Search found 569 matches

by NMS
Thu Jun 12, 2014 4:00 am
Forum: Beta Bug Reports
Topic: 1.3 - Charon System Pirates
Replies: 5
Views: 5643

Re: 1.3 - Charon System Pirates

I think there should be a delay on reinforcements in general. If a ship or station that can call reinforcements is close to a stargate, they can just pour in continuously as fast as you kill them. Depending on their type and your equipment, this may be deadly, lucrative, or merely tedious.
by NMS
Thu Jun 12, 2014 3:44 am
Forum: Commonwealth
Topic: Soundtrack Beta Test
Replies: 19
Views: 10499

Re: Soundtrack Beta Test

Ooh, yes please. NMS on multiverse too.
by NMS
Wed Jun 11, 2014 4:07 am
Forum: Beta Bug Reports
Topic: 1.3 Beta 1: Is this a bug?
Replies: 6
Views: 5649

Re: 1.3 Beta 1: Is this a bug?

If you're given a military ID by Korolov, it isn't set to known. Probably a bug.
by NMS
Wed Jun 11, 2014 3:14 am
Forum: Beta Bug Reports
Topic: Enhancement visual display dots threshold
Replies: 2
Views: 3658

Re: Enhancement visual display dots threshold

I've noticed this too. It might be related to the thruster effects throwing off ship size calculations, as mentioned here: http://forums.kronosaur.com/viewtopic.p ... 565#p58461
by NMS
Wed Jun 11, 2014 3:08 am
Forum: Beta Bug Reports
Topic: Non-stacked items in itmpicker list
Replies: 6
Views: 5114

Re: Non-stacked items in itmpicker list

Also, I had some ammo get stolen by Teratons, and after I bought it back it didn't work with the weapon or stack with other ammo of that type anymore.
by NMS
Wed May 28, 2014 12:44 am
Forum: Ideas & Suggestions
Topic: Ugliest ship design nominations
Replies: 22
Views: 24629

Re: Ugliest ship design nominations

While I'm not too picky about graphics, I do think it's odd that the Ventari destroyer doesn't come close to reflecting how much tougher and more dangerous it is than anything else you're likely to encounter around the same level. I guess it's kind of ugly, too, mostly because of the color.
by NMS
Wed May 28, 2014 12:07 am
Forum: Ideas & Suggestions
Topic: Compartments making bosses a bit too tough?
Replies: 31
Views: 21374

Re: Compartments making bosses a bit too tough?

I touched on this in my post about the last beta here: http://forums.kronosaur.com/viewtopic.php?f=15&t=6420&view=unread#p57949 I've thought about it a bit more. I wouldn't say the effect of WMD on compartments should be eliminated, but the damage reduction for non-WMD weapons is definitely way too ...
by NMS
Thu Apr 24, 2014 10:23 am
Forum: Announcements
Topic: 1.3 Beta 1
Replies: 84
Views: 64280

Re: 1.3 Beta 1

I like many of the changes. Being able to use the whole screen is very nice. The thrusters and projectile trails look good, although some low level NAMI missiles have much thicker trails than other similar weapons. Turning jets were distracting at first, but I got used to them quickly. I'm not sure ...
by NMS
Wed Mar 26, 2014 12:45 am
Forum: Commonwealth
Topic: Transcendence speedrunning
Replies: 37
Views: 23810

Re: Transcendence speedrun planning

23 minutes is too long for a game of Transcendence? Well, the system where I die starts at 8:18 and I arrive in Heretic at 15:40. That's pretty much all the combat.
by NMS
Thu Mar 20, 2014 4:27 am
Forum: Commonwealth
Topic: Transcendence speedrunning
Replies: 37
Views: 23810

Re: Transcendence speedrun planning

It's up on YouTube now: http://youtu.be/hsw-Pj4ts8I
by NMS
Tue Mar 18, 2014 8:18 am
Forum: Commonwealth
Topic: Transcendence speedrunning
Replies: 37
Views: 23810

Re: Transcendence speedrun planning

Keeping it simple. No autons, no Longreach, no non-final upgrades other than shields and reactor. There's probably not a huge amount of time left to save. It would be nice to get a good deathless run though. I guess I could skip armor upgrades altogether, but I'd have to be careful, especially of pt...
by NMS
Mon Mar 17, 2014 5:34 am
Forum: Commonwealth
Topic: Transcendence speedrunning
Replies: 37
Views: 23810

Re: Transcendence speedrun planning

Warped wrote:How can you guess the Code for the Europa weapons vault?
You can't reasonably guess it. So it's not an option in single-segment. But you can get it in dev mode with (typGetGlobalData 1712140 "VaultCode"). So in a segmented run you could just magically know the code.
by NMS
Sun Mar 16, 2014 10:33 pm
Forum: Commonwealth
Topic: Transcendence speedrunning
Replies: 37
Views: 23810

Re: Transcendence speedrun planning

Exploiting the rollover bug? Ding ding ding. When the text box overflows, it can trick the game into thinking an item transfer is acceptable even when it isn't. So you can turn a stack of 2 or more items into a huge number. You can also sell a huge number of them even though you don't have that man...
by NMS
Sun Mar 16, 2014 4:41 pm
Forum: Commonwealth
Topic: Transcendence speedrunning
Replies: 37
Views: 23810

Re: Transcendence speedrun planning

No cheats, per se. RPC was closer. It's mathemagic.

Image

(This is what can happen when you do it wrong.)
by NMS
Sun Mar 16, 2014 7:47 am
Forum: Commonwealth
Topic: Transcendence speedrunning
Replies: 37
Views: 23810

Re: Transcendence speedrun planning

I decided to give single-segment speedrunning a shot. It's pretty doable. NMS Adventure Domina & Oracus I: The Stars of the Pilgrim Fate Left Human Space on a journey to the Galactic Core Game Registered Genome Human male Money (credits) 819,957,437 Money (rin) 954,237,160 Score 17,812 Ship class Wo...