Search found 97 matches
- Mon Jul 02, 2012 7:50 pm
- Forum: Shipyards
- Topic: Ammo Rack need Help to script
- Replies: 3
- Views: 2100
Re: Ammo Rack need Help to script
Ok. It must be device not a cargo expansion that allows you to carry missiles and other munitions at half their weight this will then counter the small cargo space of the gunships that use the missiles the most. The ammo rack "arranges the munitions in an orderly fashion reducing the cargo space use...
- Mon Jul 02, 2012 7:38 pm
- Forum: Mod Announcements
- Topic: prototype ship under construction.
- Replies: 6
- Views: 4640
Re: prototype ship under construction.
The st-1 is available on xeleurs please leave a comment with suggestions for improvement
Thanks
Thanks
- Thu Jun 28, 2012 4:14 pm
- Forum: Mod Announcements
- Topic: prototype ship under construction.
- Replies: 6
- Views: 4640
Re: prototype ship under construction.
i have uploaded the first version of the ship its graphics are still basic and the weapons can be bought.
- Thu Jun 28, 2012 3:36 pm
- Forum: Shipyards
- Topic: need help making player ship graphics.
- Replies: 23
- Views: 10145
Re: need help making player ship graphics.
Thanks starweaver I notice that after I sent my last post with snooping around in that code trying to work out how to get custom hud graphics
- Thu Jun 28, 2012 10:20 am
- Forum: Shipyards
- Topic: Ammo Rack need Help to script
- Replies: 3
- Views: 2100
Ammo Rack need Help to script
Hi i have this idea for a mod that i call an ammo rack. what i basicly does is reduse the cargo space used missles and other munitions. however i have only been modding no and off for about six months and i have no XML expeiance out side of my six months of modding. if i am not misstaken it will tak...
- Thu Jun 28, 2012 8:50 am
- Forum: Shipyards
- Topic: need help making player ship graphics.
- Replies: 23
- Views: 10145
Re: need help making player ship graphics.
The only problem with that is that my ship is being turns all wrong and doesn't fly forward when I open the thrusters
- Thu Jun 28, 2012 7:08 am
- Forum: Shipyards
- Topic: Repeating Missile Launcher
- Replies: 3
- Views: 2077
Re: Repeating Missile Launcher
As far as I know repeating doesn't work with launchers .
Can you please explain the 45 degree arc better
Can you please explain the 45 degree arc better
- Wed Jun 27, 2012 8:07 am
- Forum: Shipyards
- Topic: armor crashes
- Replies: 3
- Views: 1911
armor crashes
i have recently modded i new armor. but when ever i try to load it i get a message saying
crash loading: DDAA3108, the extension unid.
it only happens when i put the armor above level ten.
how do i fix this?
crash loading: DDAA3108, the extension unid.
it only happens when i put the armor above level ten.
how do i fix this?
- Sat Jun 23, 2012 6:08 pm
- Forum: Shipyards
- Topic: need help making player ship graphics.
- Replies: 23
- Views: 10145
Re: need help making player ship graphics.
I do have the 40 facings but I don't know how to code the ship so that it works with them.
- Thu Jun 21, 2012 7:33 pm
- Forum: Shipyards
- Topic: need help making player ship graphics.
- Replies: 23
- Views: 10145
Re: need help making player ship graphics.
I actually took a cone and flatted it, pulled its sides out to make wings and put 2 cylinders in the back for engines. the simplst shapes can make fairly good ships (for a first timer). here take a look at the current work done on the ship.
- Thu Jun 21, 2012 7:25 pm
- Forum: Shipyards
- Topic: need help making player ship graphics.
- Replies: 23
- Views: 10145
Re: need help making player ship graphics.
you are right, i didn't realise untill you mentioned it.steelwing wrote:Cool! Reminds me of the graphics style of Oolite.
- Thu Jun 21, 2012 5:37 am
- Forum: Shipyards
- Topic: need help making player ship graphics.
- Replies: 23
- Views: 10145
Re: need help making player ship graphics.
My avatar is an prototype of the ship I am making.
- Thu Jun 21, 2012 5:34 am
- Forum: Shipyards
- Topic: need help making player ship graphics.
- Replies: 23
- Views: 10145
Re: need help making player ship graphics.
2003 I went to edit pictures, colour ,then I put the saturation and hue down until it was as white as possible then I pressed the enhance colour button and it said click on the picture were it must have white so I clicked on the coloured ship and they all turned white (it may take a bit of fiddling ...
- Wed Jun 20, 2012 7:53 pm
- Forum: Shipyards
- Topic: [U]sing Reactors/Weapons/Shields
- Replies: 4
- Views: 3062
Re: [U]sing Reactors/Weapons/Shields
have you modded any thing before if not i recomend trying some thing simpler before these ideas.
- Wed Jun 20, 2012 7:38 pm
- Forum: Shipyards
- Topic: weapon configuration
- Replies: 2
- Views: 1658
Re: weapon configuration
Thanks that gives me alot more freedom when makeing configurations.