Search found 564 matches

by FourFire
Wed Aug 27, 2014 5:00 pm
Forum: The Drawing Board
Topic: Homeworld-style Adventure Study MKII
Replies: 134
Views: 41407

Re: Homeworld-style Adventure Study MKII

Looking through an old mod, check the attached mod to see whether any of the old XML can be resued for the equipping of (already created) stored ships or other functions for mothership mod.
by FourFire
Wed Aug 27, 2014 4:40 pm
Forum: Shipyards
Topic: Is it possible to heal damage on a ship's <Interior>?
Replies: 2
Views: 1271

Re: Is it possible to heal damage on a ship's <Interior>?

PAWN wrote:sounds risky... in the sense it may re-spawn back to life (zombies...).
There is a zombie mod being worked on ... sometimes...
by FourFire
Wed Aug 27, 2014 4:33 pm
Forum: Shipyards
Topic: mod name :Alex CSC
Replies: 4
Views: 1965

Re: mod name :Alex CSC

the UNID should read "0xd2324079" The API is a really old version for the game version 0.99 (currently we're playtesting 1.3) so it may unsurprising if things are broken especially if the mod is using functions which have been replaced or renamed (which seems likely with something script intensive l...
by FourFire
Wed Aug 27, 2014 3:37 pm
Forum: Commonwealth
Topic: The 7th Transcendence Succession game
Replies: 76
Views: 21942

Re: The 7th Transcendence Succession game

Wow it looks like the succession has been progressing swimmingly, I have been really busy lately so I haven't been able to take a save just yet, but when I can, I will.
by FourFire
Wed Aug 27, 2014 3:32 pm
Forum: Ideas & Suggestions
Topic: Stations' "Wasp's Nest" AI somewhat obsolete by late game
Replies: 49
Views: 12169

Re: Stations' "Wasp's Nest" AI somewhat obsolete by late gam

Lots of good ideas, I'd like to see the more feasible ones implimented.
by FourFire
Thu Aug 21, 2014 9:28 am
Forum: The Drawing Board
Topic: Homeworld-style Adventure Study MKII
Replies: 134
Views: 41407

Re: Homeworld-style Adventure Study MKII

@TVR yeah just include all the default options in the root (main) screen, if there is space. Having tested your new version, I think it's a great start, though I have a few suggestions for the next features to follow: *Have the items you can produce appear in the create squadron blueprint screen *Ha...
by FourFire
Thu Aug 14, 2014 12:11 pm
Forum: Mod Announcements
Topic: [New Mod-Tower Defense] Star Genesis 00
Replies: 95
Views: 39122

Re: [New Mod-Tower Defense] Star Genesis 00

RPC I made an ultra hardcore mode of waves, I'll give you the .xml and you could add it in as an option in the mod if you like.

It has 20 (harder) waves with the last 5 involving many hard Ares ships, and Iocrym.
by FourFire
Sat Aug 09, 2014 8:26 pm
Forum: The Drawing Board
Topic: Homeworld-style Adventure Study MKII
Replies: 134
Views: 41407

Re: Homeworld-style Adventure Study MKII

@TVR great! I was thinking that armor repair wouldn't be an internal service, but done through a custom device which can be manufactured (but only one of them) like the CSC damage control virtual item, this is part of the advanced future features I have in mind. I don't think that installing and uni...
by FourFire
Sat Aug 09, 2014 8:12 pm
Forum: Commonwealth
Topic: The 7th Transcendence Succession game
Replies: 76
Views: 21942

Re: The 7th Transcendence Succession game

Agreed, an etherpad would be superior to listing stuff on an xelerus post.
by FourFire
Sat Aug 09, 2014 8:04 pm
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 600
Views: 181229

Re: Transcendence Picture thread

I love the new ships!

(TBH I thought some of the old textures were ugly)

I look forward to playing with them.
by FourFire
Tue Aug 05, 2014 8:37 pm
Forum: The Drawing Board
Topic: Homeworld-style Adventure Study MKII
Replies: 134
Views: 41407

Re: Homeworld-style Adventure Study MKII

Ok, most of the relevant design posts are on the first thread, though most of it is idea shooting, here is a selection of the most relevant idea-posts: One Two Three Four (probably not useful at present time, just ignore it for now Five Six Seven Note: Autohummer wanted to make the adventure extensi...
by FourFire
Tue Aug 05, 2014 8:00 pm
Forum: Ideas & Suggestions
Topic: Debris.... empty ships wrecks ~revisted
Replies: 4
Views: 1811

Re: Debris.... empty ships wrecks ~revisted

RPC's utility items' rotolooter also impliments wreck scuttling, with a selection for: mass of the wreck, whether there are items onboard, whether all items on it are damaged. The range of the scuttling is also 5ls so you have to be in the vicinity of the wreck before it autoscuttles, and you can tu...
by FourFire
Sat Aug 02, 2014 5:21 pm
Forum: Ideas & Suggestions
Topic: Add frames per facing.
Replies: 3
Views: 1566

Re: Add frames per facing.

I want these 120 facings aim, 40 facings appearence ships in the succession.
by FourFire
Sat Aug 02, 2014 1:53 pm
Forum: Shipyards
Topic: Offering free code/modding help
Replies: 19
Views: 6151

Re: Offering free code/modding help

@shane

would it be possible to enhance your quest item with a custom "+quest item" enhancement and thus differentiate it from other items ingame?
by FourFire
Sat Aug 02, 2014 12:07 pm
Forum: Commonwealth
Topic: Planning for the 7th Transcendence succession game
Replies: 196
Views: 74148

Re: Planning for the 7th Transcendence succession game

Would like to see more facings on the Starbridge and Wyvera Mothership.

Can we impliment Dynamic Systems retaliation events with centauri systems?