Search found 569 matches
- Thu Jun 12, 2014 4:00 am
- Forum: Beta Bug Reports
- Topic: 1.3 - Charon System Pirates
- Replies: 5
- Views: 5643
Re: 1.3 - Charon System Pirates
I think there should be a delay on reinforcements in general. If a ship or station that can call reinforcements is close to a stargate, they can just pour in continuously as fast as you kill them. Depending on their type and your equipment, this may be deadly, lucrative, or merely tedious.
- Thu Jun 12, 2014 3:44 am
- Forum: Commonwealth
- Topic: Soundtrack Beta Test
- Replies: 19
- Views: 10499
Re: Soundtrack Beta Test
Ooh, yes please. NMS on multiverse too.
- Wed Jun 11, 2014 4:07 am
- Forum: Beta Bug Reports
- Topic: 1.3 Beta 1: Is this a bug?
- Replies: 6
- Views: 5649
Re: 1.3 Beta 1: Is this a bug?
If you're given a military ID by Korolov, it isn't set to known. Probably a bug.
- Wed Jun 11, 2014 3:14 am
- Forum: Beta Bug Reports
- Topic: Enhancement visual display dots threshold
- Replies: 2
- Views: 3658
Re: Enhancement visual display dots threshold
I've noticed this too. It might be related to the thruster effects throwing off ship size calculations, as mentioned here: http://forums.kronosaur.com/viewtopic.p ... 565#p58461
- Wed Jun 11, 2014 3:08 am
- Forum: Beta Bug Reports
- Topic: Non-stacked items in itmpicker list
- Replies: 6
- Views: 5114
Re: Non-stacked items in itmpicker list
Also, I had some ammo get stolen by Teratons, and after I bought it back it didn't work with the weapon or stack with other ammo of that type anymore.
- Wed May 28, 2014 12:44 am
- Forum: Ideas & Suggestions
- Topic: Ugliest ship design nominations
- Replies: 22
- Views: 24629
Re: Ugliest ship design nominations
While I'm not too picky about graphics, I do think it's odd that the Ventari destroyer doesn't come close to reflecting how much tougher and more dangerous it is than anything else you're likely to encounter around the same level. I guess it's kind of ugly, too, mostly because of the color.
- Wed May 28, 2014 12:07 am
- Forum: Ideas & Suggestions
- Topic: Compartments making bosses a bit too tough?
- Replies: 31
- Views: 21374
Re: Compartments making bosses a bit too tough?
I touched on this in my post about the last beta here: http://forums.kronosaur.com/viewtopic.php?f=15&t=6420&view=unread#p57949 I've thought about it a bit more. I wouldn't say the effect of WMD on compartments should be eliminated, but the damage reduction for non-WMD weapons is definitely way too ...
- Thu Apr 24, 2014 10:23 am
- Forum: Announcements
- Topic: 1.3 Beta 1
- Replies: 84
- Views: 64280
Re: 1.3 Beta 1
I like many of the changes. Being able to use the whole screen is very nice. The thrusters and projectile trails look good, although some low level NAMI missiles have much thicker trails than other similar weapons. Turning jets were distracting at first, but I got used to them quickly. I'm not sure ...
- Wed Mar 26, 2014 12:45 am
- Forum: Commonwealth
- Topic: Transcendence speedrunning
- Replies: 37
- Views: 23810
Re: Transcendence speedrun planning
23 minutes is too long for a game of Transcendence? Well, the system where I die starts at 8:18 and I arrive in Heretic at 15:40. That's pretty much all the combat.
- Thu Mar 20, 2014 4:27 am
- Forum: Commonwealth
- Topic: Transcendence speedrunning
- Replies: 37
- Views: 23810
Re: Transcendence speedrun planning
It's up on YouTube now: http://youtu.be/hsw-Pj4ts8I
- Tue Mar 18, 2014 8:18 am
- Forum: Commonwealth
- Topic: Transcendence speedrunning
- Replies: 37
- Views: 23810
Re: Transcendence speedrun planning
Keeping it simple. No autons, no Longreach, no non-final upgrades other than shields and reactor. There's probably not a huge amount of time left to save. It would be nice to get a good deathless run though. I guess I could skip armor upgrades altogether, but I'd have to be careful, especially of pt...
- Mon Mar 17, 2014 5:34 am
- Forum: Commonwealth
- Topic: Transcendence speedrunning
- Replies: 37
- Views: 23810
Re: Transcendence speedrun planning
You can't reasonably guess it. So it's not an option in single-segment. But you can get it in dev mode with (typGetGlobalData 1712140 "VaultCode"). So in a segmented run you could just magically know the code.Warped wrote:How can you guess the Code for the Europa weapons vault?
- Sun Mar 16, 2014 10:33 pm
- Forum: Commonwealth
- Topic: Transcendence speedrunning
- Replies: 37
- Views: 23810
Re: Transcendence speedrun planning
Exploiting the rollover bug? Ding ding ding. When the text box overflows, it can trick the game into thinking an item transfer is acceptable even when it isn't. So you can turn a stack of 2 or more items into a huge number. You can also sell a huge number of them even though you don't have that man...
- Sun Mar 16, 2014 4:41 pm
- Forum: Commonwealth
- Topic: Transcendence speedrunning
- Replies: 37
- Views: 23810
- Sun Mar 16, 2014 7:47 am
- Forum: Commonwealth
- Topic: Transcendence speedrunning
- Replies: 37
- Views: 23810
Re: Transcendence speedrun planning
I decided to give single-segment speedrunning a shot. It's pretty doable. NMS Adventure Domina & Oracus I: The Stars of the Pilgrim Fate Left Human Space on a journey to the Galactic Core Game Registered Genome Human male Money (credits) 819,957,437 Money (rin) 954,237,160 Score 17,812 Ship class Wo...