Search found 564 matches
- Wed Aug 27, 2014 5:00 pm
- Forum: The Drawing Board
- Topic: Homeworld-style Adventure Study MKII
- Replies: 134
- Views: 176789
Re: Homeworld-style Adventure Study MKII
Looking through an old mod, check the attached mod to see whether any of the old XML can be resued for the equipping of (already created) stored ships or other functions for mothership mod.
- Wed Aug 27, 2014 4:40 pm
- Forum: Shipyards
- Topic: Is it possible to heal damage on a ship's <Interior>?
- Replies: 2
- Views: 2837
Re: Is it possible to heal damage on a ship's <Interior>?
There is a zombie mod being worked on ... sometimes...PAWN wrote:sounds risky... in the sense it may re-spawn back to life (zombies...).
- Wed Aug 27, 2014 4:33 pm
- Forum: Shipyards
- Topic: mod name :Alex CSC
- Replies: 4
- Views: 4925
Re: mod name :Alex CSC
the UNID should read "0xd2324079" The API is a really old version for the game version 0.99 (currently we're playtesting 1.3) so it may unsurprising if things are broken especially if the mod is using functions which have been replaced or renamed (which seems likely with something script intensive l...
- Wed Aug 27, 2014 3:37 pm
- Forum: Commonwealth
- Topic: The 7th Transcendence Succession game
- Replies: 76
- Views: 83507
Re: The 7th Transcendence Succession game
Wow it looks like the succession has been progressing swimmingly, I have been really busy lately so I haven't been able to take a save just yet, but when I can, I will.
- Wed Aug 27, 2014 3:32 pm
- Forum: Ideas & Suggestions
- Topic: Stations' "Wasp's Nest" AI somewhat obsolete by late game
- Replies: 49
- Views: 32939
Re: Stations' "Wasp's Nest" AI somewhat obsolete by late gam
Lots of good ideas, I'd like to see the more feasible ones implimented.
- Thu Aug 21, 2014 9:28 am
- Forum: The Drawing Board
- Topic: Homeworld-style Adventure Study MKII
- Replies: 134
- Views: 176789
Re: Homeworld-style Adventure Study MKII
@TVR yeah just include all the default options in the root (main) screen, if there is space. Having tested your new version, I think it's a great start, though I have a few suggestions for the next features to follow: *Have the items you can produce appear in the create squadron blueprint screen *Ha...
- Thu Aug 14, 2014 12:11 pm
- Forum: Mod Announcements
- Topic: [New Mod-Tower Defense] Star Genesis 00
- Replies: 95
- Views: 90564
Re: [New Mod-Tower Defense] Star Genesis 00
RPC I made an ultra hardcore mode of waves, I'll give you the .xml and you could add it in as an option in the mod if you like.
It has 20 (harder) waves with the last 5 involving many hard Ares ships, and Iocrym.
It has 20 (harder) waves with the last 5 involving many hard Ares ships, and Iocrym.
- Sat Aug 09, 2014 8:26 pm
- Forum: The Drawing Board
- Topic: Homeworld-style Adventure Study MKII
- Replies: 134
- Views: 176789
Re: Homeworld-style Adventure Study MKII
@TVR great! I was thinking that armor repair wouldn't be an internal service, but done through a custom device which can be manufactured (but only one of them) like the CSC damage control virtual item, this is part of the advanced future features I have in mind. I don't think that installing and uni...
- Sat Aug 09, 2014 8:12 pm
- Forum: Commonwealth
- Topic: The 7th Transcendence Succession game
- Replies: 76
- Views: 83507
Re: The 7th Transcendence Succession game
Agreed, an etherpad would be superior to listing stuff on an xelerus post.
- Sat Aug 09, 2014 8:04 pm
- Forum: Commonwealth
- Topic: Transcendence Picture thread
- Replies: 601
- Views: 882872
Re: Transcendence Picture thread
I love the new ships!
(TBH I thought some of the old textures were ugly)
I look forward to playing with them.
(TBH I thought some of the old textures were ugly)
I look forward to playing with them.
- Tue Aug 05, 2014 8:37 pm
- Forum: The Drawing Board
- Topic: Homeworld-style Adventure Study MKII
- Replies: 134
- Views: 176789
Re: Homeworld-style Adventure Study MKII
Ok, most of the relevant design posts are on the first thread, though most of it is idea shooting, here is a selection of the most relevant idea-posts: One Two Three Four (probably not useful at present time, just ignore it for now Five Six Seven Note: Autohummer wanted to make the adventure extensi...
- Tue Aug 05, 2014 8:00 pm
- Forum: Ideas & Suggestions
- Topic: Debris.... empty ships wrecks ~revisted
- Replies: 4
- Views: 4534
Re: Debris.... empty ships wrecks ~revisted
RPC's utility items' rotolooter also impliments wreck scuttling, with a selection for: mass of the wreck, whether there are items onboard, whether all items on it are damaged. The range of the scuttling is also 5ls so you have to be in the vicinity of the wreck before it autoscuttles, and you can tu...
- Sat Aug 02, 2014 5:21 pm
- Forum: Ideas & Suggestions
- Topic: Add frames per facing.
- Replies: 3
- Views: 3106
Re: Add frames per facing.
I want these 120 facings aim, 40 facings appearence ships in the succession.
- Sat Aug 02, 2014 1:53 pm
- Forum: Shipyards
- Topic: Offering free code/modding help
- Replies: 19
- Views: 14897
Re: Offering free code/modding help
@shane
would it be possible to enhance your quest item with a custom "+quest item" enhancement and thus differentiate it from other items ingame?
would it be possible to enhance your quest item with a custom "+quest item" enhancement and thus differentiate it from other items ingame?
- Sat Aug 02, 2014 12:07 pm
- Forum: Commonwealth
- Topic: Planning for the 7th Transcendence succession game
- Replies: 196
- Views: 144023
Re: Planning for the 7th Transcendence succession game
Would like to see more facings on the Starbridge and Wyvera Mothership.
Can we impliment Dynamic Systems retaliation events with centauri systems?
Can we impliment Dynamic Systems retaliation events with centauri systems?