Search found 732 matches

by FAD
Fri Sep 09, 2011 1:01 am
Forum: Ideas & Suggestions
Topic: Everyone's a marksman! (Tv1,06a)
Replies: 13
Views: 5435

Re: Everyone's a marksman! (Tv1,06a)

Ttech wrote:irc is pretty low bandwidth, hopefully you can stop on by sometime!
Yep, I managed to go there, got some strange name instead of my own. No one was chatting but there was a long list of names there. Not sure if I did it right or not. :oops:
by FAD
Wed Sep 07, 2011 9:08 am
Forum: Ideas & Suggestions
Topic: Everyone's a marksman! (Tv1,06a)
Replies: 13
Views: 5435

Re: Everyone's a marksman! (Tv1,06a)

I think that your proposal is a nice solution to an oft overlooked fact in transcendence: impossibly accurate AI. (well, that may be taking it a bit too far, but you know what I mean). Make a ticket and bring it up when the next IRC day comes and George may take a look at it. I'll have to see if I ...
by FAD
Mon Sep 05, 2011 9:50 am
Forum: Ideas & Suggestions
Topic: Everyone's a marksman! (Tv1,06a)
Replies: 13
Views: 5435

Re: Everyone's a marksman! (Tv1,06a)

Stuff isn't exactly hard to shoot at in Transcendence :P I think it's reasonable the way it is (considering most people would have computer assisted targeting on their ships anway). Although it may be useful for some mods. I'm not sure you understood the concept--it's not about how hard it is to sh...
by FAD
Sun Sep 04, 2011 7:53 am
Forum: Beta Bug Reports
Topic: [Bug] Charon frigates, Kronosaurus and Korolov v1.06a
Replies: 3
Views: 3057

Re: [Bug] Charon frigates, Kronosaurus and Korolov v1.06a

You're correct, Shane, it is not a bug but is more of a coding oversight. Because I had taken down the Kronosaurus prior to ever doing any escort missions, although I became a Korolov hero, I was denied access to any Korolov services. This should be granted to the player once they become a hero. Tha...
by FAD
Sat Sep 03, 2011 7:16 pm
Forum: Beta Bug Reports
Topic: [Bug] Charon frigates, Kronosaurus and Korolov v1.06a
Replies: 3
Views: 3057

[Bug] Charon frigates, Kronosaurus and Korolov v1.06a

In my last game I had avoided doing any Korolov missions (had planned on returning to them once I was better equipped) and had entered the Charon system. After seeing the futile destruction of the Korolov station and getting the mission to "kill them all", I set out to hit the pirates at all points....
by FAD
Mon Aug 29, 2011 10:05 am
Forum: Mod Announcements
Topic: New Mod: Light Carrier Playership
Replies: 5
Views: 4150

Re: New Mod: Light Carrier Playership

Can you change the sovereign of the fighters to &svPlayer; ? I just realized that I could "accidentally" destroy a station and my Dynamic Systems mod won't recognize the player's wingmen as the culprit. Thanks. Nice job with this mod, I can see the care and effort put into this :D I think George ha...
by FAD
Fri Aug 26, 2011 6:00 am
Forum: Mod Announcements
Topic: New Mod: Light Carrier Playership
Replies: 5
Views: 4150

New Mod: Light Carrier Playership

This mod has been a WIP that extends several years of trials and errors, in hopes to bring forth a fully functional carrier playership capable of launching as well as docking a sortie of fighter drone wingmen. Through extensive coding and tests, this as well as a plethora of 'goodies' has yielded a ...
by FAD
Wed Aug 24, 2011 7:12 am
Forum: Ideas & Suggestions
Topic: What do YOU want in 1.07?
Replies: 88
Views: 36448

Re: What do YOU want in 1.07?

The bolide isn't available aftermarket. It's not on the market at all. Essentially it has become a Himal only weapon apart from appearing on some old freighters and Syrtis War relic gunships. attributes= "EI; EnergyWeapon; MajorItem; NotForSale;" The only simple weapons on the market with power in ...
by FAD
Tue Aug 23, 2011 7:14 am
Forum: Ideas & Suggestions
Topic: What do YOU want in 1.07?
Replies: 88
Views: 36448

Re: What do YOU want in 1.07?

The bolide is out of production. It's just not enough better than a normal laser to justify the price when there are turbolasers on the market. Since there's no new production there's nothing to omnify. Omni versions of the standard (or light) and heavy recoilless would fill the gap better. Omni ve...
by FAD
Fri Aug 19, 2011 8:01 pm
Forum: Ideas & Suggestions
Topic: George: question
Replies: 6
Views: 3507

Re: George: question

I know for sure that in real space there are no resistance and bullet will travel infinite distance without losing speed untill it hit an object. Actially, yes there are resistances in outer space. Every mass object that creates a gravitational pull (such as our sun), will have a resistance...that'...
by FAD
Fri Aug 19, 2011 7:18 pm
Forum: Ideas & Suggestions
Topic: Ship resources
Replies: 15
Views: 5868

Re: Ship resources

You do realize the pain staking time and effort it would take to re-render ALL the ships with 20 facings to 40 in this game, right? Be patient, as George has been converting some (the more important ones) as he goes and has time for. Also bear in mind the file size that T will end up having by the t...
by FAD
Fri Aug 19, 2011 6:57 pm
Forum: Ideas & Suggestions
Topic: Stopping mods from descending in chaos
Replies: 15
Views: 6563

Re: Stopping mods from descending in chaos

And when compiling multi-files into a folder to be zipped, to name/rename each file so they all start with the same name (usually a name or abbrev that reflects the mod). That way you get all your pretty maids in a row no matter where or how you dump them.
by FAD
Fri Aug 19, 2011 5:38 pm
Forum: Ideas & Suggestions
Topic: What do YOU want in 1.07?
Replies: 88
Views: 36448

Re: What do YOU want in 1.07?

I'd like to see an omnidirectional Bolide blaster. Why? To narrow that ever-expansive gap between the omnidirectional laser and the ever-elusive omni turbolaser in early game. I don't like investing in upgrading a weapon that becomes obsolete after leaving Eridani--it's a waste of money and upgrades...
by FAD
Fri Aug 19, 2011 9:05 am
Forum: Ideas & Suggestions
Topic: Everyone's a marksman! (Tv1,06a)
Replies: 13
Views: 5435

Everyone's a marksman! (Tv1,06a)

Ok, so I've started my ninth game of Tv106a in full vanilla fashion, playing as a n00b to recapture that "first-time-playing-the-game" feeling. I do this mainly to find and expose game balance and imbalances. Results? 9 out of 9 games = "Destroyed by..." messages as each game ended. Note that I don'...
by FAD
Thu Aug 18, 2011 5:28 am
Forum: Announcements
Topic: What to do if you see a spambot
Replies: 18
Views: 29615

Re: What to do if you see a spambot

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