Search found 123 matches
- Sat May 21, 2016 6:32 am
- Forum: Mod Announcements
- Topic: [Challenge] The XML Scrambler Series (Now at Version 2.0)
- Replies: 1
- Views: 5760
[Challenge] The XML Scrambler Series (Now at Version 2.0)
The XML Scrambler Series is a collection of mini-mods that use XML-modifying functions to quickly apply various to the entire game. However, the mods will inevitably break each other so you can only have one running at a time! http://xelerus.de/index.php?s=mod&id=1534 Version 2.0 Description This mo...
- Sat May 21, 2016 12:55 am
- Forum: The Drawing Board
- Topic: XML Scrambler 3 & 4: Piracy & Punishment/Anger Mismanagement
- Replies: 3
- Views: 4589
XML Scrambler 3 & 4: Piracy & Punishment/Anger Mismanagement
I need a way to inject some code into the OnDestroy event on every ship class. If there is no events subelement, it must create one. If there is, it needs to replace the original. Do the same for the OnDestroy subelement. The task is (not) simple: For the code below, get the piracy check block to su...
- Thu May 19, 2016 1:31 am
- Forum: The Drawing Board
- Topic: The XML Scrambler Part I: Limited Ammunition Mode
- Replies: 2
- Views: 3418
The XML Scrambler Part I: Limited Ammunition Mode
This is my attempt at creating a mod that takes all non-ammo matter weapons from the XML and makes them use charges to limit their ammunition. It does load as an item, but does not seem to do anything for some reason... <ItemType UNID="&vtWeaponizer;" name= "(weaponizer)" level= "1" virtual= "true" ...