Search found 673 matches
- Tue May 03, 2011 4:37 pm
- Forum: Shipyards
- Topic: Weapon grouping
- Replies: 5
- Views: 2549
Re: Weapon grouping
Some people having bad keyboards (myself included) shouldn't stop a cool new feature. I don't think this can be done, at least not easily, through mods. sysFireWeapon doesn't handle repeating, dual, alternating, custom, or spread weapons, so the work required to make all weapons fire correctly, at t...
- Tue May 03, 2011 4:28 pm
- Forum: Ideas & Suggestions
- Topic: What do YOU want in 1.06?
- Replies: 34
- Views: 15500
Re: What do YOU want in 1.06?
I'd like to be able to designate any weapon to use the launcher slot.
- Tue May 03, 2011 1:30 pm
- Forum: Beginner's Luck
- Topic: A few newbie questions.
- Replies: 15
- Views: 9314
Re: A few newbie questions.
1. Yes, but if they already have too many of an item they won't buy more. 2. Nothing military, alien (i think), or notrandom, and yes, only one order per station. 3. Do a mission at a commonwealth fortress or the militia at the ring station in st. cats. I think some korolov or battle arena experienc...
- Mon May 02, 2011 3:39 am
- Forum: Stable (v1.7) Bug Reports
- Topic: Simultaneously turning and firing is not always possible.
- Replies: 12
- Views: 6832
Re: Simultaneously turning and firing is not always possible
Try changing the fire button to shift. On my keyboard with the same issue shift works fine in concert with the arrows.
- Wed Apr 20, 2011 8:57 pm
- Forum: Shipyards
- Topic: Communication with Station(s)
- Replies: 8
- Views: 3932
Re: Communication with Station(s)
The general broadcast could have limits imposed to prevent it from being overpowered. Have the station charge you a fee for disrupting normal operations and or check how much fuel you actually have when you dock to see if you were lying (and refuse to open the airlock), and of course stations should...
- Wed Apr 13, 2011 10:59 pm
- Forum: Commonwealth
- Topic: Hacking the Iocrym Neural Network
- Replies: 22
- Views: 11021
Re: Hacking the Iocrym Neural Network
It's adapting to the virus, you need to up the dosage when it starts to repair.
- Wed Apr 13, 2011 2:59 pm
- Forum: Commonwealth
- Topic: Hacking the Iocrym Neural Network
- Replies: 22
- Views: 11021
Re: Hacking the Iocrym Neural Network
If you have a quantum cpu it gives you more virus to work with.
- Fri Apr 08, 2011 2:11 pm
- Forum: Community Discussions
- Topic: Community Census
- Replies: 30
- Views: 14239
Re: Community Census
con is short for convention.
- Thu Apr 07, 2011 2:40 am
- Forum: Beginner's Luck
- Topic: [N00B qns]Tinkerer & Corporate Trading Post Q's...
- Replies: 9
- Views: 6312
Re: [N00B qns]Tinkerer & Corporate Trading Post Q's...
Check your spelling, one letter off and it won't find it. Partial names work well. I suspect it treats the input text box by looking for that exact phrase, so "pat spi" will return nothing, but "spider" will find it.
- Wed Apr 06, 2011 10:10 pm
- Forum: Shipyards
- Topic: Can someone teach me how to Install(and use)Extra Graphics
- Replies: 4
- Views: 2182
Re: Can someone teach me how to Install(and use)Extra Graphi
You're welcome, and yes, you need to include the images.
- Tue Apr 05, 2011 10:57 pm
- Forum: Shipyards
- Topic: Can someone teach me how to Install(and use)Extra Graphics
- Replies: 4
- Views: 2182
Re: Can someone teach me how to Install(and use)Extra Graphi
Like with any object, before you can add an image, you need a unid for it. <!ENTITY rsparalox "0xD2118401"> taken from one of my ships. Remember to use your own personal unid to avoid mod conflicts with other authors. we will need the piece of text following ENTITY later, in this case rsparalox. The...
- Mon Apr 04, 2011 7:21 pm
- Forum: Ideas & Suggestions
- Topic: Ranx Gunship and Radar extension
- Replies: 5
- Views: 2467
Re: Ranx Gunship and Radar extension
The range of the radar can be changed, If I remember correctly increasing perception(see below) will increase the range. "Upgrading" sensors in game would mean transferring all your devices and cargo to a new ship, identical in every other way, and making that your ship. <AISettings fireRateAdj= "10...
- Mon Apr 04, 2011 4:20 am
- Forum: Shipyards
- Topic: Some questions about ship graphics
- Replies: 6
- Views: 2662
Re: Some questions about ship graphics
What I do is render each frame and paste it into gimp, arranging it immediately, and putting them all on one layer. Then select the background, no anti-aliasing, not fuzzy, 0 threshold (ie just the flat black surrounding the ship), copy it, and past into a new white layer(the mask). The edges can be...
- Sun Mar 27, 2011 4:53 am
- Forum: Shipyards
- Topic: Determining if a stargate is inbound or outbound
- Replies: 7
- Views: 2780
Re: Determining if a stargate is inbound or outbound
Thanks, it works perfectly. Will the following still work if the system has more than two stargates? "station" is the space object being tested.
Code: Select all
(eq station (sysGetObjectByName gSource "Outbound"))
- Sun Mar 27, 2011 2:51 am
- Forum: Shipyards
- Topic: Determining if a stargate is inbound or outbound
- Replies: 7
- Views: 2780
Determining if a stargate is inbound or outbound
Is there a way to determine if a stargate is "outbound" or "inbound" through code?