Search found 107 matches

by giantcabbage
Thu Jun 11, 2015 4:38 pm
Forum: Ideas & Suggestions
Topic: Korolov / Charon
Replies: 8
Views: 6307

Re: Korolov / Charon

Looks reasonable in general. I'd be cautious about the Barbary though......although EMP is criminally under-used ingame right now, that's because it's not a very nice mechanic. Barbaries have also never been a charon ship before. Barbaries are used in the EP missions where they escort Charon frigat...
by giantcabbage
Sun Jun 07, 2015 9:16 pm
Forum: Ideas & Suggestions
Topic: Korolov / Charon
Replies: 8
Views: 6307

Korolov / Charon

I’ve been looking at Korolov / Charon to address the issues mentioned here http://forums.kronosaur.com/viewtopic.php?p=63982#p63982 The attached mod makes the following changes: For cargo values < 100k a Drake missile ship is used instead of a frigate. Above 100k the chance of a frigate increases up...
by giantcabbage
Thu May 28, 2015 9:00 pm
Forum: Commonwealth
Topic: Newbie player bugs
Replies: 63
Views: 40615

Re: Newbie player bugs

The description of the Burak missile launcher says an Uzun targeting scanner can be used to add tracking to missiles. A newbie might expect the Uzun targeting scanner to be available, but it doesn’t appear to be implemented http://ministry.kronosaur.com/record.hexm?id=3941 Thioseptal which is requir...
by giantcabbage
Wed Sep 05, 2012 10:27 pm
Forum: Shipyards
Topic: Mission Architecture
Replies: 7
Views: 4016

Re: Mission Architecture

I found it was useful to define string substitution tokens on a per-mission basis. So in the mission code I could do something like: (msfAddStringSubs gMission "targetname" "qwerty") Then I can use %targetname% in the Text elements. I believe this can be accomplished as of 1.08e with subst: (subst ...
by giantcabbage
Mon Sep 03, 2012 9:47 pm
Forum: Ideas & Suggestions
Topic: Hotel restaurant
Replies: 12
Views: 7726

Re: Hotel restaurant

PM wrote:
giantcabbage wrote:should they really be buying slaves and triggers along with the drugs/bootleg 3dv?
Why not?
The encounter implied you were selling to drug users or a local dealer. As such they wouldn't have much use for slaves, corpses, or weapon parts etc.
by giantcabbage
Mon Sep 03, 2012 9:41 pm
Forum: Shipyards
Topic: Mission Architecture
Replies: 7
Views: 4016

Re: Mission Architecture

I've attached that latest version of the Mission Framework. It comprises two parts, the MissionFramework library which is mostly a set of hacks and functions which allow a virtual ship/station with the mission attribute to behave a bit like the proposed MissionType design type. The second is the Mis...
by giantcabbage
Sat Aug 25, 2012 7:29 pm
Forum: Ideas & Suggestions
Topic: Hotel restaurant
Replies: 12
Views: 7726

Hotel restaurant

Normally when the player encounters the brothers at the hotel bar they will have some low level drugs / 3dv. However, the encounter triggers for any illegal item which can seem a little odd when the brothers suddenly ask for a waste cannon or human cadaver. The same applies to the maintenance level ...
by giantcabbage
Wed Aug 08, 2012 9:17 pm
Forum: Ideas & Suggestions
Topic: Scores for stations
Replies: 2
Views: 2166

Scores for stations

Currently only ships have the score attribute so the player can get 20 points for fighting a Centauri Raider, but a heavily armed station gets you no points (although there are usually plenty of ships defending it). Is there any reason not to have scores for stations too?
by giantcabbage
Thu Jun 21, 2012 7:11 pm
Forum: Off-Topic
Topic: Vaguely similar game
Replies: 14
Views: 9987

Re: Vaguely similar game

It starts you out in a ship collecting items. Eventually you find out that you need to go to an area where you need a better drive to reach it and a cloaking device so they don't blow you up. You then find out that you are being held in a force field by aliens and find a way to escape. The game end...
by giantcabbage
Thu Apr 05, 2012 10:59 pm
Forum: The Drawing Board
Topic: MissionFramework for 1.08a
Replies: 6
Views: 4974

Re: MissionFramework for 1.08a

Thanks for the suggestion. I don’t have much free time to work on the framework at the moment, but when I get back to it I’ll try and add what you want. At the moment you can do some of what you want with a few separate function calls e.g.: (setq mission (msfCreateMission missionUNID parentStation))...
by giantcabbage
Thu Mar 15, 2012 10:43 pm
Forum: The Drawing Board
Topic: MissionFramework for 1.08a
Replies: 6
Views: 4974

MissionFramework for 1.08a

Mission framework has been updated again and is intended for v1.08. Most of the changes are to the framework to make it easier to create missions, rather than adding new missions. 1) <OnSystemCreated> missions now work (the Centauri occupation is now an example of this) 2) Most text strings are now ...
by giantcabbage
Mon Mar 05, 2012 10:58 pm
Forum: Community Discussions
Topic: Fixing the Wiki
Replies: 36
Views: 204179

Re: Fixing the Wiki

Does the wiki have the Structured Data Plugin installed? http://www.dokuwiki.org/plugin:data (alternatively the Tags plugin could probably be used too). Something like that would allow the pages to be organised into categories etc. and index tables/lists generated automatically similar to the functi...
by giantcabbage
Thu Mar 01, 2012 8:25 pm
Forum: Shipyards
Topic: Persistent structures inside function definitions
Replies: 2
Views: 1861

Persistent structures inside function definitions

Structures defined in a lambda block behave as static local variables - i.e. the same structure reference is used every time the function is called. Is this the intended behaviour? This feature could be useful, but seems surprising as lists do not do this (setq struct (lambda (key value) (block (the...
by giantcabbage
Mon Feb 27, 2012 6:18 pm
Forum: Shipyards
Topic: Can you modify structures
Replies: 2
Views: 1923

Re: Can you modify structures

Thanks - I think setItem is all I need, I'll add tickets for the others if I find a need for them.

I see now that it was all in the 1.07 announcement post (must learn to use the search page)
by giantcabbage
Sun Feb 26, 2012 10:29 am
Forum: Shipyards
Topic: Can you modify structures
Replies: 2
Views: 1923

Can you modify structures

Am I missing something, or are structures effectively a static datatype - i.e. once created it is not possible to modify the contents of a structure. Is this intentional, or just because they are a new addition to the engine? I would like to be able to use lnkAppend, lnkRemove, lnkReplace (or simila...