Search found 564 matches

by FourFire
Tue Feb 24, 2015 9:47 am
Forum: The Drawing Board
Topic: Homeworld-style Adventure Study MKII
Replies: 134
Views: 41390

Re: Homeworld-style Adventure Study MKII

Sorry for my absence, I've been rather busy IRL, but I'll see about testing the mod today. as for a description: " This is the (un)official Homeworld Mothership mod for transcendence. Features Implemented: Salvaging of wrecked ships. Resource to ship conversion system (fleet building!) Squad formati...
by FourFire
Tue Jan 27, 2015 10:05 am
Forum: Shipyards
Topic: Understanding New Ore Generation
Replies: 15
Views: 4153

Re: Understanding New Ore Generation

Dwarf fortress is host to some particularly insane examples of features which are unseeable to players, one particularly extraneous example was how every dwarf had a invisible eyelash length variable which was iterated ten times per second and had no relation to the game play at all, that stat wasn'...
by FourFire
Mon Jan 26, 2015 7:51 pm
Forum: The Drawing Board
Topic: Homeworld-style Adventure Study MKII
Replies: 134
Views: 41390

Re: Homeworld-style Adventure Study MKII

Thanks, I am testing it now.

Nope, that didn't solve the problem, jut changed it, I also tried the new settings with 180 and 40 facings, no dice.
by FourFire
Fri Jan 02, 2015 10:26 am
Forum: The Drawing Board
Topic: Homeworld-style Adventure Study MKII
Replies: 134
Views: 41390

Re: Homeworld-style Adventure Study MKII

In testing I got a graphical bug which looks like the mothership has a different number of functional facings, than visual facings (so the sprite is either larger or smaller than the number of facings which the ship has) Measuring ingame, it seems that there are 2/3 as many facings in the spriteshee...
by FourFire
Sun Dec 21, 2014 11:43 am
Forum: The Drawing Board
Topic: Homeworld-style Adventure Study MKII
Replies: 134
Views: 41390

Re: Homeworld-style Adventure Study MKII

I'm back from my longterm absence from Transcendence!

It's great to see the new version, I will playtest it immediately.
by FourFire
Tue Sep 23, 2014 9:06 am
Forum: Commonwealth
Topic: The 7th Transcendence Succession game
Replies: 76
Views: 21936

Re: The 7th Transcendence Succession game

And I haven't even touched the save yet... my being notorious for ending successions due to causing savebreaking bugs isn't needed here apparently...
by FourFire
Sun Sep 07, 2014 11:46 am
Forum: Commonwealth
Topic: Working on armor upgrade screen
Replies: 15
Views: 5001

Re: Working on armor upgrade screen

Yes, we'd love to hear more on the IRC, and many people are interested in more than four armor slots for mod ships.
by FourFire
Sun Sep 07, 2014 11:42 am
Forum: Official Extensions
Topic: The Stars Beyond
Replies: 671
Views: 195591

Re: The Stars Beyond

The mod is looking awesome thus far. Will the missions in this mod be structured similar to the main storyline(IE: some small, atmospheric missions, surrounding a single large plotline with large rewards) or is there going to be a difference? Also, I heard that it's going to be compatible with the ...
by FourFire
Sat Sep 06, 2014 11:23 am
Forum: Official Extensions
Topic: The Stars Beyond
Replies: 671
Views: 195591

Re: The Stars Beyond

I love the look of that station.
by FourFire
Sun Aug 31, 2014 5:50 pm
Forum: Commonwealth
Topic: The 7th Transcendence Succession game
Replies: 76
Views: 21936

Re: The 7th Transcendence Succession game

I'm glad to see these problems resolved, carry on.
by FourFire
Sun Aug 31, 2014 5:48 pm
Forum: Welcome and Introductions
Topic: I forgot I had this account. Also hi.
Replies: 4
Views: 3528

Re: I forgot I had this account. Also hi.

Welcome to the forums, please join the IRC for a few days, if you'd like to talk to people.
by FourFire
Sun Aug 31, 2014 5:44 pm
Forum: Gaming
Topic: Ingress
Replies: 4
Views: 3731

Re: Ingress

Yeah I played it for a bit back when it came out, besides the gimmick novelty of an MMO tied to realworld locations, it's not that interesting a game.
by FourFire
Sun Aug 31, 2014 5:42 pm
Forum: Shipyards
Topic: mod name :Alex CSC
Replies: 4
Views: 1965

Re: mod name :Alex CSC

Working .xml attached
by FourFire
Sun Aug 31, 2014 5:37 pm
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 214
Views: 90829

Re: The Backroads — an alternate route

I am also surprised at how large the Avinity is, but I love your textures.