Search found 569 matches

by NMS
Wed Mar 11, 2015 9:09 am
Forum: Commonwealth
Topic: Sticking to one ship is a missed gameplay opportunity
Replies: 50
Views: 23972

Re: Sticking to one ship is a missed gameplay opportunity

It takes me less than 3 minutes on average to get to St K's, but that's at speedrunning speed. My best run places me in Heretic at just under 5 minutes. That's really fast. What version is that on, and what's your best time for actually completing the game? I set a new record recently (on version 1...
by NMS
Fri Mar 06, 2015 4:00 am
Forum: Bug Reports & Tech Support
Topic: Hercules cargo capacity doesn't match description
Replies: 4
Views: 6135

Re: Hercules cargo capacity doesn't match description

Obviously I didn't realize when I started this thread that each cargo bay item adds a specific amount of cargo capacity, limited by the ship's maximum. Upon reflection, this is not surprising since most cargo bays have different effects on the cargo capacity of each of the 3 stock ships in vanilla. ...
by NMS
Sat Feb 28, 2015 11:07 pm
Forum: Commonwealth
Topic: Space backgrounds
Replies: 25
Views: 11710

Re: Space backgrounds

Cool. I like how light is blocked by the asteroids, will this also occur with stations? I don't. What are they casting shadows on ? For there to be less light coming from those regions, the light coming from the brighter areas would have to be reflected light from the local star. But it's not - it'...
by NMS
Sat Feb 21, 2015 2:48 am
Forum: Announcements
Topic: 1.5 and Eternity Port now available!
Replies: 20
Views: 30650

Re: 1.5 and Eternity Port now available!

JohnBWatson wrote: Bug reports can be sent in at ministry.kronosaur.com, with the same account used here. I've posted a few myself, so feel free to send me a message if you have any questions on the subject.
I've submitted some too. I'm just not sure if I should open 20-30 new ones for minor issues.
by NMS
Sat Feb 21, 2015 1:09 am
Forum: Announcements
Topic: 1.5 and Eternity Port now available!
Replies: 20
Views: 30650

Re: 1.5 and Eternity Port now available!

I seem to have the first permadeath run of Eternity Port with Luminous defeated, and the top score: http://trans.kronosaur.com/gameStats.hexm?id=k9qAD8ugiVzXlzDeBcLtJRuoi%2fz6z1Vikzrg45ZVyHw%3d It's a lot of fun, but I feel like the difficulty curve is not as well balanced as the base game. On about...
by NMS
Tue Feb 03, 2015 9:33 am
Forum: Ideas & Suggestions
Topic: Unrealistic/pipe-dream RFE: weapon-design physics mini-game
Replies: 12
Views: 6563

Re: Unrealistic/pipe-dream RFE: weapon-design physics mini-g

I remembered reading about a mod that allowed you to craft weapons. Here it is: Weapon Labs It looks like it hasn't been updated for a recent version of the game, but you could get an older version here . I haven't tried it and some comments suggest it's unbalanced, but it might be fun. Also, the om...
by NMS
Tue Jan 27, 2015 9:22 pm
Forum: Ideas & Suggestions
Topic: Map Down Arrow key to stop ship
Replies: 12
Views: 8650

Re: Map Down Arrow key to stop ship

Thirded. And while we're discussing the key bindings, Enter is a really bad key to be bound to FireMissile, since it's used to advance dialog and close some dockscreens. I can't imagine where your hands would have to be during gameplay for that binding to make sense, either. It used to be possible t...
by NMS
Fri Jan 23, 2015 8:24 am
Forum: Beginner's Luck
Topic: The Beginner's Guide to Commerce [WIP guide]
Replies: 34
Views: 32295

Re: The Beginner's Guide to Commerce [WIP guide]

Selling equipment contributes more to your bottom line than trading at most stages of the game. Here are the best places to sell equipment, as I understand it: - Black Market stations and shipyards buy military equipment at 90% base price. They also ignore the price reduction that other stations app...
by NMS
Sun Dec 07, 2014 9:42 pm
Forum: Bug Reports & Tech Support
Topic: Hercules cargo capacity doesn't match description
Replies: 4
Views: 6135

Hercules cargo capacity doesn't match description

The ship selection screen says it can be upgraded to 200 tons, but it only goes to 150, or 100 with smuggler's.
by NMS
Sun Dec 07, 2014 5:22 pm
Forum: Ideas & Suggestions
Topic: Ease of use improvements for CDM shard
Replies: 0
Views: 2918

Ease of use improvements for CDM shard

- Using it should have a shortcut key
- Connect item should be the default action
- Identify shouldn't go on cooldown if you don't attempt to identify anything
by NMS
Fri Nov 21, 2014 8:54 am
Forum: Announcements
Topic: 1.5 and Eternity Port now available!
Replies: 20
Views: 30650

Re: 1.5 and Eternity Port now available!

My copy of 1.3 did not auto-update or download Eternity Port. Downloading a fresh one seems to have fixed it though. noAutoUpdate was set to false. (I have an older version in another folder with it set to true, but I assume that doesn't matter.)
by NMS
Sat Sep 06, 2014 5:56 am
Forum: Beginner's Luck
Topic: Operating in a squadron
Replies: 11
Views: 7958

Re: Operating in a squadron

When you do actually use your squadron (and there are some fights where they're useful), I recommend beta formation (the straight line) to minimize friendly fire.
by NMS
Sat Aug 23, 2014 1:24 am
Forum: Commonwealth
Topic: Working on new armor images
Replies: 4
Views: 3134

Re: Working on new armor images

Nice! It looks like you're still in the middle of replacing default pictures for each level with material/manufacturer-specific pictures. Especially levels 7+ could use a few more.

Are you planning to do weapons, too?
by NMS
Thu Jun 19, 2014 10:31 pm
Forum: Beta Bug Reports
Topic: AI failings in 1.3 beta (and earlier)
Replies: 11
Views: 15721

Re: AI failings in 1.3 beta (and earlier)

I recently observed a very odd battle at the main screen in 1.3 b2. An EI500 was just drifting through space, not turning or thrusting, but it did fire. The enemy, a Molotok, was carefully not aiming at the freighter, such that every single dragonfly shot missed completely, regardless of the range a...
by NMS
Tue Jun 17, 2014 2:09 pm
Forum: Ideas & Suggestions
Topic: Feature request: autoUpdate="true"
Replies: 3
Views: 2530

Re: Feature request: autoUpdate="true"

According to this post, <Option name="noAutoUpdate" value="true"/> will work. (I want to make sure I have the old versions because bugs are useful for speedrunning.)