Search found 147 matches
- Fri Dec 20, 2013 9:41 pm
- Forum: Shipyards
- Topic: Bullets and missiles. Their variables, function, events.
- Replies: 20
- Views: 9064
Re: Bullets and missiles. Their variables, function, events.
Nothing of those links have information about interaction with bullets and missile. In fact there's only three such events that could be useful - <OnDamage%something%>. Although it can be useful it still doesn't give any opportunity to change bullets. There's no way to make WIDE BEAM except firing m...
- Fri Dec 20, 2013 12:29 pm
- Forum: Shipyards
- Topic: Bullets and missiles. Their variables, function, events.
- Replies: 20
- Views: 9064
Bullets and missiles. Their variables, function, events.
Hello. I want to write one complex weapon. It will work in next way: 1. Player select the weapon in the inventory (U). There's 2 options: add matter, add energy. 2. First option let you add any item in weapon's store. No matter what it is, but mass. Than more mass you add, than more energy it can co...
- Wed Oct 16, 2013 4:33 pm
- Forum: Announcements
- Topic: 1.2 Beta 4
- Replies: 30
- Views: 24988
Re: 1.2 Beta 4
Does it have new items?
- Tue Mar 05, 2013 1:27 pm
- Forum: Mod Announcements
- Topic: Mining Pack 2 Update
- Replies: 2
- Views: 3250
Re: Mining Pack 2 Update
Where is mod, news, etc? Very much time went off, but nothing new about MP2.
- Wed Nov 14, 2012 4:53 pm
- Forum: Commonwealth
- Topic: Transcendence Experience Test
- Replies: 69
- Views: 37551
Re: Transcendence Experience Test
Ohhh...
1B
2D
3A
4A
5D
Bonus A
Total: 14
Oh
1B
2D
3A
4A
5D
Bonus A
Total: 14
Oh
- Sat Nov 10, 2012 8:59 am
- Forum: Beginner's Luck
- Topic: Stupidest early game death.
- Replies: 133
- Views: 64041
Re: Stupidest early game death.
Very fast death.
Start game.
Fly to first Centauri base.
Was been killed by Centauri heavy raider, score: 1 (ONE!)
Start game.
Fly to first Centauri base.
Was been killed by Centauri heavy raider, score: 1 (ONE!)
- Fri Nov 02, 2012 2:42 pm
- Forum: Mod Announcements
- Topic: Mining Pack released! (collab with TransGeek)
- Replies: 72
- Views: 182600
Re: Mining Pack released! (collab with TransGeek)
BUTTHURT BUG
Crates don't save stuff after pickuping.
Crates don't save stuff after pickuping.
- Fri Nov 02, 2012 11:58 am
- Forum: Mod Announcements
- Topic: Mining Pack released! (collab with TransGeek)
- Replies: 72
- Views: 182600
Re: Mining Pack released! (collab with TransGeek)
So, i tested some... Result to RMP: Smelt - fully stable "Smelt all ore works" stable "Choose ore to smelt" works stable "Recycle armor into ingots" is stable, but the realism is to add a dependency count of ingots on output from damage of armor, and random. Refine - fully stable Refine all material...
- Thu Nov 01, 2012 1:26 am
- Forum: Mod Announcements
- Topic: Mining Pack released! (collab with TransGeek)
- Replies: 72
- Views: 182600
Re: Mining Pack released! (collab with TransGeek)
Yet another bug discovered! If you uninstall a mining pod when it enabled, then his effect stays. Solution: <onuninstall> (objSetData gPlayerShip "MCP" 0) </onuninstall> <OnEnabled> (block nil (objSetData gPlayerShip "MCP" 1) ) </OnEnabled> <OnDisable> (block nil (objSetData gPlayerShip "MCP" 0) (bl...
- Wed Oct 31, 2012 9:42 pm
- Forum: Shipyards
- Topic: [George] Q of the Week
- Replies: 3
- Views: 1820
Re: [George] Q of the Week
TEH WIKI
<OnSystemExplosion>
events called at any ships that explode. The parameters are: Populated variables:
aExplosionObj is the ship that exploded.
aExplosionUNID is the UNID of the explosion (look in StdExplosions.xml).
aExplosionPos is the position of the explosion.
- Wed Oct 31, 2012 4:10 pm
- Forum: Mod Announcements
- Topic: Mining Pack released! (collab with TransGeek)
- Replies: 72
- Views: 182600
Re: Mining Pack released! (collab with TransGeek)
His first and only post on the forums, and it's about MiningPack? Much longer i was been a Guest :lol: Also, XML programming language in your game - awful. Seriosly. Need at least more readable lua. As a programmer at Delphi, and pah-pah-pah, C++, the language and its syntax is not familiar. After ...
- Tue Oct 30, 2012 7:49 pm
- Forum: Mod Announcements
- Topic: Mining Pack released! (collab with TransGeek)
- Replies: 72
- Views: 182600
Re: Mining Pack released! (collab with TransGeek)
Latest version, and bugs... First: When you choose ore to smelt, in end it output message "produced blah-blah-blah, and NO BINDING SYMBOL [gasCount] blah-blah-blah" Teh problem - gasCount - local var, but used in other block. Second: Refinery -> Choose ore -> "Missing paren...blah-blah-blah... Line ...