Yep, I managed to go there, got some strange name instead of my own. No one was chatting but there was a long list of names there. Not sure if I did it right or not.Ttech wrote:irc is pretty low bandwidth, hopefully you can stop on by sometime!
Search found 732 matches
- Fri Sep 09, 2011 1:01 am
- Forum: Ideas & Suggestions
- Topic: Everyone's a marksman! (Tv1,06a)
- Replies: 13
- Views: 5435
Re: Everyone's a marksman! (Tv1,06a)
- Wed Sep 07, 2011 9:08 am
- Forum: Ideas & Suggestions
- Topic: Everyone's a marksman! (Tv1,06a)
- Replies: 13
- Views: 5435
Re: Everyone's a marksman! (Tv1,06a)
I think that your proposal is a nice solution to an oft overlooked fact in transcendence: impossibly accurate AI. (well, that may be taking it a bit too far, but you know what I mean). Make a ticket and bring it up when the next IRC day comes and George may take a look at it. I'll have to see if I ...
- Mon Sep 05, 2011 9:50 am
- Forum: Ideas & Suggestions
- Topic: Everyone's a marksman! (Tv1,06a)
- Replies: 13
- Views: 5435
Re: Everyone's a marksman! (Tv1,06a)
Stuff isn't exactly hard to shoot at in Transcendence :P I think it's reasonable the way it is (considering most people would have computer assisted targeting on their ships anway). Although it may be useful for some mods. I'm not sure you understood the concept--it's not about how hard it is to sh...
- Sun Sep 04, 2011 7:53 am
- Forum: Beta Bug Reports
- Topic: [Bug] Charon frigates, Kronosaurus and Korolov v1.06a
- Replies: 3
- Views: 3057
Re: [Bug] Charon frigates, Kronosaurus and Korolov v1.06a
You're correct, Shane, it is not a bug but is more of a coding oversight. Because I had taken down the Kronosaurus prior to ever doing any escort missions, although I became a Korolov hero, I was denied access to any Korolov services. This should be granted to the player once they become a hero. Tha...
- Sat Sep 03, 2011 7:16 pm
- Forum: Beta Bug Reports
- Topic: [Bug] Charon frigates, Kronosaurus and Korolov v1.06a
- Replies: 3
- Views: 3057
[Bug] Charon frigates, Kronosaurus and Korolov v1.06a
In my last game I had avoided doing any Korolov missions (had planned on returning to them once I was better equipped) and had entered the Charon system. After seeing the futile destruction of the Korolov station and getting the mission to "kill them all", I set out to hit the pirates at all points....
- Mon Aug 29, 2011 10:05 am
- Forum: Mod Announcements
- Topic: New Mod: Light Carrier Playership
- Replies: 5
- Views: 4150
Re: New Mod: Light Carrier Playership
Can you change the sovereign of the fighters to &svPlayer; ? I just realized that I could "accidentally" destroy a station and my Dynamic Systems mod won't recognize the player's wingmen as the culprit. Thanks. Nice job with this mod, I can see the care and effort put into this :D I think George ha...
- Fri Aug 26, 2011 6:00 am
- Forum: Mod Announcements
- Topic: New Mod: Light Carrier Playership
- Replies: 5
- Views: 4150
New Mod: Light Carrier Playership
This mod has been a WIP that extends several years of trials and errors, in hopes to bring forth a fully functional carrier playership capable of launching as well as docking a sortie of fighter drone wingmen. Through extensive coding and tests, this as well as a plethora of 'goodies' has yielded a ...
- Wed Aug 24, 2011 7:12 am
- Forum: Ideas & Suggestions
- Topic: What do YOU want in 1.07?
- Replies: 88
- Views: 36448
Re: What do YOU want in 1.07?
The bolide isn't available aftermarket. It's not on the market at all. Essentially it has become a Himal only weapon apart from appearing on some old freighters and Syrtis War relic gunships. attributes= "EI; EnergyWeapon; MajorItem; NotForSale;" The only simple weapons on the market with power in ...
- Tue Aug 23, 2011 7:14 am
- Forum: Ideas & Suggestions
- Topic: What do YOU want in 1.07?
- Replies: 88
- Views: 36448
Re: What do YOU want in 1.07?
The bolide is out of production. It's just not enough better than a normal laser to justify the price when there are turbolasers on the market. Since there's no new production there's nothing to omnify. Omni versions of the standard (or light) and heavy recoilless would fill the gap better. Omni ve...
- Fri Aug 19, 2011 8:01 pm
- Forum: Ideas & Suggestions
- Topic: George: question
- Replies: 6
- Views: 3507
Re: George: question
I know for sure that in real space there are no resistance and bullet will travel infinite distance without losing speed untill it hit an object. Actially, yes there are resistances in outer space. Every mass object that creates a gravitational pull (such as our sun), will have a resistance...that'...
- Fri Aug 19, 2011 7:18 pm
- Forum: Ideas & Suggestions
- Topic: Ship resources
- Replies: 15
- Views: 5868
Re: Ship resources
You do realize the pain staking time and effort it would take to re-render ALL the ships with 20 facings to 40 in this game, right? Be patient, as George has been converting some (the more important ones) as he goes and has time for. Also bear in mind the file size that T will end up having by the t...
- Fri Aug 19, 2011 6:57 pm
- Forum: Ideas & Suggestions
- Topic: Stopping mods from descending in chaos
- Replies: 15
- Views: 6563
Re: Stopping mods from descending in chaos
And when compiling multi-files into a folder to be zipped, to name/rename each file so they all start with the same name (usually a name or abbrev that reflects the mod). That way you get all your pretty maids in a row no matter where or how you dump them.
- Fri Aug 19, 2011 5:38 pm
- Forum: Ideas & Suggestions
- Topic: What do YOU want in 1.07?
- Replies: 88
- Views: 36448
Re: What do YOU want in 1.07?
I'd like to see an omnidirectional Bolide blaster. Why? To narrow that ever-expansive gap between the omnidirectional laser and the ever-elusive omni turbolaser in early game. I don't like investing in upgrading a weapon that becomes obsolete after leaving Eridani--it's a waste of money and upgrades...
- Fri Aug 19, 2011 9:05 am
- Forum: Ideas & Suggestions
- Topic: Everyone's a marksman! (Tv1,06a)
- Replies: 13
- Views: 5435
Everyone's a marksman! (Tv1,06a)
Ok, so I've started my ninth game of Tv106a in full vanilla fashion, playing as a n00b to recapture that "first-time-playing-the-game" feeling. I do this mainly to find and expose game balance and imbalances. Results? 9 out of 9 games = "Destroyed by..." messages as each game ended. Note that I don'...
- Thu Aug 18, 2011 5:28 am
- Forum: Announcements
- Topic: What to do if you see a spambot
- Replies: 18
- Views: 29615
Re: What to do if you see a spambot
Saw this down at the bottom of the page where it says "Who's Online"Users browsing this forum: FAD, Yahoo [Bot] and 0 guests
Are we using a Bot tracker now?