Search found 333 matches
- Fri Feb 06, 2015 2:18 am
- Forum: Commonwealth
- Topic: Transcendence Picture thread
- Replies: 600
- Views: 707999
Re: Transcendence Picture thread
@Pixelfck
The icons in the lower-left were for armor integrity display.
- Thu Feb 05, 2015 9:35 am
- Forum: Shipyards
- Topic: Is it possible to get/set data related to capacitors/temp?
- Replies: 7
- Views: 3896
Re: Is it possible to get/set data related to capacitors/tem
Good news, PM, it is all possible! For the R-Type hold-to-charge cannon: <ItemType UNID="&itMiningLaserCannon;" name= "dual mining laser cannon" level= "3" value= "10000" mass= "5000" frequency= "rare" modifiers= "MajorItem; EnergyWeapon" description= "Twin mining lasers with linked fire controls, w...
- Sun Feb 01, 2015 10:13 pm
- Forum: Ideas & Suggestions
- Topic: Obstruction removal kit
- Replies: 8
- Views: 4170
Re: Obstruction removal kit
C'mon, be more creative, there are so many ways to remove a pteravore or other overlay at the moment. In the spirit of a roguelike, I've tested all of the following to work: 1. Crate bomb (8 XM900s per crate, might need more than one crate, 10 M5s works everytime) 2. Asteroid ejecta (Fire a howitzer...
- Sun Feb 01, 2015 10:07 pm
- Forum: Modding Reference
- Topic: What fireRate= means
- Replies: 1
- Views: 2816
What fireRate= means
The fireRate parameter in <Weapon> or <autoDefenseDevice> refers the delay between consecutively fired shots in units of ingame seconds. As there are 2 ingame seconds per tick, this implies all odd fireRates are meaningless. In fact, they are rounded up to the next even number. To convert from fireR...
- Sun Feb 01, 2015 9:59 pm
- Forum: The Drawing Board
- Topic: Homeworld-style Adventure Study MKII
- Replies: 134
- Views: 131021
Re: Homeworld-style Adventure Study MKII
-Fixed the 1.5 sprite facings issue (New bug in 1.5, assumes each sprite is square with height equal to imageWidth) -Implemented Squadron Design, Squadron Production -Added Repair function, total mass display to Hanger Bay -Finished writing all backend functions -Stations are now worth 5000 RUs when...
- Sat Jan 24, 2015 8:39 pm
- Forum: Ideas & Suggestions
- Topic: Obstruction removal kit
- Replies: 8
- Views: 4170
Re: Obstruction removal kit
The best way to remove overlays is to get another ship to shoot them off, preferably with a laser or mass driver.
Try it with the Svalbard, those pteravores can be shot off once the shields are down.
Try it with the Svalbard, those pteravores can be shot off once the shields are down.
- Sat Jan 24, 2015 8:31 pm
- Forum: Ideas & Suggestions
- Topic: Map Down Arrow key to stop ship
- Replies: 12
- Views: 8695
Map Down Arrow key to stop ship
One keybind I always use is mapping Stop to Down Arrow. That Down Arrow would thrust by default is likely unexpected behavior to new players.
- Sat Jan 24, 2015 8:07 pm
- Forum: The Drawing Board
- Topic: CSC America
- Replies: 114
- Views: 55725
Re: CSC America
2) NAMI missiles are homing, thus cannot be dodged and can be fired off boresight [/u]. 4) Gunships in formation do not need to cluster in tail-chase, their maneuver stats are identical so all they need to do is copy the exact movements of the target Wolfen to cancel them out. If this is done, the ...
- Sun Jan 18, 2015 8:56 am
- Forum: The Drawing Board
- Topic: CSC America
- Replies: 114
- Views: 55725
Re: CSC America
So the lasers are all reflected, 2/3 of the missiles are shot down (ICX fires twice as fast and is assumed to target different missiles), and the other third could theoretically be shot down by the omni tev-9. So if the super wolfen stands still and acts like a target, it can ignore the shots from ...
- Thu Jan 15, 2015 1:20 am
- Forum: The Drawing Board
- Topic: CSC America
- Replies: 114
- Views: 55725
Re: CSC America
A player Wolfen armed with an omni Tev 9 can destroy many times its cost in stock(dual turbo + NAMI) Wolfens A surprisingly common misconception. For the price of one omni TeV9 (60000), one could have 10 NAMI missile launchers, 10 dual turbolasers, and 300 Stilettos (10000 + 35000 + 15000). For eac...
- Wed Jan 14, 2015 5:10 am
- Forum: The Drawing Board
- Topic: CSC America
- Replies: 114
- Views: 55725
Re: CSC America
IRC, so I'm not sure of the validity of it. It's the main argument I've heard against my "All the centurion/X's defected" argument for why the Britannia might exist. The Centurion/X is identical to the Britannia, with the exception of the missilepod. Rama pilots a Centurion/X, noted to be a Centuri...
- Sat Jan 10, 2015 6:59 am
- Forum: The Drawing Board
- Topic: CSC America
- Replies: 114
- Views: 55725
Re: CSC America
Some ideas about the design. Potential Gameplay Modes: Divided into Stages Intermission Stage Turn-based, week-by-week Galactic map displayed Navigate between systems through gate network Split gunships between systems Obtain new ships, equipment and personnel Receive missions or launch scouts All o...
- Thu Jan 08, 2015 10:07 pm
- Forum: Commonwealth
- Topic: 2014 Annual Report
- Replies: 19
- Views: 9095
Re: 2014 Annual Report
Will CSC America have multiplayer, different playable factions, or an Ares Campaign? It seems like it could have potential as a full-fledged space RTS. On a side note, would it be possible to establish a Ministry of Records section for CSC America? This could lead into that originally proposed featu...
- Mon Jan 05, 2015 8:30 am
- Forum: The Drawing Board
- Topic: Homeworld-style Adventure Study MKII
- Replies: 134
- Views: 131021
Re: Homeworld-style Adventure Study MKII
@FourFire Try replacing: <Maneuver maxRotationRate= "3.0" rotationAccel= "0.5" rotationStopAccel= "9.0" /> With: <Maneuver rotationCount= "120" maxRotationRate= "3.0" rotationAccel= "0.5" rotationStopAccel= "9.0" /> As the most recent version of PSD supports only 1.3, testing has so far only been co...
- Thu Dec 25, 2014 4:38 am
- Forum: The Drawing Board
- Topic: Homeworld-style Adventure Study MKII
- Replies: 134
- Views: 131021
Re: Homeworld-style Adventure Study MKII
@FourFire
Alright, tell us how it goes.
Currently reworking the backend for squadron design. It should be working by the end of December.
Alright, tell us how it goes.
Currently reworking the backend for squadron design. It should be working by the end of December.