Search found 569 matches
- Wed Mar 11, 2015 9:09 am
- Forum: Commonwealth
- Topic: Sticking to one ship is a missed gameplay opportunity
- Replies: 50
- Views: 23972
Re: Sticking to one ship is a missed gameplay opportunity
It takes me less than 3 minutes on average to get to St K's, but that's at speedrunning speed. My best run places me in Heretic at just under 5 minutes. That's really fast. What version is that on, and what's your best time for actually completing the game? I set a new record recently (on version 1...
- Fri Mar 06, 2015 4:00 am
- Forum: Bug Reports & Tech Support
- Topic: Hercules cargo capacity doesn't match description
- Replies: 4
- Views: 6135
Re: Hercules cargo capacity doesn't match description
Obviously I didn't realize when I started this thread that each cargo bay item adds a specific amount of cargo capacity, limited by the ship's maximum. Upon reflection, this is not surprising since most cargo bays have different effects on the cargo capacity of each of the 3 stock ships in vanilla. ...
- Sat Feb 28, 2015 11:07 pm
- Forum: Commonwealth
- Topic: Space backgrounds
- Replies: 25
- Views: 11710
Re: Space backgrounds
Cool. I like how light is blocked by the asteroids, will this also occur with stations? I don't. What are they casting shadows on ? For there to be less light coming from those regions, the light coming from the brighter areas would have to be reflected light from the local star. But it's not - it'...
- Sat Feb 21, 2015 2:48 am
- Forum: Announcements
- Topic: 1.5 and Eternity Port now available!
- Replies: 20
- Views: 30650
Re: 1.5 and Eternity Port now available!
I've submitted some too. I'm just not sure if I should open 20-30 new ones for minor issues.JohnBWatson wrote: Bug reports can be sent in at ministry.kronosaur.com, with the same account used here. I've posted a few myself, so feel free to send me a message if you have any questions on the subject.
- Sat Feb 21, 2015 1:09 am
- Forum: Announcements
- Topic: 1.5 and Eternity Port now available!
- Replies: 20
- Views: 30650
Re: 1.5 and Eternity Port now available!
I seem to have the first permadeath run of Eternity Port with Luminous defeated, and the top score: http://trans.kronosaur.com/gameStats.hexm?id=k9qAD8ugiVzXlzDeBcLtJRuoi%2fz6z1Vikzrg45ZVyHw%3d It's a lot of fun, but I feel like the difficulty curve is not as well balanced as the base game. On about...
- Tue Feb 03, 2015 9:33 am
- Forum: Ideas & Suggestions
- Topic: Unrealistic/pipe-dream RFE: weapon-design physics mini-game
- Replies: 12
- Views: 6563
Re: Unrealistic/pipe-dream RFE: weapon-design physics mini-g
I remembered reading about a mod that allowed you to craft weapons. Here it is: Weapon Labs It looks like it hasn't been updated for a recent version of the game, but you could get an older version here . I haven't tried it and some comments suggest it's unbalanced, but it might be fun. Also, the om...
- Tue Jan 27, 2015 9:22 pm
- Forum: Ideas & Suggestions
- Topic: Map Down Arrow key to stop ship
- Replies: 12
- Views: 8650
Re: Map Down Arrow key to stop ship
Thirded. And while we're discussing the key bindings, Enter is a really bad key to be bound to FireMissile, since it's used to advance dialog and close some dockscreens. I can't imagine where your hands would have to be during gameplay for that binding to make sense, either. It used to be possible t...
- Fri Jan 23, 2015 8:24 am
- Forum: Beginner's Luck
- Topic: The Beginner's Guide to Commerce [WIP guide]
- Replies: 34
- Views: 32295
Re: The Beginner's Guide to Commerce [WIP guide]
Selling equipment contributes more to your bottom line than trading at most stages of the game. Here are the best places to sell equipment, as I understand it: - Black Market stations and shipyards buy military equipment at 90% base price. They also ignore the price reduction that other stations app...
- Sun Dec 07, 2014 9:42 pm
- Forum: Bug Reports & Tech Support
- Topic: Hercules cargo capacity doesn't match description
- Replies: 4
- Views: 6135
Hercules cargo capacity doesn't match description
The ship selection screen says it can be upgraded to 200 tons, but it only goes to 150, or 100 with smuggler's.
- Sun Dec 07, 2014 5:22 pm
- Forum: Ideas & Suggestions
- Topic: Ease of use improvements for CDM shard
- Replies: 0
- Views: 2918
Ease of use improvements for CDM shard
- Using it should have a shortcut key
- Connect item should be the default action
- Identify shouldn't go on cooldown if you don't attempt to identify anything
- Connect item should be the default action
- Identify shouldn't go on cooldown if you don't attempt to identify anything
- Fri Nov 21, 2014 8:54 am
- Forum: Announcements
- Topic: 1.5 and Eternity Port now available!
- Replies: 20
- Views: 30650
Re: 1.5 and Eternity Port now available!
My copy of 1.3 did not auto-update or download Eternity Port. Downloading a fresh one seems to have fixed it though. noAutoUpdate was set to false. (I have an older version in another folder with it set to true, but I assume that doesn't matter.)
- Sat Sep 06, 2014 5:56 am
- Forum: Beginner's Luck
- Topic: Operating in a squadron
- Replies: 11
- Views: 7958
Re: Operating in a squadron
When you do actually use your squadron (and there are some fights where they're useful), I recommend beta formation (the straight line) to minimize friendly fire.
- Sat Aug 23, 2014 1:24 am
- Forum: Commonwealth
- Topic: Working on new armor images
- Replies: 4
- Views: 3134
Re: Working on new armor images
Nice! It looks like you're still in the middle of replacing default pictures for each level with material/manufacturer-specific pictures. Especially levels 7+ could use a few more.
Are you planning to do weapons, too?
Are you planning to do weapons, too?
- Thu Jun 19, 2014 10:31 pm
- Forum: Beta Bug Reports
- Topic: AI failings in 1.3 beta (and earlier)
- Replies: 11
- Views: 15721
Re: AI failings in 1.3 beta (and earlier)
I recently observed a very odd battle at the main screen in 1.3 b2. An EI500 was just drifting through space, not turning or thrusting, but it did fire. The enemy, a Molotok, was carefully not aiming at the freighter, such that every single dragonfly shot missed completely, regardless of the range a...
- Tue Jun 17, 2014 2:09 pm
- Forum: Ideas & Suggestions
- Topic: Feature request: autoUpdate="true"
- Replies: 3
- Views: 2530
Re: Feature request: autoUpdate="true"
According to this post, <Option name="noAutoUpdate" value="true"/> will work. (I want to make sure I have the old versions because bugs are useful for speedrunning.)