Search found 519 matches
- Wed Aug 09, 2006 2:33 am
- Forum: Shipyards
- Topic: Animations
- Replies: 18
- Views: 11038
O.K. How is the xml for that? <Image imageID="&rsShip;" imageX="0" imageY="0" imageWidth="80" imageHeight="80" imageFrameCount="0" imageTicksPerFrame="0"/> imageFrameCount=" number of animation frames ? imageTicksPerFrame=" pause between animation frames "? Does the animation reset to the first fram...
- Mon Aug 07, 2006 11:16 pm
- Forum: Shipyards
- Topic: Animations
- Replies: 18
- Views: 11038
- Mon Aug 07, 2006 6:42 pm
- Forum: Announcements
- Topic: Version 0.97
- Replies: 32
- Views: 25364
- Mon Aug 07, 2006 6:36 pm
- Forum: Shipyards
- Topic: Animations
- Replies: 18
- Views: 11038
Well, I was thinking of a big blimp floating along with my screenname plastered onto the side, flashing in gaudy neon lights... :lol: From looking at the xml of the Corporate Hierarchy, the animations look to be image overlays w/ independent masks, so I believe that if the outline of the overlayed p...
- Mon Aug 07, 2006 5:22 pm
- Forum: Shipyards
- Topic: Animations
- Replies: 18
- Views: 11038
Animations
<Animations>...</Animations>
Does that work on ships too?
Does that work on ships too?
- Sun Aug 06, 2006 2:01 pm
- Forum: Closed bug reports
- Topic: Auto targetting enemy turrets
- Replies: 3
- Views: 2742
Auto targetting enemy turrets
Enemy defense turrets are no longer being targetted automatically by omni weapons. I have to manually target them.
Was this a planned feature for version 0.97?
Or is there something else going on?
I seem to remember reading about this (for an older version) at UTF, but couldn't find the thread.
Was this a planned feature for version 0.97?
Or is there something else going on?
I seem to remember reading about this (for an older version) at UTF, but couldn't find the thread.
- Sat Aug 05, 2006 9:50 am
- Forum: Closed bug reports
- Topic: problem with 0.97
- Replies: 62
- Views: 34397
Also, you should upgrade to DirectX 9.0d. (if you don't want to touch MicroS***'s gennuine validator, PM me, I'll give it to you) That's o.k. I have a legitimate version of windows. I'd prefer to get any Microsoft upgrades directly from Microsoft. I have directx8 and haven't had any problems runnin...
- Wed Aug 02, 2006 10:18 pm
- Forum: Commonwealth
- Topic: new stations and shields
- Replies: 13
- Views: 8594
I'm interested in hearing what people think of the Mammoth shields (in non-modded play). The trade-off is that they do not regenerate nearly as fast as normal shields. Slightly modded play (ship is between freighter and sapphire yacht in all statistics): I think the 100MW one seems too powerful, th...
- Mon Jul 31, 2006 3:51 am
- Forum: Announcements
- Topic: Version 0.97
- Replies: 32
- Views: 25364
- Sun Jul 30, 2006 2:46 pm
- Forum: Shipyards
- Topic: Need some help with my station
- Replies: 37
- Views: 20909
Sorry, just noticed these: setq gPrevScreen "&dsBattleship;" Won't work. You will just have to make either a pane(s) or a new screen set for whatever is in &dsBattleship; entity and put it directly into the dockscreens you have posted here. Then Use: setq gPrevPane "ONE OF YOUR PANES" <- if you make...
- Sun Jul 30, 2006 12:54 pm
- Forum: Shipyards
- Topic: Need some help with my station
- Replies: 37
- Views: 20909
Code: Select all
<DockScreens>
...
</DockScreens>
We can make dockscreens the way Evilbob has, we just can't make UNID type dockscreens (&dswhatever;)
- Fri Jul 28, 2006 9:34 pm
- Forum: Shipyards
- Topic: Problem with onDestroy event
- Replies: 13
- Views: 7926
2. I have changed all places to use gSource instead of gStation for the target of the event. This will make it consistent and easier to remember (hopefully). Will that mean that current extensions that use gStation for event targets will need to be re-written to use gSource? Not complaining, just a...
- Mon Jul 17, 2006 10:54 pm
- Forum: Shipyards
- Topic: Need some help with my station
- Replies: 37
- Views: 20909
- Mon Jul 17, 2006 1:35 pm
- Forum: Shipyards
- Topic: Need some help with my station
- Replies: 37
- Views: 20909
- Sat Jul 15, 2006 4:51 pm
- Forum: Closed bug reports
- Topic: Bug: UNID shortcuts and colliding UNIDs (v0.96a)
- Replies: 11
- Views: 6915