Search found 255 matches
- Wed Oct 24, 2012 10:02 pm
- Forum: The Drawing Board
- Topic: Sounds, sounds, oh the pretty sounds...
- Replies: 15
- Views: 10858
Re: Sounds, sounds, oh the pretty sounds...
Thank you! Exactly the sort of thing I was hoping for. So given your example, snXVirusGen is the entity that I direct it to apply to, and the .wav under sound UNID to be changed to the location of the file and its name? Or should it only ever be in resources?
- Wed Oct 24, 2012 9:41 pm
- Forum: The Drawing Board
- Topic: Sounds, sounds, oh the pretty sounds...
- Replies: 15
- Views: 10858
Re: Sounds, sounds, oh the pretty sounds...
You talk about creating <image> entities... but I am not aware of how to do that, either. thus the request for how to go about doing so. ^_^; been quite some time since I've even looked at the code outside of spellchecking and the like with the Mining Pack crew.
- Wed Oct 24, 2012 9:39 pm
- Forum: Ideas & Suggestions
- Topic: [Discussion/Suggestions] Background details!
- Replies: 13
- Views: 6453
Re: [Discussion/Suggestions] Background details!
Mines as stations under a sovereign so that allied ships are immune to friendly fire from the mines, nor do they trigger the mines? I know stations don't appear on the map until you discover them, so just reduce the "discover" range for them? When you get to close to a mine, it then explodes? Or the...
- Wed Oct 24, 2012 9:13 pm
- Forum: The Drawing Board
- Topic: Sounds, sounds, oh the pretty sounds...
- Replies: 15
- Views: 10858
Re: Sounds, sounds, oh the pretty sounds...
Agreed; After all it has designations like .exe and .py for members of the faith. Quite humorous, even while the concept of keeping information shared is a very laudable one. Don't see why informing people of a religion is something so evil- I read the post initially and it was informative, not pros...
- Sun Oct 21, 2012 11:17 pm
- Forum: Ideas & Suggestions
- Topic: [Discussion/Suggestions] Background details!
- Replies: 13
- Views: 6453
Re: [Discussion/Suggestions] Background details!
Pretty much just a "hear hear!". Well written and agree on most points.
- Sun Oct 21, 2012 9:40 pm
- Forum: Commonwealth
- Topic: Lucifer VS Fusion Trigger conversation
- Replies: 2
- Views: 1994
Re: Lucifer VS Fusion Trigger conversation
Fusion triggers are what actually split the atom, thus are the actual illegal component of the nuclear missile, to me. It's an illegal component in civvy hands because they aren't meant to be purchasable as separate units: Entire missiles provided to those with military licenses probably have deadma...
- Mon May 07, 2012 9:28 pm
- Forum: Shipyards
- Topic: Ship Dockscreen Images (WIP)
- Replies: 21
- Views: 10837
Re: Ship Dockscreen Images (WIP)
I'm not of a bigger is better mindset. ;P I've just lived in some fairly small places (including one nicknamed "The Coffin", for a reason) and the dimensions have seemed smaller than what anyone who has a ship as their only living space would use. If it was a larger military ship with a giant crew, ...
- Sat May 05, 2012 3:14 pm
- Forum: Mod Announcements
- Topic: [Mod] Playership Drones v4
- Replies: 44
- Views: 18589
Re: [Mod] Playership Drones v4
Is there an easy way to activate them? I never even knew about this.
- Wed May 02, 2012 4:13 am
- Forum: MOTM archives
- Topic: MoTM - March 2012
- Replies: 19
- Views: 23729
Re: MoTM - March 2012
Congratulations Willy The Squid for winning the March 2012 Mod of the Month "Mining Pack" By no means was he alone in this work, Transcendence Geek and Amariithynar! You guys will be getting a mod of the Month Banner (you can share right? :) ) What he's trying to say here is something along the lin...
- Sun Apr 29, 2012 2:13 am
- Forum: Shipyards
- Topic: Ship Dockscreen Images (WIP)
- Replies: 21
- Views: 10837
Re: Ship Dockscreen Images (WIP)
1 cc is 0.9167 g, and there are 1 million ccs in a cubic metre. Thus, a cubic metre of water ice (because it does specify ice) is actually only 916.7 kg. to get 1 ton of water ice, the volume will be larger.
- Sun Apr 29, 2012 1:36 am
- Forum: Closed bug reports
- Topic: But it's GONE ...crash :(
- Replies: 3
- Views: 9309
Re: But it's GONE ...crash :(
Version updates are released for a reason. Update to fix the crashes that they're made to fix. This is... It's just... ARGH. Don't complain about bugs with earlier versions that have had further releases that fix them! >.<!
- Wed Apr 25, 2012 7:39 pm
- Forum: Community Discussions
- Topic: Quick Fix for Ugly IRC logs
- Replies: 2
- Views: 3464
Re: Quick Fix for Ugly IRC logs
If someone can direct me as to how to do this under Windows 7, that would be appreciated.
- Thu Apr 19, 2012 2:30 pm
- Forum: Shipyards
- Topic: New missile idea
- Replies: 13
- Views: 5314
Re: New missile idea
get in range, target, fly away, drop bombton, aim at target. Voila. makes sure you got the right target.
- Thu Apr 19, 2012 2:28 pm
- Forum: Mod Announcements
- Topic: Weapon Labs
- Replies: 51
- Views: 42171
Re: Weapon Labs (beta)
Did ya fix all the text/grammar errors?
- Thu Apr 12, 2012 4:54 pm
- Forum: Ideas & Suggestions
- Topic: What do YOU want for 1.09?
- Replies: 119
- Views: 55365
Re: What do YOU want for 1.09?
One thing, there should be more indicators on your ship's info page. Number of device slots (total/used) would be nice certainly, little things like that that are tricky to figure out, especially when some devices don't use a device slot. Another possible is a weapon that can switch which type of a...