Search found 673 matches

by Bobby
Tue May 03, 2011 4:37 pm
Forum: Shipyards
Topic: Weapon grouping
Replies: 5
Views: 2549

Re: Weapon grouping

Some people having bad keyboards (myself included) shouldn't stop a cool new feature. I don't think this can be done, at least not easily, through mods. sysFireWeapon doesn't handle repeating, dual, alternating, custom, or spread weapons, so the work required to make all weapons fire correctly, at t...
by Bobby
Tue May 03, 2011 4:28 pm
Forum: Ideas & Suggestions
Topic: What do YOU want in 1.06?
Replies: 34
Views: 15500

Re: What do YOU want in 1.06?

I'd like to be able to designate any weapon to use the launcher slot.
by Bobby
Tue May 03, 2011 1:30 pm
Forum: Beginner's Luck
Topic: A few newbie questions.
Replies: 15
Views: 9314

Re: A few newbie questions.

1. Yes, but if they already have too many of an item they won't buy more. 2. Nothing military, alien (i think), or notrandom, and yes, only one order per station. 3. Do a mission at a commonwealth fortress or the militia at the ring station in st. cats. I think some korolov or battle arena experienc...
by Bobby
Mon May 02, 2011 3:39 am
Forum: Stable (v1.7) Bug Reports
Topic: Simultaneously turning and firing is not always possible.
Replies: 12
Views: 6832

Re: Simultaneously turning and firing is not always possible

Try changing the fire button to shift. On my keyboard with the same issue shift works fine in concert with the arrows.
by Bobby
Wed Apr 20, 2011 8:57 pm
Forum: Shipyards
Topic: Communication with Station(s)
Replies: 8
Views: 3932

Re: Communication with Station(s)

The general broadcast could have limits imposed to prevent it from being overpowered. Have the station charge you a fee for disrupting normal operations and or check how much fuel you actually have when you dock to see if you were lying (and refuse to open the airlock), and of course stations should...
by Bobby
Wed Apr 13, 2011 10:59 pm
Forum: Commonwealth
Topic: Hacking the Iocrym Neural Network
Replies: 22
Views: 11021

Re: Hacking the Iocrym Neural Network

It's adapting to the virus, you need to up the dosage when it starts to repair.
by Bobby
Wed Apr 13, 2011 2:59 pm
Forum: Commonwealth
Topic: Hacking the Iocrym Neural Network
Replies: 22
Views: 11021

Re: Hacking the Iocrym Neural Network

If you have a quantum cpu it gives you more virus to work with.
by Bobby
Fri Apr 08, 2011 2:11 pm
Forum: Community Discussions
Topic: Community Census
Replies: 30
Views: 14239

Re: Community Census

con is short for convention.
by Bobby
Thu Apr 07, 2011 2:40 am
Forum: Beginner's Luck
Topic: [N00B qns]Tinkerer & Corporate Trading Post Q's...
Replies: 9
Views: 6312

Re: [N00B qns]Tinkerer & Corporate Trading Post Q's...

Check your spelling, one letter off and it won't find it. Partial names work well. I suspect it treats the input text box by looking for that exact phrase, so "pat spi" will return nothing, but "spider" will find it.
by Bobby
Wed Apr 06, 2011 10:10 pm
Forum: Shipyards
Topic: Can someone teach me how to Install(and use)Extra Graphics
Replies: 4
Views: 2182

Re: Can someone teach me how to Install(and use)Extra Graphi

You're welcome, and yes, you need to include the images.
by Bobby
Tue Apr 05, 2011 10:57 pm
Forum: Shipyards
Topic: Can someone teach me how to Install(and use)Extra Graphics
Replies: 4
Views: 2182

Re: Can someone teach me how to Install(and use)Extra Graphi

Like with any object, before you can add an image, you need a unid for it. <!ENTITY rsparalox "0xD2118401"> taken from one of my ships. Remember to use your own personal unid to avoid mod conflicts with other authors. we will need the piece of text following ENTITY later, in this case rsparalox. The...
by Bobby
Mon Apr 04, 2011 7:21 pm
Forum: Ideas & Suggestions
Topic: Ranx Gunship and Radar extension
Replies: 5
Views: 2467

Re: Ranx Gunship and Radar extension

The range of the radar can be changed, If I remember correctly increasing perception(see below) will increase the range. "Upgrading" sensors in game would mean transferring all your devices and cargo to a new ship, identical in every other way, and making that your ship. <AISettings fireRateAdj= "10...
by Bobby
Mon Apr 04, 2011 4:20 am
Forum: Shipyards
Topic: Some questions about ship graphics
Replies: 6
Views: 2662

Re: Some questions about ship graphics

What I do is render each frame and paste it into gimp, arranging it immediately, and putting them all on one layer. Then select the background, no anti-aliasing, not fuzzy, 0 threshold (ie just the flat black surrounding the ship), copy it, and past into a new white layer(the mask). The edges can be...
by Bobby
Sun Mar 27, 2011 4:53 am
Forum: Shipyards
Topic: Determining if a stargate is inbound or outbound
Replies: 7
Views: 2780

Re: Determining if a stargate is inbound or outbound

Thanks, it works perfectly. Will the following still work if the system has more than two stargates? "station" is the space object being tested.

Code: Select all

(eq station (sysGetObjectByName gSource "Outbound"))
by Bobby
Sun Mar 27, 2011 2:51 am
Forum: Shipyards
Topic: Determining if a stargate is inbound or outbound
Replies: 7
Views: 2780

Determining if a stargate is inbound or outbound

Is there a way to determine if a stargate is "outbound" or "inbound" through code?