Search found 2558 matches

by PM
Wed Jan 06, 2021 4:44 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 408
Views: 1987570

Re: PM's mods

A quick progress report about Drake Technologies: I will probably have an update ready later week. Maybe by tomorrow if all goes well. Just need to do some last minute balancing of various weapons. I removed all ZapSat items. I have decided to fold their functionality into the drone bays, which can ...
by PM
Sun Jan 03, 2021 1:04 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 408
Views: 1987570

Re: PM's mods

If you refer to field repairs, they are expensive. You pay full price for a new hull and its equipment... and then that equipment is stripped away, aside from armor and built-in devices, after rebuilding the ship. If you can buy the ship from the Ship Broker, it should be cheaper there. I need to up...
by PM
Wed Dec 30, 2020 2:38 am
Forum: Announcements
Topic: 1.9 Beta 3
Replies: 9
Views: 64075

Re: 1.9 Beta 3

The new 'orbitExact order seems promising. Question: Is there a way to make ships shoot at enemy stations during a (permanent) 'orbitExact order? So far, my orbiting test ships have only shot at enemy ships while orbiting, while completely ignoring enemy stations. (If they could be made to shoot at ...
by PM
Fri Dec 25, 2020 5:24 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 408
Views: 1987570

Re: PM's mods

Reuploaded Drake Technologies to Xelerus again. It is yet more minor tweaks. * Armor energizers now enable distributing for shielded armor, in addition to +30% hp. This is to make them feel more like shields. Those two might be a bit overpowered together. If so, I might reduce or remove the +hp bonu...
by PM
Tue Dec 01, 2020 10:35 pm
Forum: Beginner's Luck
Topic: Any way of installing this?
Replies: 1
Views: 5338

Re: Any way of installing this?

Taikon can install up to level 11 devices. Anything higher like the disintegrator is impossible to install in part 1.
by PM
Mon Nov 30, 2020 10:25 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 408
Views: 1987570

Re: PM's mods

Yet another reupload of Drake Technologies with minor tweaks to Xelerus. Added more zapsats, and changed the Earthdrake weapons to be lighter.
by PM
Sun Nov 29, 2020 2:30 pm
Forum: Commonwealth
Topic: Do cannon accelterators stack?
Replies: 3
Views: 6541

Re: Do cannon accelterators stack?

If we use E=mc2 as a guide, then +50% damage from cannon accelerator should increase shot speed by about 22%. A shot with original speed of 40 would have a speed of about 49. If lifetime is the same, the weapon would gain more range too. For comparison's sake, if damage was quadrupled, then shot spe...
by PM
Mon Nov 23, 2020 10:15 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 408
Views: 1987570

Re: PM's mods

Reuploaded Drake Technologies to Xelerus again. This one is some minor item tweaks, based on the previous post. Tier shields are now Brik's, and Gilded and some other armors are now Imagik's. Added cloaked armor for Drake, which is simply shielded armor with stealth that cost and weigh more. (Cloake...
by PM
Sun Nov 22, 2020 1:33 pm
Forum: Announcements
Topic: 1.9 Beta 2
Replies: 20
Views: 63386

Re: 1.9 Beta 2

After poking through the xml files recently, I noticed the addition of the Psych mission files, and the Commonwealth hospitals have been turned into a death camp. It has a press button to die option.
by PM
Thu Oct 01, 2020 7:55 pm
Forum: Announcements
Topic: 1.9 Beta 2
Replies: 20
Views: 63386

Re: 1.9 Beta 2

Challenge mode is classic "fair" mode where damage is unadjusted for both sides. Permadeath is Challenge with permadeath enforced. Since the latest release is unstable, permadeath is not a good idea right now.
by PM
Mon Sep 21, 2020 10:09 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 408
Views: 1987570

Re: PM's mods

Reuploaded Drake Technologies to Xelerus again. Release was delayed for various reasons, among them is my dev computer is non-operational at the moment. Thus, I will be unable to continue work on my mods for some time. As for the update, here are changes I remember at the moment... * Flare guns fire...
by PM
Sat Sep 12, 2020 3:27 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 408
Views: 1987570

Re: PM's mods

Reuploaded Drake Technologies to Xelerus. This update makes minor tweaks to two beam weapons. IMPORTANT! BUG ALERT! Both Drake Technologies and Star Castle arcade have become unstable in 1.9b2 and may crash suddenly and unexpectedly. Recurring events, which are used heavily by the zapsats in Drake T...
by PM
Fri Sep 11, 2020 10:09 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 408
Views: 1987570

Re: PM's mods

Updated and uploaded Drake Technologies Alpha , Playership Drones , and Star Castle Arcade to Xelerus. Playership Drones and Star Castle Arcade merely received an apiVersion change from 49 to 50. No other changes. Drake Technologies received more than an apiVersion update. Some changes that come to ...
by PM
Wed Sep 02, 2020 1:21 am
Forum: Mod Announcements
Topic: PM's mods
Replies: 408
Views: 1987570

Re: PM's mods

Just a quick note that I am working on another update to Drake Technologies, given the changes wrought by 1.9 beta 2, especially with autons. I am considering redo-ing the drone bays. For the next attempt, I will probably take an idea from my recently finished missile forge hold and make the new dro...
by PM
Mon Aug 31, 2020 5:36 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 408
Views: 1987570

Re: PM's mods

Reuploaded Drake Technologies to Xelerus. The highlight of this update is a new "missile forge" hold. It is level 4 and "rare". In addition to adding up to 150 tons of capacity like most other holds, it lets the player feed ore and industrial resources to the forge for resource points and spend them...