lists generated automatically similar to the functi...
- Thu Mar 01, 2012 8:25 pm
- Forum: Shipyards
- Topic: Persistent structures inside function definitions
- Replies: 2
- Views: 1861
Persistent structures inside function definitions
Structures defined in a lambda block behave as static local variables - i.e. the same structure reference is used every time the function is called. Is this the intended behaviour? This feature could be useful, but seems surprising as lists do not do this (setq struct (lambda (key value) (block (the...
- Mon Feb 27, 2012 6:18 pm
- Forum: Shipyards
- Topic: Can you modify structures
- Replies: 2
- Views: 1923
Re: Can you modify structures
Thanks - I think setItem is all I need, I'll add tickets for the others if I find a need for them.
I see now that it was all in the 1.07 announcement post (must learn to use the search page)
I see now that it was all in the 1.07 announcement post (must learn to use the search page)
- Sun Feb 26, 2012 10:29 am
- Forum: Shipyards
- Topic: Can you modify structures
- Replies: 2
- Views: 1923
Can you modify structures
Am I missing something, or are structures effectively a static datatype - i.e. once created it is not possible to modify the contents of a structure. Is this intentional, or just because they are a new addition to the engine? I would like to be able to use lnkAppend, lnkRemove, lnkReplace (or simila...