Search found 40 matches
- Tue May 05, 2015 5:42 am
- Forum: Ideas & Suggestions
- Topic: New katana star effect
- Replies: 22
- Views: 12066
Re: New katana star effect
I agree that the projectile should be a bit more impressive. I'd also like it to be somewhat more powerful. At present, it does very little to justify its cost. I've played entire games past St Kat's using the Katana, including destroying the ICS. I'd say its pretty well balanced as is. Oh, but I t...
- Tue May 05, 2015 12:46 am
- Forum: Ideas & Suggestions
- Topic: New katana star effect
- Replies: 22
- Views: 12066
Re: New katana star effect
I've always thought that the Ares' internal HP made howitzers and the like mandatory. Their weaker units not as much, I suppose, but they're rarely seen alone lategame. I've tried using howitzers against the Kobol but the low shot HP and the Kobol omnidirectional Tev9 spam make it much easier to La...
- Mon May 04, 2015 12:16 pm
- Forum: Announcements
- Topic: IRC Day May 2015!
- Replies: 33
- Views: 77539
Re: IRC Day May 2015!
Argh!!! it will be 3am when it will start for me.
Looks like I am not going this time... Or even ever will...
Looks like I am not going this time... Or even ever will...
- Mon May 04, 2015 11:40 am
- Forum: Ideas & Suggestions
- Topic: New katana star effect
- Replies: 22
- Views: 12066
New katana star effect
Currently, I think that the current katana star cannon projectile effect is getting old, so I want to make an suggestion, I want to make a new look like this. Screen Shot 2015-05-04 at 7.38.02 pm.png And here is the code for it. <Starburst style= "flare" spikeCount= "5" spikeLength= "10" primaryColo...
- Mon May 04, 2015 9:20 am
- Forum: Mod Announcements
- Topic: Upcoming Unique Weapons mod
- Replies: 0
- Views: 9706
Upcoming Unique Weapons mod
Well, It has quite been a while since I have been here, but now I am currently creating a new mod, Unique weapons. Currently, I am just playing around the effects for the weapons such as the ITEH (Ionised Tachyon Energy Howitzer) Here is the firing projectile of it. Screen Shot 2015-05-04 at 5.14.26...
- Tue Apr 21, 2015 2:01 pm
- Forum: Commonwealth
- Topic: Transcendence Picture thread
- Replies: 600
- Views: 708179
Re: Transcendence Picture thread
Woah, a lot of them looks like upsized sapphires, since the shape and structure looks similar.
Did you actually made these stuff or it is from a expansion pack or even someone made these designs?
Did you actually made these stuff or it is from a expansion pack or even someone made these designs?
- Tue Apr 21, 2015 3:49 am
- Forum: Ideas & Suggestions
- Topic: Outdated Transcendence wiki
- Replies: 5
- Views: 3353
Re: Outdated Transcendence wiki
No need to bump the thread. Its a lot of work, we'd be happy to get the content updated but we need people who are dedicated to help update the content. I can look to redesign the site, but its a lot of personal time to spend on and I'd like to see activity first to get it used again. Oh, ok, I thi...
- Tue Apr 21, 2015 12:46 am
- Forum: Ideas & Suggestions
- Topic: Outdated Transcendence wiki
- Replies: 5
- Views: 3353
Re: Outdated Transcendence wiki
If you are not bothered of reading all of that above, here is the summary. It has been quite a while since the wiki has been updated because it does not have all of the current images for the armour, also the content for the expansion packs are just not there, like the weapons, armour, ships and all...
- Mon Apr 20, 2015 2:14 pm
- Forum: Ideas & Suggestions
- Topic: Outdated Transcendence wiki
- Replies: 5
- Views: 3353
Outdated Transcendence wiki
Not really related to the game but related to the websites, it is on the Ideas& suggestions topic still, Well, I think that the wiki webpage design should have a revamp because I think that the colours of the wiki does not really have a futuristic look as I expected years ago when I first got introd...
- Wed Apr 15, 2015 9:35 am
- Forum: Shipyards
- Topic: Modding superconductiog coils (NEED HELP)
- Replies: 6
- Views: 3136
Re: Modding superconductiog coils (NEED HELP)
I also want to add more ideas to my previous post, I also want to include Overdrive(drive enhancer), doubles your speed for 10 seconds, (good for intercepting fast ships you cannot catch up. Survivor's gift (device) regenerate's 25% of your armour and shields in 5 seconds.
- Tue Apr 14, 2015 1:06 pm
- Forum: Shipyards
- Topic: Modding superconductiog coils (NEED HELP)
- Replies: 6
- Views: 3136
Re: Modding superconductiog coils (NEED HELP)
I hope there will be a demo for these type of coding. So I do not need to ask frequently because I do not want to really to the community to be like a genie of coding, that creates mods for you all the time. One more thing, I created a armour mod. Called "Unique armours." Currently, the armours are ...
- Tue Apr 14, 2015 10:02 am
- Forum: Shipyards
- Topic: Modding superconductiog coils (NEED HELP)
- Replies: 6
- Views: 3136
Re: Modding superconductiog coils (NEED HELP)
Thanks, AssumedPseudonym, I never thought the answer is THAT simple.
- Mon Apr 13, 2015 2:53 pm
- Forum: Shipyards
- Topic: Modding superconductiog coils (NEED HELP)
- Replies: 6
- Views: 3136
Re: Modding superconductiog coils (NEED HELP)
I think I can help you a little, here is the code for the super conducting shields <!-- Superconducting Shields --> <ItemType UNID="&itSuperconductingShields;" name= "superconducting shield generator" level= "5" value= "8000" mass= "1600" frequency= "rare" attributes= "commonwealth, kartal, majorIte...
- Mon Apr 13, 2015 2:49 pm
- Forum: Shipyards
- Topic: Modding superconductiog coils (NEED HELP)
- Replies: 6
- Views: 3136
Modding superconductiog coils (NEED HELP)
Well, the purpose of this thing is that I have no idea of create special events for items. currently, I want the superconducting coils comparable with two things instead of one but it ALWAYS SAY THAT YOU NEED BOTH! I need this because I am creating a mod that contains a modified version of the super...
- Fri Mar 20, 2015 4:06 pm
- Forum: Welcome and Introductions
- Topic: Late greetings
- Replies: 4
- Views: 11144
Late greetings
Oh, hello, I am supposed to say this about almost a week ago but, anyways, lets get started. I am... Age: 14 Playing transcendence since: 2007 Interested for so long that I do not know why I first started to play this game for the first place Interested on:Modding, drawing (like transcendence ships ...