Search found 519 matches

by dvlenk6
Wed Aug 09, 2006 2:33 am
Forum: Shipyards
Topic: Animations
Replies: 18
Views: 11038

O.K. How is the xml for that? <Image imageID="&rsShip;" imageX="0" imageY="0" imageWidth="80" imageHeight="80" imageFrameCount="0" imageTicksPerFrame="0"/> imageFrameCount=" number of animation frames ? imageTicksPerFrame=" pause between animation frames "? Does the animation reset to the first fram...
by dvlenk6
Mon Aug 07, 2006 11:16 pm
Forum: Shipyards
Topic: Animations
Replies: 18
Views: 11038

Because a station is one stationary image, ships are twenty images that are constantly replacing one another as the ship rotates.

The animation placement looks to be similar to the way exhaust images are placed. If that is so, they should be able to work.
by dvlenk6
Mon Aug 07, 2006 6:42 pm
Forum: Announcements
Topic: Version 0.97
Replies: 32
Views: 25364

I haven't been able to clear Charon without a S500.

Speaking of bee hives... I've encountered swarms of dwargs :shock: .

One more thing: I just found 4 segments of Dwarg Holochroal Armor on the Tripoli in the Battle Arena :D .
by dvlenk6
Mon Aug 07, 2006 6:36 pm
Forum: Shipyards
Topic: Animations
Replies: 18
Views: 11038

Well, I was thinking of a big blimp floating along with my screenname plastered onto the side, flashing in gaudy neon lights... :lol: From looking at the xml of the Corporate Hierarchy, the animations look to be image overlays w/ independent masks, so I believe that if the outline of the overlayed p...
by dvlenk6
Mon Aug 07, 2006 5:22 pm
Forum: Shipyards
Topic: Animations
Replies: 18
Views: 11038

Animations

<Animations>...</Animations>
:P :D :mrgreen:
Does that work on ships too?
by dvlenk6
Sun Aug 06, 2006 2:01 pm
Forum: Closed bug reports
Topic: Auto targetting enemy turrets
Replies: 3
Views: 2742

Auto targetting enemy turrets

Enemy defense turrets are no longer being targetted automatically by omni weapons. I have to manually target them.
Was this a planned feature for version 0.97?
Or is there something else going on?

I seem to remember reading about this (for an older version) at UTF, but couldn't find the thread.
by dvlenk6
Sat Aug 05, 2006 9:50 am
Forum: Closed bug reports
Topic: problem with 0.97
Replies: 62
Views: 34397

Also, you should upgrade to DirectX 9.0d. (if you don't want to touch MicroS***'s gennuine validator, PM me, I'll give it to you) That's o.k. I have a legitimate version of windows. I'd prefer to get any Microsoft upgrades directly from Microsoft. I have directx8 and haven't had any problems runnin...
by dvlenk6
Wed Aug 02, 2006 10:18 pm
Forum: Commonwealth
Topic: new stations and shields
Replies: 13
Views: 8594

I'm interested in hearing what people think of the Mammoth shields (in non-modded play). The trade-off is that they do not regenerate nearly as fast as normal shields. Slightly modded play (ship is between freighter and sapphire yacht in all statistics): I think the 100MW one seems too powerful, th...
by dvlenk6
Mon Jul 31, 2006 3:51 am
Forum: Announcements
Topic: Version 0.97
Replies: 32
Views: 25364

Played through to Rigel. The new stations I've run into so far look great. So many new features too. Thank you so much.

Now I'm nosing around in the .xml and version notes. :lol:
by dvlenk6
Sun Jul 30, 2006 2:46 pm
Forum: Shipyards
Topic: Need some help with my station
Replies: 37
Views: 20909

Sorry, just noticed these: setq gPrevScreen "&dsBattleship;" Won't work. You will just have to make either a pane(s) or a new screen set for whatever is in &dsBattleship; entity and put it directly into the dockscreens you have posted here. Then Use: setq gPrevPane "ONE OF YOUR PANES" <- if you make...
by dvlenk6
Sun Jul 30, 2006 12:54 pm
Forum: Shipyards
Topic: Need some help with my station
Replies: 37
Views: 20909

Code: Select all

<DockScreens>
...
</DockScreens>
That's not right, Yugi.
We can make dockscreens the way Evilbob has, we just can't make UNID type dockscreens (&dswhatever;)
by dvlenk6
Fri Jul 28, 2006 9:34 pm
Forum: Shipyards
Topic: Problem with onDestroy event
Replies: 13
Views: 7926

2. I have changed all places to use gSource instead of gStation for the target of the event. This will make it consistent and easier to remember (hopefully). Will that mean that current extensions that use gStation for event targets will need to be re-written to use gSource? Not complaining, just a...
by dvlenk6
Mon Jul 17, 2006 10:54 pm
Forum: Shipyards
Topic: Need some help with my station
Replies: 37
Views: 20909

:lol: that's a good one.
by dvlenk6
Mon Jul 17, 2006 1:35 pm
Forum: Shipyards
Topic: Need some help with my station
Replies: 37
Views: 20909

THERMOnuclear, I believe.
by dvlenk6
Sat Jul 15, 2006 4:51 pm
Forum: Closed bug reports
Topic: Bug: UNID shortcuts and colliding UNIDs (v0.96a)
Replies: 11
Views: 6915

Betelgeuse wrote:Things are getting cramped because even though there is plenty of room modders tend to think in hex digits. It might be better to expand it to oct that way it would give people more room (even if it doesn't really)
I don't understand that :?